A Touch of Aihrde

The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bears the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure; where the new lies amidst the ruins of the old in beds of ancient glory.

Here, kingdoms have risen and fallen, ground to dust by war, famine, plague or time. It is old, beyond reckoning; a witness to long ages of man and beast, demi-god and god. And thus it was most recently. For a thousand years Aihrde laid under the yoke of Aufstrag and its dark god Unklar the Horned One. Historians call it the Age of Winter's Dark, but men know it differently, for they and theirs suffered it true and they call simply the Long Centuries. From his mighty seat Unklar kept the whole wide world a frozen waste and ruled man and dwarf, elf and gnome, halfling, and all with the twin rods of law and evil. For a thousand years the world stood thus.

But as with all things even the Winter's Dark ended and the world rose, to throw off the yoke and a new Age began, an age of Young Kingdoms that build upon and amidst the frozen ashes of the Long Centuries, a spring after the Winter's Dark. Chroniclers call these the Long Days of the World.

Aihrde is a world reborn, and in its rebirth heroes tread in iron shod boots and wizards lean on crooked staffs to plunder the buried wealth and power of the ages. Here, the eternal struggle goes on, age after age, for Aihrde is a world of adventure, of undaunted heroes, untainted by the decadent philosophies of those hand-wringing meek who suffer in the shadows of lesser men. For here the stone columns of history are wiped clean, awaiting the bold to carve their mark and gain entry to the halls of immortality.

A World of Epic Adventure

Aihrde is a complete campaign setting designed with your game in mind. Unlike most settings that plunge you into a complex world wherein you have to adjust your style of play, Aihrde gives you a world recently reborn, hungry for a new direction. The rich textual background provides the Castle Keeper and Player alike with a solid foundation for creating a rich history of your own.

Here is more than enough material to build your own exciting games, expand upon provided material and create epic adventures for the characters in your game. From the introductory primer After Winter's Dark to the Codex of Aihrde, this setting provides mountains of gaming material, adventure hooks, story lines and more.

In publication for over 12 years, Aihrde is one of the oldest settings on the market today.

Join the Adventure!

 

Downloads

Adventure List
Annal of Days
The Gods of Aihrde
Guilds & Orders
Map: World
Map: Migrations

Map: Political

Map: Eastern Lands of Ursal

Map: Western Lands of Ursal

Available Products

The Setting

After Winter Dark: The World of Aihrde

World of Aihrde Cradle of the World Maps

Monsters

Monsters & Treasure of Aihrde (HC)

Adventures

A0 The Rising Knight
A1 Assault on Blacktooth Ridge

A2 The Slag Heap

A3 The Wicked Cauldron

A4 Usurpers of the Fell Axe

A5 The Shattered Horn

A6 Of Banishment & Blight

A7 Beneath the Despairing Stone

A8 Forsaken Mountain

A9 Before the Helm of Night

A10 The Last Respite

A11 The Wasting Way

A12 The Paladin's Lament

C1 The Mortality of Green

C2 Shades of Mist

C3 Upon the Powder River

In Development

Codex of Aihrde