C&C: Teeth of the Barkash Nour
C&C: Teeth of the Barkash Nour
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Castle Zagyg Resources:
C&C: Teeth of the Barkash Nour
Product Type: Adventure Module (C&C)
Format/Price: Saddle Stichted, 48 pages, $12.95
Written By: Gary Gygax & Bill Silvey
Ordering Info: TLG 8312, ISBN 978-1-929474-16-5
Release Date: TBD
Product Description:

Deep in the pits of Castle Zagyg lies the Gate of Horn, a passage that leads to another world. Here the ancients hid their wealth in knowledge and artifacts, and closed the portals with powerful incantations. But the key has been gleaned and by mumbled spells and magical chimes the door is now open and the treasure ripe for the taking. Or so you  can only hope.

Beyond the Horned Gate lies the Bear’s Tail and the Teeth of fable and lore. Beware your senses and trust not experience. Many will attempt to delay, detour and devour you. Only those who are able to fortitude their desire can dare to press on. And for those their lies the lurker, waiting in its own filth, cloaked and seeming harmlessness. Beyond it lies the cave where rest the teeth of Bourekshnar (Barkesh-Nour). These teeth possess ancient powers, locked their in ancient days. A single tooth imbibes the wielder with powers wondrous and wild, but possession of them all imparts power undreamed. But time is short, the alien sun stalks mercilessly across the sky - choose and carry forth, for time is not your friend here! Enter the nightmare realm of inverted logic and vicious monsters where fabled relics lie scattered in the dust of ruin.

The Teeth of the Barkash Nour was originally designed by Gary Gygax as a tournament module for play at Metro Detroit Game Convention where some 100 players ventured through it. It has rested, forgotten in the labyrinth of his gaming library until now. This is classic Gygax with a multitude of challenges from traps to monsters and riddles. Gygax pulls no punches and the adventurer takes all the risks from the mundane to the wildly fantastic. Venture overland to a time now forgotten, to a gaming world where the challenge was the scenario and not the game. Step through the Gate of Horn and your party is plunged into a nightmare contest wherein they have 36 hours to enter in, retrieve and leave the land of fable wherein the Teeth lie hidden.

Designed for play with the Castles & Crusades Role Playing Game, for 4-6 characters with a challenge level of 8. Complete with copies of the original hand-drawn maps and Player character roster by the author as well as new revised maps and characters for use by the Castle Keeper.