Search found 50 matches
- Tue Jan 24, 2023 7:04 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
The Calendar of Inzae — The Fenumia extrapolated from the Inzae Primer Wilken = day Woken = week Maat = month Fenuma = year Krissle = epoch Grosskrissle = great epoch 1 Wilken 10 Wilken = 1 Woken 40 Wilken = 4 Woken = 1 Maat 400 Wilken = 40 Woken = 10 Maats = 1 Fenuma 160,000 Wilken = 16,000 Woken ...
- Tue Jan 24, 2023 7:03 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
On the subject of Inzae''s moons. . . Davis Chenault of Troll Lord Games, creator of Inzae, replied on Twitter in regard to the world's moons. . . . Many of the ‘stars’ in the sky are motionless as well. Some spin at random, others in precise measurable movements. Navigation at night can be easy as...
- Tue Dec 06, 2022 2:22 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Here are some of Davis' comments on classes, magic items, and spell casting which could be related to how he applies them to Inzae . . . Re: No More "Normal" Magic Items by cleaverthepit » Sun Apr 15, 2012 10:16 pm I agree, all magic weapons such should be unique and have histories and uni...
- Tue Dec 06, 2022 2:43 am
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
You have been very busy in 5 days. Yea, a little bit. My desk is covered with Inzae modules, notes, and printouts. I will slow down and take a few breaths before continuing. You might want to see if you can go to the source and chat with Davis, heck, at this rate he should hire you to help him fini...
- Sun Dec 04, 2022 8:40 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Pondering the primary themes of Inzae: 1. All good deeds go punished! There is a necessary repercussion, which usually outweighs, in scale, the deed it follows. 2. The setting is more about survival rather than overcoming. It is a world that is filled with struggle. 3. It is closer to the world of K...
- Sun Dec 04, 2022 2:18 am
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Alright, there is always room for dessert. Here are another set of choice cuts from the threads of Inzae for study . . . Inzae, Troke, dwarven settlement pattern by cleaverthepit » Fri Dec 12, 2008 7:54 pm It is impossible to determine the events that propel the dwarves of the Troke to make new sett...
- Sun Dec 04, 2022 2:07 am
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Okay, for now, here is the final round for choice cuts from the threads of Inzae to digest for study . . . Cosmological conundrum for Airdhe and Inzae by cleaverthepit » Fri Dec 15, 2006 6:10 pm In the cosmology of both worlds, the All Father and Inzaa came before anything else existed. The All Fath...
- Sun Dec 04, 2022 1:58 am
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Here is a second helping of more choice cuts from the threads of Inzae for research and study . . . Death in the Treklant by Troll Lord » Thu May 11, 2006 2:57 pm In Davis' treklant series of adventures I lost three characters in short order. The third character, a frontiersmen from Felsentheim, fou...
- Sun Dec 04, 2022 1:41 am
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Some of these morsels are from way back, so I am including them for research and study. Here are a few choice cuts from the threads of Inzae . . . Thematics of Aihrde and Inzae by cleaverthepit » Wed May 03, 2006 11:33 am ... Key to understanding the differences in what might appear to be another fa...
- Sat Dec 03, 2022 8:02 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Looking closer at The Crusader magazines, as serleran suggested, and found a few interesting articles by Davis Chenault. They aren't all Inzae-oriented, but they make for some good reading. There are some real gems in those magazines. Bonus: Issues #24 & $27 have a slightly different map of The ...
- Fri Dec 02, 2022 7:43 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
You might want to contact the Trolls more directly and ask them what happened to the original plans for Inzae... there was supposed to be a 4-part series, starting with a module named "The Charnel House". I believe this was intended to be in a boxed setting "Rings of Brass." Als...
- Fri Dec 02, 2022 6:23 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Step four on mapping . . . Finally reaching the two large world maps of Inzae (found in the digital primer and The Dragon's Crucible box set} — overlay/resize the grey Interzae map, matching location of points for the city of Bergholt and coastline — establishing the size of large 90-mile hexes &...
- Fri Dec 02, 2022 5:42 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Step three on mapping . . . Test 3: Map from module D2 of the Interzae area — flip the previous gold map upside down to show North at top — overlay/resize gold map, matching points for Bergholt and coastline — Gold map coastline is drawn slightly different compared to later maps — establishing 30-mi...
- Fri Dec 02, 2022 5:26 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Step two on mapping: Taking another map from modules I1 and D1 (printed in grey & gold respectively) The region covers Dampfrat to Bergholt. — flipped the map upside down to show proper N/S in relation to the Inzae world map — overlayed/resized our first gold map (from the previous post), matchi...
- Fri Dec 02, 2022 5:02 pm
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
As I continue to dive into the 500+ pages of material on the World of Inzae, I wanted to share my attempt at giving a scale to the world map, First, I needed a map with a given scale. I began with identical maps found in: — I1 Into the Unknown: Vakhund (printed in grey) — D1 Death in the Treklant (p...
- Fri Dec 02, 2022 6:55 am
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Re: Codex: The Red Book of Inzae
Hail serleran, There exists a map for Inzae: Yes, the map on DriveThru is also available on TLG's store. You are correct that I should have listed it. It is now edited in above. The digital version of the Primer has two versions of that map as well. One as is with the green continent with place name...
- Fri Dec 02, 2022 2:24 am
- Forum: Castles & Crusades
- Topic: Codex: The Red Book of Inzae
- Replies: 19
- Views: 1015
Codex: The Red Book of Inzae
Hello everyone, Although I have been a long time wargamer and role-playing gamer, I am new to C&C. I have played a few games of C&C, and I know many CKs who set their games in the world of Aihrde. However, I discovered Aihrde has a sister-world: Inzae — " A land forged by the rage of a ...
- Tue Mar 30, 2010 12:34 am
- Forum: Out of Print
- Topic: Yggsburgh/EastMark trivia game
- Replies: 191
- Views: 68470
<t>I hear there are little blue pills for that. <br/> So, Hrolfgar, since you're the champion, do you want to start us off in a new thread? Yggsburgh/Upper Works? Or should we just continue here? <br/> <br/> Ciao!<br/> <br/> Grendelwulf<br/> _________________<br/> Life's too short to spend 60 hours ...
- Sat Mar 27, 2010 2:51 am
- Forum: Out of Print
- Topic: Yggsburgh/EastMark trivia game
- Replies: 191
- Views: 68470
<t>Think we could finish it in under 5 years (since there are 5 books in CZ/UP)?<br/> _________________<br/> Life's too short to spend 60 hours a week crouching in front of a typewriter writing rules. The more you explain, the more you have to keep explaining. Use imagination and initiative, for hea...
- Sat Mar 27, 2010 2:46 am
- Forum: Out of Print
- Topic: Castle Zagyg/Greyhawk Dungeon Levels
- Replies: 39
- Views: 24278
<t>Argh, tough choice.<br/> <br/> Playing would be great, to tread foot into some area that hadn't been breached in 20+ years. To see how many characters it could take to get to the center of CZ/GH...I get a cosmic image of the Tootsie Pop Owl going "1...2...3...>" <br/> <br/> Running it would be ev...
- Sat Mar 27, 2010 2:02 am
- Forum: Out of Print
- Topic: Castle Zagyg/Greyhawk Dungeon Levels
- Replies: 39
- Views: 24278
- Sat Mar 27, 2010 1:13 am
- Forum: Out of Print
- Topic: Yggsburgh/EastMark trivia game
- Replies: 191
- Views: 68470
<t>Congratulations!<br/> <br/> It couldn't have happened to a more worthy contestant.<br/> <br/> Ciao!<br/> <br/> Grendelwulf<br/> _________________<br/> Life's too short to spend 60 hours a week crouching in front of a typewriter writing rules. The more you explain, the more you have to keep explai...
- Tue Nov 11, 2008 11:18 pm
- Forum: Out of Print
- Topic: Yggsburgh/EastMark trivia game
- Replies: 191
- Views: 68470
Hrolfgar wrote: Gnigul Butterbotham,the gnomish owner of the Swift Flying Skiff. Correct!! ...as found on CZ, p.85-86. Take it away, Hrolfgar... Ciao, Grendelwulf _________________ Life's too short to spend 60 hours a week crouching in front of a typewriter writing rules. The more you explain, the ...
- Sat Nov 08, 2008 11:49 pm
- Forum: Out of Print
- Topic: Yggsburgh/EastMark trivia game
- Replies: 191
- Views: 68470
- Sat Nov 08, 2008 7:49 pm
- Forum: Out of Print
- Topic: Yggsburgh/EastMark trivia game
- Replies: 191
- Views: 68470
<t>Nellie "The Nymph" Runacre is one of the chief heads of the Thieves' Guild, ranking 8th in command. She can be found on the south side of Craft Street between Middle Thoroughfare and Crossgates Avenue at the "Value Second Hand Market" or otherwise known as the Thieves' Guild.<br/> <br/> (CZ, p62-...
- Thu Oct 30, 2008 1:44 am
- Forum: Open Discussion
- Topic: Go Rays!
- Replies: 28
- Views: 1251
- Tue Oct 28, 2008 6:45 pm
- Forum: Out of Print
- Topic: Yggsburgh/EastMark trivia game
- Replies: 191
- Views: 68470
- Tue Oct 28, 2008 2:21 am
- Forum: Open Discussion
- Topic: Go Rays!
- Replies: 28
- Views: 1251
- Mon Oct 27, 2008 7:19 pm
- Forum: Open Discussion
- Topic: Movie Help!
- Replies: 11
- Views: 846
tylermo wrote: Even if it's not Mazes and Monsters, you need to check that one out. It's one of Tom Hanks' first big roles. Just before, or during the time he was on Bosom Buddies. I saw that on tv, and God knows it was yet another source of information for people who were already fearful of Dungeo...
- Mon Oct 27, 2008 6:45 pm
- Forum: Open Discussion
- Topic: Go Rays!
- Replies: 28
- Views: 1251
<t>Yes...go Rays...just go, will ya? <br/> Let's go get'im, Phillies!!!<br/> <br/> "You gotta believe!" - the late, great Tug McGraw<br/> <br/> Ciao, <br/> <br/> Grendelwulf<br/> _________________<br/> Life's too short to spend 60 hours a week crouching in front of a typewriter writing rules. The mo...