Search found 239 matches

by Rikitiki
Mon Aug 05, 2019 7:29 pm
Forum: C&C Adventure Modules
Topic: Modules where PCs start out as prisoners
Replies: 3
Views: 6647

Re: Modules where PCs start out as prisoners

(been awhile for me which is why so late to the party) - Do what I did: using the old TSR module “Treasure Island”(?), which was I think the first-ever ZERO-Level module, write up something where the players are just ‘people’ who’ve been captured and the game is to escape/explore-as-they-do so. Depe...
by Rikitiki
Tue Jun 05, 2018 4:51 pm
Forum: Endless Worlds Organised Play
Topic: SW Missouri?
Replies: 1
Views: 6705

Re: SW Missouri?

hey...I'm just South of Joplin - NEOSHO Missouri- Chris
by Rikitiki
Sun Dec 11, 2011 4:59 pm
Forum: Open Discussion
Topic: A treatise on bloodymage's recent activities...
Replies: 10
Views: 3263

Re: A treatise on bloodymage's recent activities...

I'll see what I can do -- unfortunately, at home I'm on dial-up and
RPGnow is slow to load; here at work the security software won't
allow me to go there. :(
by Rikitiki
Fri Dec 09, 2011 4:04 pm
Forum: Open Discussion
Topic: A treatise on bloodymage's recent activities...
Replies: 10
Views: 3263

Re: A treatise on bloodymage's recent activities...

Bloodymage, the KISS rules look great -- was just over at yer site checkin' them out. Nice work!
by Rikitiki
Thu Dec 08, 2011 7:37 pm
Forum: Castles & Crusades
Topic: Weapon Size Question
Replies: 4
Views: 815

Re: Weapon Size Question

"light weapons" would be the ones Obi-Wan and Luke used...

...and why is it always about SIZE? :P
by Rikitiki
Thu Dec 08, 2011 6:48 pm
Forum: Castles & Crusades
Topic: Question about entangle spell(possible A1 spoilers)
Replies: 8
Views: 1423

Re: Question about entangle spell(possible A1 spoilers)

Well, if I were that druid, I'd lay the vines down on both sides of any corridor I'd want to trap, back off a ways and wait for whatever comes down that corridor, setting off the spell when they get between the vine piles. Make for a nice roadblock to anything coming behind them as well. Or, simply ...
by Rikitiki
Mon Dec 05, 2011 4:49 pm
Forum: Castles & Crusades
Topic: Help with a new game
Replies: 19
Views: 1818

Re: Help with a new game

This'd possibly take you, the CK, a bit more tweaking, but if you want to balance (or mostly balance) all characters levelling-up: 1) Look over how much each class needs in EXP to level-up, 2) Tweak your adventure so the encounters-per-class are equivalent to what it takes to level-up. Example: If t...
by Rikitiki
Sun Dec 04, 2011 4:07 pm
Forum: Castles & Crusades
Topic: Saves vs. Magic and their CL
Replies: 18
Views: 2130

Re: Saves vs. Magic and their CL

Omote, 'thustra, maybe this morning my INT is down or something, but I'm not quite understanding...so help me out (again) please - IF there's an inherent difference in how 1e did saves .vs C&C saves, how should saving throws be changed/modified/plus-or-minused when running characters through a 1...
by Rikitiki
Sat Dec 03, 2011 6:37 pm
Forum: Castles & Crusades
Topic: Saves vs. Magic and their CL
Replies: 18
Views: 2130

Re: Saves vs. Magic and their CL

Question for those whose rules-understanding is better than mine - So, not having yet run a C&C game, but also wanting to run my 1e modules, I've a question: If I did that Save-pluses-at-higher-levels to accomodate the 1e modules, wouldn't that slant saves a different way when running a C&C ...
by Rikitiki
Sat Nov 26, 2011 4:15 pm
Forum: Castles & Crusades
Topic: monotheism in C&C
Replies: 38
Views: 3522

Re: monotheism in C&C

In my games, I'll create "stories" in the sense of having numerous plot-hooks to engage the characters in the world -- usually in the form of rumors they hear, not all of which are true, of course. Each rumor, if followed up, can lead into an adventure. After that, the greater world 'story...
by Rikitiki
Sat Nov 26, 2011 4:09 pm
Forum: Castles & Crusades
Topic: Tithing for clerics and druids
Replies: 21
Views: 2074

Re: Tithing for clerics and druids

In my old 1e days, "banks" were places where they'd hold you monies and protect it for a fee. I'm thinking maybe in my C&C games of having temples play the role of banks -- giving a small percentage of interest as long as you allow them to use your monies to make loans, charging a fee ...
by Rikitiki
Fri Nov 25, 2011 5:04 pm
Forum: Castles & Crusades
Topic: Attribute Generation
Replies: 30
Views: 3766

Re: Attribute Generation

One of our favourite characters was a Half-Orc fighter with an INT score of 5 (I think, might have been 4 even). He pretty much worshipped our paladin and, so, became his squire. That paladin became known to us as the 'rainbow knight' due to the many colors he'd turn every time the Half-Orc screwed ...
by Rikitiki
Tue Nov 22, 2011 12:27 am
Forum: Castles & Crusades
Topic: Making a +1 bastard sword
Replies: 11
Views: 1438

Re: Making a +1 bastard sword

First step: find a bastard.

Well, wouldn't that be the essential ingredient?
by Rikitiki
Tue Nov 22, 2011 12:26 am
Forum: Castles & Crusades
Topic: Aihrde god for a knight character?
Replies: 5
Views: 1122

Re: Aihrde god for a knight character?

Uh, I'm thinking that black knight, y'know, the one guarding that bridge
in "The Holy Grail"...by those Python guys...yeah, he'd make the perfect god...just the one you want...
by Rikitiki
Mon Nov 21, 2011 4:01 pm
Forum: Castles & Crusades
Topic: Hauling a chest of money and spiked wagons
Replies: 11
Views: 2357

Re: Hauling a chest of money and spiked wagons

"A truly practical adventure party would take those 7000 copper coins and make them into scale armour."

Nah, a truly practical party would turn it into wire, mine some magnets, and make a generator so they'd have light underground... :lol:
by Rikitiki
Sun Nov 20, 2011 4:53 pm
Forum: Castles & Crusades
Topic: Hauling a chest of money and spiked wagons
Replies: 11
Views: 2357

Re: Hauling a chest of money and spiked wagons

Hell, a spiky wagon is easy: the local blacksmith would simply take 4-tined caltrops and hammer one tine into the wood of the wagon leaving the other three spiking out. Of course, as they rode this wagon further and further out of town, the bumping and movement of the wagon would dislodge the hammer...
by Rikitiki
Sun Nov 20, 2011 4:40 pm
Forum: Castles & Crusades
Topic: Opinions/Advice on Weapon and Equipment damage
Replies: 2
Views: 860

Re: Opinions/Advice on Weapon and Equipment damage

"...would you allow magic items to be "breakable" at all?" Oh, yeah - some of our most memorable games were due to someone breaking their magic item. "...is there a certain "level" of bonus that is simply unbreakable? Say, +3 or higher items?" I'd vote: NO on ...
by Rikitiki
Sun Nov 20, 2011 4:09 pm
Forum: Castles & Crusades
Topic: Player seeking to have new weapon made in A-series campaign
Replies: 8
Views: 1720

Re: Player seeking to have new weapon made in A-series campa

Oh, I can see a whole bunch-a times where he'll end up knocking it into walls and such just due to its length -- roll for possible breakage. Personally, I'd say he'd have to find a damn good Dwarven smith (with enough helpers) to craft something like that. Or quest to find such a sword -- and who kn...
by Rikitiki
Fri Nov 18, 2011 7:40 pm
Forum: Castles & Crusades
Topic: May have a player doing a monk/barbarian multi-class
Replies: 7
Views: 1585

Re: May have a player doing a monk/barbarian multi-class

Possible backstory: the character was found after a battle by a barbarian who took him to the closest place to offload him onto others' care (a monestary). But, in accepting the offer of food and a bed for the night, the monks and barbarian traded tales. Since the barbarian had seen much more of th...
by Rikitiki
Fri Nov 18, 2011 7:05 pm
Forum: Open Discussion
Topic: Journeys to the West Kickstarter (C&C?)
Replies: 9
Views: 1499

Re: Journeys to the West Kickstarter (C&C?)

"Of course you can have a license!"

Me, I never shoulda said that to our teenagers...

with that, they became....uh...monsters!
by Rikitiki
Fri Nov 18, 2011 7:02 pm
Forum: Castles & Crusades
Topic: Trying out C&C
Replies: 14
Views: 2208

Re: Trying out C&C

Yes, welcome! The SIEGE engine really is elegant and makes
gaming super-FUN again (for me).
by Rikitiki
Fri Nov 18, 2011 7:00 pm
Forum: C&C Monsters
Topic: High Level Monsters for C&C adventure - 24th level+
Replies: 15
Views: 7473

Re: High Level Monsters for C&C adventure - 24th level+

How 'bout the aliens from the movie "Alien"? Or the hunter-aliens from "Predator"? Or the PCs get caught in a fight between both? ...keep the same 'stats' for them as they had in those movies and any player characters who've seen those movies will start shaking in their boots, kn...
by Rikitiki
Sun Nov 13, 2011 4:07 pm
Forum: C&C Monsters
Topic: fantasy literature characters
Replies: 20
Views: 12710

Re: fantasy literature characters

Bard:

Anne McCaffrey - The Masterharper of Pern - Masterharper and
his apprentices

Rogue:

Roger Zelazny - Changeling - Mouseglove

(maybe more to come later...)
by Rikitiki
Sun Nov 13, 2011 3:51 pm
Forum: Castles & Crusades
Topic: Classic Monsters: The Manual... Pre-Order AND Kickstarter
Replies: 41
Views: 2447

Re: Classic Monsters: The Manual... Pre-Order AND Kickstarte

Well, I pledged last week and am so looking forward to this book. Sure, I've got the 1st Ed. AD&D monster books, but one specially for C&C is stellar! Good work everyone. And Steve, maybe y'all are just Trollsaders? Though that sounds like its own monster class: cross between a Troll and the...
by Rikitiki
Sat Nov 12, 2011 3:54 pm
Forum: Castles & Crusades
Topic: Experience awards for not fighting monsters?
Replies: 7
Views: 871

Re: Experience awards for not fighting monsters?

Way back when, I had a player who, realizing he could get XPs for killing things, started bashing everything that came along -- had to start knocking down his XPs for frivolous kills. So, YES, award them for good role-playing...managing to get past something by negotiating, bartering, trickery, etc,...
by Rikitiki
Sat Nov 12, 2011 3:49 pm
Forum: Castles & Crusades
Topic: I didn't kill my player's characters, but they did die...
Replies: 21
Views: 3952

Re: I didn't kill my player's characters, but they did die..

Well...if you really, really, really think they deserve another chance: Bring 'em back from the dead -- figure the dragon has spells, and just figure resurrection is in his repertoire. So, the dragon, impressed by their boldness, brings them back for a price: a gaes to go on a mission for the dragon...
by Rikitiki
Sun Nov 06, 2011 8:49 pm
Forum: Castles & Crusades
Topic: Hello all! Question about character sheet...
Replies: 9
Views: 1514

Re: Hello all! Question about character sheet...

Ohhh, Dead...love yer new icon. I think I've seen that
tract it came from way back when. :lol:
by Rikitiki
Sun Nov 06, 2011 6:46 pm
Forum: Castles & Crusades
Topic: Hello all! Question about character sheet...
Replies: 9
Views: 1514

Re: Hello all! Question about character sheet...

Evenglare, welcome to the crusade! There's some on here that have links to different C&C character sheets and I'm sure they'll be with you in a moment. Very friendly and helpful community here: a huge bonus over and above this wonderful RPG. And, as you'll maybe soon find out, the Troll-lords th...
by Rikitiki
Sun Nov 06, 2011 4:05 pm
Forum: Castles & Crusades
Topic: Paladin to anti-paladin?
Replies: 12
Views: 1739

Re: Paladin to anti-paladin?

You might want to do what I did: create adventures for an "evil crew" to play. When I was part of a group where different folks would DM games, mostly, yeah, the player-characters were the typical mix of Lawful-Good, Neutral-Good to Neutral, but no decidedly evil characters in the mix. So,...
by Rikitiki
Thu Oct 20, 2011 6:42 pm
Forum: Castles & Crusades
Topic: Do Elves Have Souls?
Replies: 11
Views: 1600

Re: Do Elves Have Souls?

Frikkin' Elf-souls, how do they work?