Search found 94 matches

by zomben
Tue Dec 18, 2007 5:44 pm
Forum: The Crusades
Topic: My first C&C game
Replies: 4
Views: 2335

Excellent!

Glad you had fun!

More orc-slayin' mayhem to come next session!
by zomben
Wed Sep 26, 2007 1:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

serleran wrote: Sure thing, but I think you're misunderstanding. No, I didn't misunderstand at all. I understood exactly what you were trying to say. It was just incredibly unhelpful. serleran wrote: If you want an actual critique of what your changes are: have you tried them? Did they "work?" Was ...
by zomben
Tue Sep 25, 2007 3:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

serleran wrote: Fighters are pathetic. I'm going to give them an ability, once per half round, called: The Smote of Ruin which allows them to attack any single creature, or single group of creatures (they must all be within 1 mile per point of the sum of all attribute scores), and inflict 10 times ...
by zomben
Mon Sep 24, 2007 2:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

Interesting that I keep hearing that same sort of comment.

So, for those of you who don't think the fighters are 'too weak' would you say that their ability to learn different types of weapons and armor makes up for them not getting 'kewl powerz' every few levels?
by zomben
Fri Sep 21, 2007 8:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oooo... glossy...
Replies: 47
Views: 1105

<t>Gar!<br/> <br/> I ordered the 3rd print of the PHB, and the 2nd of M&T last week. They showed up the other night and I got the wrong M&T! The online store is already shipping me the right one, so no big deal, but I was looking forward to having the latest and greatest already.<br/> <br/> ...
by zomben
Fri Sep 21, 2007 8:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

<t>Heh! Well, we'll see how it goes. Honestly, I've always felt (in my 1st/2nd Ed AD&D days) that at about 10th level, the PCs were about done, and it was time to try something else. But who knows? How roughly do levels scale to AD&D vs. 3.x?<br/> <br/> I always felt that a tenth level 3.x c...
by zomben
Fri Sep 21, 2007 7:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

Cool, but as my game is going to focus more on the low-level stuff, 'High Level' powers don't do much for me. I plan to end it around 10th level.
by zomben
Fri Sep 21, 2007 7:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

Is there a disctinction between "Rounds" and "Turns" in C&C? Because what I meant was that he could only use the ability once per combat round, per 7 levels, no matter how many 'bonus' attacks he got from other abilities (like Combat Dominance at high level).
by zomben
Fri Sep 21, 2007 5:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

<t>That's the common complaint among my guys as well. Not that he's not 'powerful' enough, just that he's boring (seemingly). So, I'm trying to make him just a bit more interesting. By breaking up the 'bonuses' in the things I'm giving him above, it gives the fighter something to look forward to (ga...
by zomben
Fri Sep 21, 2007 5:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

<t>I just finished revising my ideas based on feedback here, and at RPG.net<br/> Defense<br/> <br/> I'm going to scale back the "Defense". Probably give the Fighter a +1 to his AC at every five levels starting at level 1. So:<br/> <br/> 1st level -- +1<br/> <br/> 5th level -- +2<br/> <br/> 10th leve...
by zomben
Fri Sep 21, 2007 4:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

Great suggestions! I'll revisit and post a revised version soon.
by zomben
Thu Sep 20, 2007 10:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

<t>That's a good fix, and basically models the math on my chart. However, I really wanted this to be a special ability just for Fighters. Not sure if I want to give it to everyone, though I've no real good reason for that.<br/> <br/> It's just based on my own memory of trainign in Fencing and Chines...
by zomben
Thu Sep 20, 2007 9:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is the fighter too weak? Evaluate my house rules, please?
Replies: 43
Views: 985

Is the fighter too weak? Evaluate my house rules, please?

<t>(Cross-posted to RPG.net)<br/> <br/> From a casual reading of the fighter class, it seems like they're a tad weak/boring. They only get a couple 'kewl powerz' as they level, and seem sort of bland.<br/> <br/> Now, maybe this is different in play. I've yet to play the game, but I'm starting a camp...
by zomben
Fri Sep 14, 2007 3:01 pm
Forum: Castles & Crusades Adventure Modules
Topic: Starting with Keep on the Borderlands -- help!
Replies: 16
Views: 3434

Thanks for all the compliments! I got the basic Photoshopping done last night. Dropped the maps on to the background 'parchment' texture graphic. Now, just need to start labelling them. More to come!
by zomben
Fri Sep 14, 2007 1:38 am
Forum: Castles & Crusades Adventure Modules
Topic: Starting with Keep on the Borderlands -- help!
Replies: 16
Views: 3434

Actually, the process is that I sketch them in pencil, detail them in pen, then scan and 'polish' in Photoshop (adding labels, etc.)

More to come...
by zomben
Thu Sep 13, 2007 8:18 pm
Forum: Castles & Crusades Adventure Modules
Topic: Starting with Keep on the Borderlands -- help!
Replies: 16
Views: 3434

Thanks!

I'll repost once they've gone through the Photoshop wringer...
by zomben
Thu Sep 13, 2007 7:40 pm
Forum: Castles & Crusades Adventure Modules
Topic: Starting with Keep on the Borderlands -- help!
Replies: 16
Views: 3434

Even easier, I loaded them up to Flickr. And here they are (pre-Photoshopping): The Continental View of the world of Telcontar: http://farm2.static.flickr.com/1321/1374567816_6745e000c2.jpg?v=1189715453 Close up on the area of Theriding and the Darkmere: http://farm2.static.flickr.com/1257/137456782...
by zomben
Thu Sep 13, 2007 7:11 pm
Forum: Castles & Crusades Adventure Modules
Topic: Starting with Keep on the Borderlands -- help!
Replies: 16
Views: 3434

Totally. I love showing off my maps. Send me your email address, and I'll send you the roughs so far: zomben at yahoo dot com

(Goes for anyone! Just drop me a line and I'll send them to you)
by zomben
Thu Sep 13, 2007 5:40 pm
Forum: Castles & Crusades Adventure Modules
Topic: Starting with Keep on the Borderlands -- help!
Replies: 16
Views: 3434

Great ideas!

And for what it's worth, I finished drawing the maps for the campaign this morning. Now, I just need to dump 'em into Photoshop and fancy them up.[/img]
by zomben
Wed Sep 12, 2007 9:27 pm
Forum: The Crusades
Topic: C&C Ravenloft - How do I get started?
Replies: 8
Views: 3083

I'm assuming that's an online game? thanks for the invite, but Fridays are normally no good for me anyway.

What are the three boxed sets you mention? I know there were a ton of items that came out after I stopped collecting the books.
by zomben
Wed Sep 12, 2007 8:07 pm
Forum: The Crusades
Topic: C&C Ravenloft - How do I get started?
Replies: 8
Views: 3083

C&C Ravenloft - How do I get started?

<t>So, I was talking to a coworker about the 3.x D&D Ravenloft game she's in. Reminded me of how much I liked the setting back when I collected it during the 2nd ed AD&D years (never got to play it, but loved reading the books).<br/> <br/> GOt to thinking it would be a great setting for a C&...
by zomben
Mon Sep 03, 2007 8:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters with class levels:
Replies: 25
Views: 400

Treebore wrote:
I use "Complete Humanoids" from 2E.

Can anyone tell me more about this book? I'm not familiar with it.
by zomben
Sun Sep 02, 2007 6:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters with class levels:
Replies: 25
Views: 400

Julian Grimm wrote: I use class HD, monster abilities, the class ability for that level and adjust primes and XP accordingly. This works for lower level monsters like orcs and such with one HD. However higher monsters I haven't dealt with yet. When you say 'adjust primes', do you mean just switch f...
by zomben
Sun Sep 02, 2007 4:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters with class levels:
Replies: 25
Views: 400

<t>Do you think when 'levelling up' a monster, you should keep the class hit dice?<br/> <br/> IE: let's say I've got a horde of orcs, and I want to make two of them a little tougher. I'm going to make one a third level fighter (the leader) and one a 2nd level wizard (a shaman, or something). When le...
by zomben
Sat Sep 01, 2007 7:09 pm
Forum: Castles & Crusades Adventure Modules
Topic: Starting with Keep on the Borderlands -- help!
Replies: 16
Views: 3434

Yes, I'm thinking probably the best thing to do is just start with some basic ideas, finish the map I'm working on for the setting (part of a larger fantasy world I've been gaming with off and on for over 20 years) and just have at it.
by zomben
Sat Sep 01, 2007 2:34 pm
Forum: Castles & Crusades Adventure Modules
Topic: Starting with Keep on the Borderlands -- help!
Replies: 16
Views: 3434

Starting with Keep on the Borderlands -- help!

<t>(cross-posted at rpg.net)<br/> <br/> So, I've been reading a bunch of fantasy fiction of varying quality lately. As such, I've been inspired to run a 'traditional' fantasy game of some sort. I really like Castles & Crusades from what I've read, and I haven't actually run it yet, so I'm thinki...
by zomben
Fri Aug 10, 2007 7:24 pm
Forum: Castles & Crusades Adventure Modules
Topic: 2nd printing of modules
Replies: 21
Views: 4398

<t>You know, I just want to apologize if I came off like a jerk earlier, which I probably did.<br/> <br/> My frustration simply stems from the fact that I really enjoy C&C. It's a great game, and I'm itching to play/run it more than any game I've come across in quite some time. <br/> <br/> Simpl...
by zomben
Fri Aug 03, 2007 5:40 pm
Forum: Castles & Crusades Adventure Modules
Topic: 2nd printing of modules
Replies: 21
Views: 4398

Treebore wrote: There is a missing map hosted over on Dragonsfoot. I believe you can dowload it even without signing up to be a DF member. It should be up on the TLG website, but I don't remember seeing it there yet. Sure. But if you ask me, it's sort of lame that a 'fan site' is hosting a file whi...
by zomben
Fri Aug 03, 2007 1:35 pm
Forum: Castles & Crusades Adventure Modules
Topic: 2nd printing of modules
Replies: 21
Views: 4398

moriarty777 wrote: Although I'm sure there is going to be some errata for the CKG, I'm hoping that it will be on a lesser scale when compared to the first printings for the PHB and M&T. I certainly hope so. Because if the CKG has as many problems as their other books, that will most certainly be th...
by zomben
Fri Aug 03, 2007 3:23 am
Forum: Castles & Crusades Adventure Modules
Topic: 2nd printing of modules
Replies: 21
Views: 4398

moriarty777 wrote: Hmm... a shame you feel that way. I do see your point but TLG is certainly not the only company responsible for misprints and such. As to getting some of the stuff corrected (such as posted a missing map), I think that is one area where speed of action needs to be improved. I don...