Search found 75 matches

by Melkor
Sat Oct 13, 2018 4:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Optional Secondary Skills in the CKG
Replies: 2
Views: 2214

Optional Secondary Skills in the CKG

Hi folks, In looking at the Secondary Skill rules on p.320, I noticed that it states you "do not add their level bonus" to check when using something that might fall under your Secondary Skill training. Instead, you get a simple +1. In looking at how the Siege Engine works, you generally always add ...
by Melkor
Tue Sep 26, 2017 2:46 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C and 5e
Replies: 27
Views: 16748

Re: C&C and 5e

Having played quite a bit of 5E during the playtest, several months after it was released, and then a follow up campaign about a year later, the one thing that stood out to me about 5E was the assumed "power level." If you use by the book healing (rather than some of the options in the DMG that slow...
by Melkor
Sat Jun 20, 2015 3:55 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Siege Engine test for new player
Replies: 21
Views: 3467

Re: Siege Engine test for new player

So I just picked up the free RPG day C&C module "Shadows of a Green Sky," and it is full of Attribute Checks ( possible module spoilers below ). It states that a character always adds their level to an attribute check, followed by an example of a fighter trying to sneak down a hill and hide behind a...
by Melkor
Wed Jun 17, 2015 5:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Siege Engine test for new player
Replies: 21
Views: 3467

Re: Siege Engine test for new player

Perhaps it refers to something which is not the written province of any class, like say.... cooking or swimming. It may, theoretically, be a class skill (NPCs, most likely) but is not written for any. In this case, if I were to require a roll (and I would be hard pressed to do so under most circums...
by Melkor
Wed Jun 17, 2015 1:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Siege Engine test for new player
Replies: 21
Views: 3467

Re: Siege Engine test for new player

Hi all. It came up in a thread I posted a couple of months ago, but just to get more weigh in on the situation: Do you allow characters to add level to siege engine checks that aren't necessarily one of the class options their character possesses, but also which do not intrude on a skill of another ...
by Melkor
Wed Apr 22, 2015 3:27 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-class Fighter/Wizard
Replies: 6
Views: 972

Multi-class Fighter/Wizard

Hi folks, I'm looking at the Multi-Class rules on P.187 of the 6th Printing PHB (not the class-and-a-half version), and had a quick question about Fighter/Wizards. From the page: "Armor: Multi-class characters can use an armor from any of the combined class' armor allowed list at[sic] however, they ...
by Melkor
Tue Apr 21, 2015 5:42 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Vector Art Logo / font
Replies: 1
Views: 395

C&C Vector Art Logo / font

Hi all,

Working on a custom character sheet and was wondering if the C&C logo is available in a vector art format.
If not, does anyone know what font/fonts are used for the C&C logo?

Thanks.
by Melkor
Sat Apr 18, 2015 6:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Encumbrance Value for Worn Items
Replies: 26
Views: 2678

Re: Encumbrance Value for Worn Items

I didn't see a note in the 6th printing on what the (w) actually means when worn. So you are saying worn items (when worn) only count as 1 or 2 EV?
by Melkor
Sat Apr 18, 2015 5:12 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Encumbrance Value for Worn Items
Replies: 26
Views: 2678

Encumbrance Value for Worn Items

Is the encumbrance value reduced in any way for worn items (like clothing or armor)?

I know that worn capacity items like backpacks don't count the items that fit inside them.

Thanks.
by Melkor
Thu Apr 16, 2015 5:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills & Adding Level to Checks
Replies: 29
Views: 3206

Re: Secondary Skills & Adding Level to Checks

So last night, I found the following quote which seemed to describe not adding level to the check...Which, in my mind, actually fixes a lot of perceived issues I have had with little things in the system. P. 229: "One should note that, all things being equal, a 1st-level character, when performing a...
by Melkor
Thu Apr 16, 2015 12:14 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills & Adding Level to Checks
Replies: 29
Views: 3206

Re: Secondary Skills & Adding Level to Checks

Arduin, I have a question about the way you play. How would you handle, say, a fighter trying to intimidate an opponent? Not in the barbarian way (which results in a combat penalty) but in a social situation. Since intimidate is not a class skill, but clearly in line with something a fighter could ...
by Melkor
Wed Apr 15, 2015 10:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills & Adding Level to Checks
Replies: 29
Views: 3206

Re: Secondary Skills & Adding Level to Checks

Thank you, Anduin.

I recently purchased the physical 6th Printing, but have not had a chance to read it yet.

Side note - Does anyone know if the new CKG that is being worked on going to be in color like the latest printings the PHB and M&T?
by Melkor
Wed Apr 15, 2015 9:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills & Adding Level to Checks
Replies: 29
Views: 3206

Re: Secondary Skills & Adding Level to Checks

Hi Arduin, My read-through of the rules is that you almost always add level to checks. I only have the 4th printing PDF with me right now, but in just looking again: P.8 "Every check has an associated attribute. Whenever one of these checks is made, a d20 is rolled by the player. Attribute and level...
by Melkor
Wed Apr 15, 2015 5:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills & Adding Level to Checks
Replies: 29
Views: 3206

Secondary Skills & Adding Level to Checks

Hi all, I am trying to get a C&C game going again with my group, and was looking over all of the various options in the CKG. In the past, I have always allowed players to add their character's levels to any check that basically didn't 'step on the toes' of another Class/Race ability that their chara...
by Melkor
Fri Apr 10, 2015 12:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: State of the Game
Replies: 9
Views: 727

Re: State of the Game

Thanks for the recap and welcome, guys.

Sounds like there is quite a bit of material to catch up on.
by Melkor
Thu Apr 09, 2015 4:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: State of the Game
Replies: 9
Views: 727

State of the Game

Hi all, I haven't been around in quite a while - real life mostly getting in the way of gaming - but looking to start playing again. Having playtested C&C and purchased up through I think around the 4th printing of the books, I was just wondering what was going on with the game, and what might have ...
by Melkor
Thu Apr 09, 2015 3:37 pm
Forum: Open Discussion
Topic: Forum Password
Replies: 2
Views: 1341

Re: Forum Password

Thank you, sir.
by Melkor
Thu Apr 09, 2015 3:15 pm
Forum: Open Discussion
Topic: Forum Password
Replies: 2
Views: 1341

Forum Password

I must be blind, but I am not seeing where you can change your password here on the forums?
Been going through the User Control Panel for 20 mins now with no luck.

Can someone screenshot it for me?
by Melkor
Tue Jun 14, 2011 12:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CKG - Secondary Skills question.
Replies: 1
Views: 435

CKG - Secondary Skills question.

Just a quick question (and some follow up notes) on the Secondary Skills from the CKG: Normally, character's add their level as a bonus to any Siege Engine check made which falls to a Class Ability or Race Ability they possess, and normally, you do not add your character level to a check that involv...
by Melkor
Thu May 19, 2011 4:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Converting Dragonlance to C&C
Replies: 11
Views: 1229

Re: Converting Dragonlance to C&C

Thanks for the responses folks.

I was thinking about the Knights of Solamnia when I wrote that post. They were modeled
as three separate orders if I remember correctly.
by Melkor
Thu May 19, 2011 3:59 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Converting Dragonlance to C&C
Replies: 11
Views: 1229

Converting Dragonlance to C&C

Hi folks, I've found it's a snap to convert almost everything from AD&D over to C&C, but with the way C&C classes are set up, I'm wondering how to convert Dragonlance setting-specific classes (and races) over from the Tales of the Lance boxed set. Any thoughts, or suggestions? Has anyone already don...
by Melkor
Tue Dec 08, 2009 11:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Worn Items and Encumbrance
Replies: 12
Views: 923

I agree with Omote. It would definitely be helpful.
by Melkor
Tue Dec 08, 2009 2:49 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Worn Items and Encumbrance
Replies: 12
Views: 923

Thanks Omote!

Helpful, as always.
by Melkor
Tue Dec 08, 2009 2:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Worn Items and Encumbrance
Replies: 12
Views: 923

Worn Items and Encumbrance

<t>Hi folks,<br/> <br/> Doing a read-through of the 4th Printing of the PHB, and am having<br/> <br/> a hard time figuring out the Encumbrance Value of "worn" items like<br/> <br/> Armor.<br/> <br/> In the previous version of the PHB, it states that the EV of worn items<br/> <br/> are reduced by 1.<...
by Melkor
Mon Dec 07, 2009 9:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rate of Fire for Missile Weapons?
Replies: 16
Views: 643

Rate of Fire for Missile Weapons?

Hi folks,

Looking through the 4th printing of the PHB, and I can't seem to find where rates of fire and reload times are located for the various missile weapons.

Maybe I am just blind. Are they in there?

Thanks.
by Melkor
Mon Dec 07, 2009 7:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Old School "Goldenrod" Castles & Crusades Char
Replies: 0
Views: 437

Old School "Goldenrod" Castles & Crusades Char

<t>Hi folks,<br/> <br/> I got sidetracked while working on my original "Goldenrod" style C&C character sheet years ago, but I finally went back and finished the thing.<br/> <br/> If anyone is willing to host a PDF up on the web, I'll make it available for download.<br/> <br/> Here are a couple o...
by Melkor
Fri Sep 29, 2006 3:36 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Old School Character Sheet Preview
Replies: 32
Views: 7067

Hey guys,

Thanks.

I'm about half-way done with the back page, but projects I am working on for a couple of gaming companies are occupying all of my time right now.

I'll get back on the sheet as time permits and try and finish it up.
by Melkor
Sun Sep 03, 2006 3:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute check clarity
Replies: 5
Views: 2079

If you use Gary Gygax's optional skill system from Castle Zagyg, you don't add character level to those checks either.
by Melkor
Tue Aug 29, 2006 2:45 pm
Forum: Open Discussion
Topic: Wilderlands of High Adventure: Maps with Hexes or no?
Replies: 52
Views: 2040

YES to hexes.

I'm a nostalgia whore, and Judges Guild and Hexes are two great tastes that go great together. It wouldn't feel right without them.
by Melkor
Mon Aug 28, 2006 4:31 am
Forum: Open Discussion
Topic: Discounts Rule
Replies: 7
Views: 1522

Man, that Rolemaster Boxed set was a score, and something I would have liked to own!

Good haul Serleran.