Search found 90 matches

by Geoffrey
Mon Nov 15, 2010 1:38 am
Forum: The Crusader
Topic: How many pages is a typical issue of The Crusader?
Replies: 3
Views: 5176

How many pages is a typical issue of The Crusader?

<r>I've never seen one, I'm afraid. <br/> _________________<br/> Supplement V: CARCOSA for the original Dungeons & Dragons game<br/> Fungoid Gardens of the Bone Sorcerer (module)<br/> <br/> Click here to order: <URL url="http://carcosa-geoffrey.blogspot.com/">http://carcosa-geoffrey.blogspot.com...
by Geoffrey
Sat May 29, 2010 2:37 am
Forum: Open Discussion
Topic: Sold
Replies: 5
Views: 461

<r>just one bump since the book is now on ebay with a lower price <br/> _________________<br/> Supplement V: CARCOSA for the original Dungeons & Dragons game<br/> Fungoid Gardens of the Bone Sorcerer (module)<br/> <br/> Click here to order: <URL url="http://carcosa-geoffrey.blogspot.com/">http:/...
by Geoffrey
Sat Apr 24, 2010 8:08 pm
Forum: Open Discussion
Topic: Sold
Replies: 5
Views: 461

Sold

Sold.
_________________
Supplement V: CARCOSA for the original Dungeons & Dragons game
Fungoid Gardens of the Bone Sorcerer (module)

Click here to order: http://carcosa-geoffrey.blogspot.com/
by Geoffrey
Thu Apr 08, 2010 1:39 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Conan complete
Replies: 49
Views: 111068

<r>Awesome, ThrorII. Thanks a bunch! <br/> _________________<br/> Supplement V: CARCOSA for the original Dungeons & Dragons game<br/> Fungoid Gardens of the Bone Sorcerer (module)<br/> <br/> Click here to order: <URL url="http://carcosa-geoffrey.blogspot.com/">http://carcosa-geoffrey.blogspot.co...
by Geoffrey
Mon Mar 08, 2010 2:34 pm
Forum: Monsters for C&C
Topic: Yellow Mold?
Replies: 3
Views: 3136

Yellow Mold?

<r>Is yellow mold included in the latest printing of Monsters & Treasure?<br/> _________________<br/> Supplement V: CARCOSA for the original Dungeons & Dragons game<br/> Fungoid Gardens of the Bone Sorcerer (module)<br/> <br/> Click here to order: <URL url="http://carcosa-geoffrey.blogspot.c...
by Geoffrey
Mon Mar 08, 2010 4:34 am
Forum: Open Discussion
Topic: Is math too hard?
Replies: 29
Views: 1763

<r>I suspect that about 90% of people of all ages make only one crucial decision in their entire lives: the decision to not think. After that, their whims and society's fashions are in the driver's seat.<br/> _________________<br/> Supplement V: CARCOSA for the original Dungeons & Dragons game<b...
by Geoffrey
Sun Mar 07, 2010 9:23 pm
Forum: Open Discussion
Topic: Is math too hard?
Replies: 29
Views: 1763

<r>When I was in 6th grade, I was a B math student.<br/> <br/> In the summer after 6th grade, I played D&D (either by myself or with friends) ALL THE TIME. I did not have a calculator. (This was the summer of 1982.) Therefore, I was constantly adding, subtracting, multiplying, and dividing by ha...
by Geoffrey
Fri Mar 05, 2010 10:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: wizards & illusionists having access to all their spells
Replies: 7
Views: 255

wizards & illusionists having access to all their spells

<r>"Each time a character receives a new level of divine spells, the character learns the new spells from that level automatically. For example, a cleric reaching third level is granted knowledge of all spells on the second-level cleric spell list by their deity." (PHB, p. 52)<br/> <br/> What about ...
by Geoffrey
Fri Mar 05, 2010 6:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Players' Perspective: Save or die
Replies: 50
Views: 639

Players' Perspective: Save or die

<r>This poll is from your persepctive as a C&C player, NOT as a Castle Keeper.<br/> <br/> By "save or die", I mean your character having to make a saving throw or suffer automatic death (as opposed to losing a number of hit points). For example, a poisoned needle trap on a locked chest. If a cha...
by Geoffrey
Fri Mar 05, 2010 6:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Players' Perspective: Energy level drain
Replies: 28
Views: 676

Players' Perspective: Energy level drain

<r>This poll is from your perspective as a C&C player, NOT as a Castle Keeper.<br/> _________________<br/> Supplement V: CARCOSA for the original Dungeons & Dragons game<br/> Fungoid Gardens of the Bone Sorcerer (module)<br/> <br/> Click here to order: <URL url="http://carcosa-geoffrey.blogs...
by Geoffrey
Wed Feb 24, 2010 3:56 am
Forum: SIEGE Engine & Other TLG Games
Topic: HARVESTERS (Available Now)
Replies: 169
Views: 56470

How many pages is it?
_________________
Supplement V: CARCOSA for the original Dungeons & Dragons game
Fungoid Gardens of the Bone Sorcerer (module)

Click here to order: http://carcosa-geoffrey.blogspot.com/
by Geoffrey
Thu Feb 04, 2010 3:49 pm
Forum: Open Discussion
Topic: Tegal MAnor for Castles and Crusades...???
Replies: 36
Views: 3416

<r>Gabor Lux (Melan) has already done a conversion of Tegel Manor for 3rd edition D&D. He planned on converting that to C&C, but I think the wind was knocked out of his sails when Necromancer Games ended up not publishing it.<br/> <br/> In any case, Melan always does bang-up work, and I'm su...
by Geoffrey
Thu Jan 28, 2010 7:19 am
Forum: Open Discussion
Topic: Campaign Settings
Replies: 35
Views: 1123

Dagger wrote: In my next campaign I'm using the Wilderlands maps but I'm making up what all the cities and everything are myself. That's exactly what I'm thinking of doing. _________________ Supplement V: CARCOSA for the original Dungeons & Dragons game Fungoid Gardens of the Bone Sorcerer (module)...
by Geoffrey
Mon Jan 25, 2010 7:20 am
Forum: Player's Haven
Topic: Tell me about the World of the Wilderlands
Replies: 9
Views: 8680

<r>Back on Sept. 8, 2004, Melan wrote the following, which is the single best description of the Wilderlands I've ever seen:<br/> <br/> The following aren't neccessarily reflective of the way OD&D was played (and certainly not of how I played it, because I wasn't even born at the time ). They ar...
by Geoffrey
Thu Jan 21, 2010 3:24 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: multi-classing and leveling system for liberal and lazy CKs
Replies: 2
Views: 369

serleran wrote: I would not even want to consider what happens when multiple levels are lost... does the player pick? I hadn't even thought of that! Off hand, I'd probably randomly determine which particular levels were lost. _________________ Supplement V: CARCOSA for the original Dungeons & Drago...
by Geoffrey
Thu Jan 21, 2010 12:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: multi-classing and leveling system for liberal and lazy CKs
Replies: 2
Views: 369

multi-classing and leveling system for liberal and lazy CKs

<r>As I get older, I find myself getting both more liberal and more lazy. Here is my proposed system for multi-classing and for gaining levels. All comments are appreciated! <br/> A characters prime requisite can be a secondary attribute.<br/> <br/> The only alignment restriction is that characters ...
by Geoffrey
Tue Jan 19, 2010 6:27 am
Forum: Open Discussion
Topic: DnD on the street ... The STREET MASTER!!!
Replies: 15
Views: 361

That's pretty cool.
_________________
Supplement V: CARCOSA for the original Dungeons & Dragons game
Fungoid Gardens of the Bone Sorcerer (module)

Click here to order: http://carcosa-geoffrey.blogspot.com/
by Geoffrey
Tue Jan 19, 2010 6:18 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Alternative Experience Systems?
Replies: 13
Views: 644

<r>I plan to start a C&C campaign later this year, and here is the experience system I am going to use:<br/> <br/> At the conclusion of each game session, a single d20 is rolled. Each character modifies the roll by +1 for each of his previous failed leveling rolls at this level only. On an adjus...
by Geoffrey
Tue Jan 12, 2010 4:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How do you do 0-level humans?
Replies: 15
Views: 2207

<r>Question for those who don't use 0-level humans:<br/> <br/> In your campaign, is every human one of the 13 classes in the Players Handbook? Or do you have additional classes (i. e., commoner, beggar, craftsman, etc.)? <br/> _________________<br/> Supplement V: CARCOSA for the original Dungeons &a...
by Geoffrey
Mon Jan 11, 2010 8:02 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How do you do 0-level humans?
Replies: 15
Views: 2207

serleran wrote:
Are we talking NPCs or player characters?

I am curious as to 0-level NPCs.
by Geoffrey
Sun Jan 10, 2010 8:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How do you do 0-level humans?
Replies: 15
Views: 2207

How do you do 0-level humans?

<t>In the absence of any specifics about them in the Players Handbook, I'm thinking about doing the following for 0-level humans:<br/> <br/> No primes<br/> <br/> BtH: 0<br/> <br/> HD: 1d6<br/> <br/> No PC-style special abilities<br/> <br/> Thus a 0-level human would always a challenge base of 18.<br...
by Geoffrey
Mon Nov 30, 2009 10:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: characters with prime requisites as secondary attributes?
Replies: 7
Views: 219

characters with prime requisites as secondary attributes?

<t>What do you think about allowing characters to have their prime requisite be a secondary attribute? For example:<br/> <br/> allowing monks to have constitution as a secondary attribute<br/> <br/> allowing illusionists to have intelligence as a secondary attribute<br/> <br/> etc.<br/> <br/> I know...
by Geoffrey
Thu Nov 19, 2009 7:04 pm
Forum: Open Discussion
Topic: Whats worse than turning 40?
Replies: 21
Views: 235

Lord Dynel, what I'm getting at is that growing older is better than the only alternative.
by Geoffrey
Thu Nov 19, 2009 4:42 pm
Forum: Open Discussion
Topic: restrictions on magic item use?
Replies: 5
Views: 672

Thanks, all, for the info! Yet another cool thing about C&C.
by Geoffrey
Thu Nov 19, 2009 5:41 am
Forum: Open Discussion
Topic: Whats worse than turning 40?
Replies: 21
Views: 235

QUESTION: "What's worse than turning 40?"

ANSWER: Not turning 40.
by Geoffrey
Thu Nov 19, 2009 5:38 am
Forum: Open Discussion
Topic: restrictions on magic item use?
Replies: 5
Views: 672

restrictions on magic item use?

<t>In C&C, are a great number of magic items restricted to particular classes (as in A/D&D)?<br/> <br/> For example, a wand of fire in AD&D cannot be used by a fighter. What about in C&C?<br/> <br/> (Of course, I realize the CK can do anything he wants to. I'm wondering about the pri...
by Geoffrey
Sun Nov 01, 2009 11:15 pm
Forum: Keeper Advice
Topic: How long does Quench affect magic items?
Replies: 2
Views: 2511

How long does Quench affect magic items?

The text for the Quench spell notes that when it is cast upon a magic item, the magic "item temporarily loses all its fire-based magical abilities".

How long does the affected magic item lose these abilities?
by Geoffrey
Sun Nov 01, 2009 11:12 pm
Forum: Keeper Advice
Topic: How many hp can Power Word Kill affect?
Replies: 0
Views: 1988

How many hp can Power Word Kill affect?

Is it up to 140 hp, or is it up to 130 hp?
by Geoffrey
Sat Oct 31, 2009 8:42 pm
Forum: Open Discussion
Topic: Favorite Horror Movie
Replies: 14
Views: 633

by Geoffrey
Sat Oct 31, 2009 8:12 pm
Forum: Keeper Advice
Topic: What is the area of effect of the Disjunction spell?
Replies: 1
Views: 2280

What is the area of effect of the Disjunction spell?

On. p. 77 of the 4th printing of the C&C Players Handbook is the Disjunction spell. Its first sentence mentions "the spell's 25 foot x foot area of effect".

Obviously the second number got lost in the shuffle. What should this second number be?