Search found 50 matches

by simontmn
Fri Jan 09, 2009 12:06 pm
Forum: Castles & Crusades Society News
Topic: C&C Greyhawk classics chat game
Replies: 1
Views: 1861

C&C Greyhawk classics chat game

<r>Especially for C&C players in Europe, you may be interested in my Thursday evening 'Greyhawk Classics' C&C chat game at Dragonsfoot - see:<br/> <URL url="http://www.dragonsfoot.org/forums/viewtopic.php?f=44&t=33708"><LINK_TEXT text="http://www.dragonsfoot.org/forums/viewt ... 44&t...
by simontmn
Thu Jun 05, 2008 7:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classes and Races for a Sword & Sorcery milieu
Replies: 40
Views: 1814

rabindranath72 wrote: Actually, I think quite the opposite. In the Howard tales, Hyborians (which constitute most of the civilised races) are described in the tales as the dominating "race" due to their adaptability (hence the name Hyborian Age), so they should have something to reflect this, and P...
by simontmn
Thu Jun 05, 2008 6:56 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classes and Races for a Sword & Sorcery milieu
Replies: 40
Views: 1814

<t>Back on topic, the original post says "1 Prime". That would make these races horribly underpowered. C&C Primes are extremely powerful. For a Hyborean flavour I would give each race 1 set Prime and 2 free Primes. If this makes them slightly more powerful than civilised humans, that's entirely ...
by simontmn
Thu Jun 05, 2008 6:47 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classes and Races for a Sword & Sorcery milieu
Replies: 40
Views: 1814

Mongols?

TheNewGuy wrote: [mongoloid is a pretty thoroughly discredited anthropological description ? It's a pretty discredited medical description of people with Down's Syndrome; it's not anthropologically discredited any more than Caucasian/Caucasoid is. It just means 'people who look like people from Mon...
by simontmn
Tue Jun 03, 2008 3:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Playing Beyond the Low & Mid Levels
Replies: 35
Views: 1149

<t>There's no problem of C&C bogging down at high level. However, C&C is designed primarily for levels 1-12.<br/> <br/> Per M&T:<br/> <br/> Level<br/> <br/> 1-4: Low<br/> <br/> 5-8: Medium<br/> <br/> 9-12: High<br/> <br/> 1-12 should take at least as long as 1-20 in 3e, and 13th+ level c...
by simontmn
Tue May 20, 2008 8:45 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Converting An AD&D Module...How?
Replies: 8
Views: 559

Re: Converting An AD&D Module...How?

TomeRaider2 wrote: Here are the stats as listed in the module: #1: AC8, HD 1+2, HP 3, #AT 1, D 1-6, AL:LE Standard conversion, as a 1d8 hit dice monster: AC 12 HD 1d8+2 HP 3 AT 1 Dam1d6 Al. LE Primes: Physical As a 1 hd monster he gets +1 to hit and on other d20 rolls. If you wanted, you could conv...
by simontmn
Thu May 15, 2008 7:11 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Silver standard... need help
Replies: 29
Views: 555

bighara wrote: One thought might be to keep things like weapons and armor closer to normal prices. Back in the day, a gentleman's rapier cost the equivalent of about $20,000! The idea that a sword costs 10-15gp in a normal D&D economy always bugged me. Adventurers might start with a sword (a family...
by simontmn
Thu May 15, 2008 7:05 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C with a single player
Replies: 15
Views: 590

Zudrak wrote: My son is 5 and I asked Gary Gygax about gaming with kids. He said the trick with kids under 10 is to make sure their PC doesn't die. Let them be scared that it could happen, but don't ruin it for them. Yes, small children (under about 8 I'd say, not 10, depending on maturity) don't h...
by simontmn
Wed May 14, 2008 9:01 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Experience Points sans Treasure
Replies: 22
Views: 575

<t>I use XP for overcoming challenges, based off 100 XP for 1D8 hd critter like an orc.<br/> <br/> Table: XP for Monsters<br/> <br/> HD Base Value Spec. Abil. Bonus (eg major spellcasting)<br/> <br/> 1d8 100 100<br/> <br/> 2d8 200 200<br/> <br/> 3d8 300 300<br/> <br/> 4d8 400 400<br/> <br/> 5d8 600 ...
by simontmn
Wed May 14, 2008 8:51 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Silver standard... need help
Replies: 29
Views: 555

<t>Historically gold was only worth around 10-20 times its weight in silver (20 being more typical for non-gold-producing regions). 50-1 ratios are a modern thing.<br/> <br/> Edit: If you want prices that look vaguely historical, just divide everything by 10 - so a 15 gp longsword becomes a 15 sp lo...
by simontmn
Wed May 14, 2008 8:44 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rogue BtH?
Replies: 54
Views: 1408

I give Rogues & Assassins the same BTH as Clerics & Druids, works fine.
by simontmn
Wed May 14, 2008 8:42 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Low Magic C&C campaign
Replies: 14
Views: 652

<t>I would recommend using the variant spellcasting classes in Simon Washbourne's Netbook of Classes - their spells are reduced but they still cast at their full level, eg a 12th level Spellsword has max 4th level spells but still fireballs for 12d6. His spellcasti9ng classes are:<br/> <br/> Spellsw...
by simontmn
Wed May 14, 2008 8:24 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C M&T query
Replies: 1
Views: 95

C&C M&T query

<t>In M&T, monsters are listed as having a lair treasure type, usually equal to the hit dice of the monster. Is this per group, or per individual? It doesn't say. <br/> <br/> Looking over the tables, it looks to me like it would be excessive if per-individual; even Type 1 treasure for 1 hd monst...
by simontmn
Sat Jan 26, 2008 10:50 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: AD&D-like Barbarian
Replies: 7
Views: 578

I think if you toned down the UA barb's CON & DEX bonuses and used the C&C XP table (the UA barb needs three times Fighter XP per level!), you could use the UA barb as-is. Hmm.
by simontmn
Sat Jan 26, 2008 10:34 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Looking for some guidance on appropriate encounters
Replies: 21
Views: 700

<t>For a well equipped party of 7 4th level PCs, around 7x4=28 hit dice of opponents should make a challenging encounter, but be wary of using creatures with 4+ hit dice over the party level as the Challenge Levels on their abilities will be very hard to save against. Also look at special powers. 3 ...
by simontmn
Fri Jan 25, 2008 2:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Based on the FIGHTER???
Replies: 30
Views: 2461

<t>When I wanted to play a barbarian type character in a Wilderlands game. I went through the classes looking for a suitable class. The actual barbarian class looked hopeless; good hit points but otherwise its Primal Fury was unusable, it was just a weak Fighter. The Fighter stood out - his to-hit i...
by simontmn
Wed Jan 16, 2008 8:22 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Module Conversion Level
Replies: 18
Views: 775

Astinus wrote: What about numbers of players? I've just picked up Ravenloft I6 on eBay. It states 6-8 characters of levels 5 to 7. I have a party of four characters: fighter, rogue/ranger, wizard, cleric. Any recommendations for the level these four characters would need to be to handle this module...
by simontmn
Tue Jan 15, 2008 11:02 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fireball
Replies: 24
Views: 731

I nerf FB a bit - 240' range (as per Classic) and 20' diameter not 40', since the C&C caster gets more FBs than the Classic or 1e caster.

If you fireball the enemy front row you have a 50% chance of catching each of your own front line fighters in the blast, due to movement.
by simontmn
Tue Jan 15, 2008 10:59 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ad&d must haves (if you use any) for c&c
Replies: 46
Views: 2742

<t>1e DMG <br/> <br/> 1e MM - for demons & devils, mostly.<br/> <br/> Either the Rules Cyclopedia, or:<br/> <br/> Moldvay Basic - for brilliant advice on crafting dungeon adventures, and overall elegance. A true classic.<br/> <br/> Cook or Mentzer Expert - for wilderness adventures & strongh...
by simontmn
Mon Jan 14, 2008 11:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Adapting D20 modules & monster...
Replies: 16
Views: 2030

I often repost Chris's wonderful "Hello my name is Chris..." 3e to C&C conversion notes on various fora in response to "How do I convert" queries - and I often then get responses "Thanks Chris! That's great!"
by simontmn
Sun Jan 13, 2008 7:48 am
Forum: Open Discussion
Topic: The Best D20 Material for use with C&C?
Replies: 28
Views: 2107

Re Gaxmoor - if the C&C conversion expands things a bit in the space left by removing the 3e stat blocks (maybe some notes on the caverns under Gaxmoor? Maybe a 'home base' locale?) I reckon I'll get myself a second copy.
by simontmn
Sat Jan 12, 2008 10:10 pm
Forum: Open Discussion
Topic: Adventure Modules: What Would You Like to See?
Replies: 24
Views: 677

<t>I definitely prefer setting-based, Keep on the Borderlands style, with both lots of detailed maps AND lots of interesting PCs, and hints on using them outside the scope of "the drow priestess is in room #87" - motivations, plots, likely actions etc. Of Troll Lord Modules, I thought Lost City of G...
by simontmn
Sat Jan 12, 2008 9:53 pm
Forum: Open Discussion
Topic: Good modules for one-on-one gaming?
Replies: 9
Views: 702

<t>I found the 2e module "Thief's Challenge 2: Beacon Point" was a lot of fun. It was designed for a single Thief PC, but is playable by one (or more) PCs of any class. I recommend starting it with the PC washed ashore, with the pirate attack on their ship having already occurred before the game beg...
by simontmn
Sat Jan 12, 2008 9:26 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Module Conversion Level
Replies: 18
Views: 775

<t>C&C monsters are far weaker than 3e in terms of damage output, so on a proper conversion high level C&C PCs can handle a 3e adventure of at least 2-3 levels higher.<br/> <br/> Generally speaking, my approach is:<br/> <br/> AD&D to C&C: 1:1, a 3-5 in AD&D should be a 3:5 in C&a...
by simontmn
Sat Jan 12, 2008 9:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Training before leveling
Replies: 29
Views: 891

Fiffergrund wrote: Characters don't level up mid-adventure in my games, anymore. I reckon I'll try this in my tabletop game when we restart at 1st level - run mostly short adventures, with any levelling up occurring in the weeks in-between adventures. Quite a big change from the 3e paradigm where y...
by simontmn
Sat Jan 12, 2008 8:58 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Training before leveling
Replies: 29
Views: 891

I found in my C&C Wilderlands PBEM that the training rules didn't work, so I dropped them. I'm starting a new tabletop campaign soon and I'll try them to start with, but I suspect I may have to drop them at some point if we do an epic save-the-world type adventure.
by simontmn
Fri Jan 11, 2008 10:52 pm
Forum: Open Discussion
Topic: The Best D20 Material for use with C&C?
Replies: 28
Views: 2107

<t>Lost City of Barakus would work very well with C&C - it assumes 3e with 1/2 XP, which fits C&C's progression rate better. All the 3e stats are at the back of the book, not breaking up the text. And it's a mega-dungeon, which play a lot faster in C&C than in 3e, so you get more done &a...
by simontmn
Fri Jan 11, 2008 10:44 pm
Forum: Open Discussion
Topic: The Best D20 Material for use with C&C?
Replies: 28
Views: 2107

<t>I think TLG's Lost City of Gaxmoor by the Gygax brothers would be fantastic with a C&C conversion, far better than in the original 3e, in fact. It has a very Gygaxian 'Keep on the Borderlands' feel, but my Gaxmoor campaign was ruined by the overpowered (for a 1st-10th level adventure) 'End Bo...
by simontmn
Sun Jan 06, 2008 8:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How we solved the WIS Search 'god' thing
Replies: 17
Views: 1107

For 'surprise roll' type stuff I've started giving Rangers +5 to Spot in Wilderness areas.
by simontmn
Sun Jan 06, 2008 8:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attributes
Replies: 39
Views: 3866

Currently best 3 of 4d6 in order, swap any two, can reroll if net bonuses +2 or less.

Edit: One reason for not using straight 3d6 is that I use a lot of 1e modules and the NPCs often seem to have very high stats.