Search found 50 matches
- Fri Jan 09, 2009 12:06 pm
- Forum: Castles & Crusades Society News
- Topic: C&C Greyhawk classics chat game
- Replies: 1
- Views: 1861
C&C Greyhawk classics chat game
<r>Especially for C&C players in Europe, you may be interested in my Thursday evening 'Greyhawk Classics' C&C chat game at Dragonsfoot - see:<br/> <URL url="http://www.dragonsfoot.org/forums/viewtopic.php?f=44&t=33708"><LINK_TEXT text="http://www.dragonsfoot.org/forums/viewt ... 44&t...
- Thu Jun 05, 2008 7:15 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Classes and Races for a Sword & Sorcery milieu
- Replies: 40
- Views: 1814
rabindranath72 wrote: Actually, I think quite the opposite. In the Howard tales, Hyborians (which constitute most of the civilised races) are described in the tales as the dominating "race" due to their adaptability (hence the name Hyborian Age), so they should have something to reflect this, and P...
- Thu Jun 05, 2008 6:56 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Classes and Races for a Sword & Sorcery milieu
- Replies: 40
- Views: 1814
- Thu Jun 05, 2008 6:47 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Classes and Races for a Sword & Sorcery milieu
- Replies: 40
- Views: 1814
Mongols?
TheNewGuy wrote: [mongoloid is a pretty thoroughly discredited anthropological description ? It's a pretty discredited medical description of people with Down's Syndrome; it's not anthropologically discredited any more than Caucasian/Caucasoid is. It just means 'people who look like people from Mon...
- Tue Jun 03, 2008 3:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Playing Beyond the Low & Mid Levels
- Replies: 35
- Views: 1149
- Tue May 20, 2008 8:45 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Converting An AD&D Module...How?
- Replies: 8
- Views: 559
Re: Converting An AD&D Module...How?
TomeRaider2 wrote: Here are the stats as listed in the module: #1: AC8, HD 1+2, HP 3, #AT 1, D 1-6, AL:LE Standard conversion, as a 1d8 hit dice monster: AC 12 HD 1d8+2 HP 3 AT 1 Dam1d6 Al. LE Primes: Physical As a 1 hd monster he gets +1 to hit and on other d20 rolls. If you wanted, you could conv...
- Thu May 15, 2008 7:11 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Silver standard... need help
- Replies: 29
- Views: 555
bighara wrote: One thought might be to keep things like weapons and armor closer to normal prices. Back in the day, a gentleman's rapier cost the equivalent of about $20,000! The idea that a sword costs 10-15gp in a normal D&D economy always bugged me. Adventurers might start with a sword (a family...
- Thu May 15, 2008 7:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C with a single player
- Replies: 15
- Views: 590
Zudrak wrote: My son is 5 and I asked Gary Gygax about gaming with kids. He said the trick with kids under 10 is to make sure their PC doesn't die. Let them be scared that it could happen, but don't ruin it for them. Yes, small children (under about 8 I'd say, not 10, depending on maturity) don't h...
- Wed May 14, 2008 9:01 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Experience Points sans Treasure
- Replies: 22
- Views: 575
<t>I use XP for overcoming challenges, based off 100 XP for 1D8 hd critter like an orc.<br/> <br/> Table: XP for Monsters<br/> <br/> HD Base Value Spec. Abil. Bonus (eg major spellcasting)<br/> <br/> 1d8 100 100<br/> <br/> 2d8 200 200<br/> <br/> 3d8 300 300<br/> <br/> 4d8 400 400<br/> <br/> 5d8 600 ...
- Wed May 14, 2008 8:51 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Silver standard... need help
- Replies: 29
- Views: 555
<t>Historically gold was only worth around 10-20 times its weight in silver (20 being more typical for non-gold-producing regions). 50-1 ratios are a modern thing.<br/> <br/> Edit: If you want prices that look vaguely historical, just divide everything by 10 - so a 15 gp longsword becomes a 15 sp lo...
- Wed May 14, 2008 8:44 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rogue BtH?
- Replies: 54
- Views: 1408
- Wed May 14, 2008 8:42 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Low Magic C&C campaign
- Replies: 14
- Views: 652
<t>I would recommend using the variant spellcasting classes in Simon Washbourne's Netbook of Classes - their spells are reduced but they still cast at their full level, eg a 12th level Spellsword has max 4th level spells but still fireballs for 12d6. His spellcasti9ng classes are:<br/> <br/> Spellsw...
- Wed May 14, 2008 8:24 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C M&T query
- Replies: 1
- Views: 95
C&C M&T query
<t>In M&T, monsters are listed as having a lair treasure type, usually equal to the hit dice of the monster. Is this per group, or per individual? It doesn't say. <br/> <br/> Looking over the tables, it looks to me like it would be excessive if per-individual; even Type 1 treasure for 1 hd monst...
- Sat Jan 26, 2008 10:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: AD&D-like Barbarian
- Replies: 7
- Views: 578
- Sat Jan 26, 2008 10:34 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Looking for some guidance on appropriate encounters
- Replies: 21
- Views: 700
<t>For a well equipped party of 7 4th level PCs, around 7x4=28 hit dice of opponents should make a challenging encounter, but be wary of using creatures with 4+ hit dice over the party level as the Challenge Levels on their abilities will be very hard to save against. Also look at special powers. 3 ...
- Fri Jan 25, 2008 2:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Based on the FIGHTER???
- Replies: 30
- Views: 2461
<t>When I wanted to play a barbarian type character in a Wilderlands game. I went through the classes looking for a suitable class. The actual barbarian class looked hopeless; good hit points but otherwise its Primal Fury was unusable, it was just a weak Fighter. The Fighter stood out - his to-hit i...
- Wed Jan 16, 2008 8:22 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Module Conversion Level
- Replies: 18
- Views: 775
Astinus wrote: What about numbers of players? I've just picked up Ravenloft I6 on eBay. It states 6-8 characters of levels 5 to 7. I have a party of four characters: fighter, rogue/ranger, wizard, cleric. Any recommendations for the level these four characters would need to be to handle this module...
- Tue Jan 15, 2008 11:02 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fireball
- Replies: 24
- Views: 731
- Tue Jan 15, 2008 10:59 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ad&d must haves (if you use any) for c&c
- Replies: 46
- Views: 2742
- Mon Jan 14, 2008 11:11 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Adapting D20 modules & monster...
- Replies: 16
- Views: 2030
- Sun Jan 13, 2008 7:48 am
- Forum: Open Discussion
- Topic: The Best D20 Material for use with C&C?
- Replies: 28
- Views: 2107
- Sat Jan 12, 2008 10:10 pm
- Forum: Open Discussion
- Topic: Adventure Modules: What Would You Like to See?
- Replies: 24
- Views: 677
<t>I definitely prefer setting-based, Keep on the Borderlands style, with both lots of detailed maps AND lots of interesting PCs, and hints on using them outside the scope of "the drow priestess is in room #87" - motivations, plots, likely actions etc. Of Troll Lord Modules, I thought Lost City of G...
- Sat Jan 12, 2008 9:53 pm
- Forum: Open Discussion
- Topic: Good modules for one-on-one gaming?
- Replies: 9
- Views: 702
<t>I found the 2e module "Thief's Challenge 2: Beacon Point" was a lot of fun. It was designed for a single Thief PC, but is playable by one (or more) PCs of any class. I recommend starting it with the PC washed ashore, with the pirate attack on their ship having already occurred before the game beg...
- Sat Jan 12, 2008 9:26 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Module Conversion Level
- Replies: 18
- Views: 775
- Sat Jan 12, 2008 9:08 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Training before leveling
- Replies: 29
- Views: 891
Fiffergrund wrote: Characters don't level up mid-adventure in my games, anymore. I reckon I'll try this in my tabletop game when we restart at 1st level - run mostly short adventures, with any levelling up occurring in the weeks in-between adventures. Quite a big change from the 3e paradigm where y...
- Sat Jan 12, 2008 8:58 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Training before leveling
- Replies: 29
- Views: 891
- Fri Jan 11, 2008 10:52 pm
- Forum: Open Discussion
- Topic: The Best D20 Material for use with C&C?
- Replies: 28
- Views: 2107
- Fri Jan 11, 2008 10:44 pm
- Forum: Open Discussion
- Topic: The Best D20 Material for use with C&C?
- Replies: 28
- Views: 2107
- Sun Jan 06, 2008 8:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How we solved the WIS Search 'god' thing
- Replies: 17
- Views: 1107
- Sun Jan 06, 2008 8:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attributes
- Replies: 39
- Views: 3866