For my group it puts the focus back squarely back on having fun, not on the rules. And allows me to run an old school game the way that feels like AD&D.
4 years and coming up to the 120th session in our campaign, cant see me ever moving to another system.
Craig
Search found 44 matches
- Thu Feb 19, 2009 9:35 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Why I still play C&C
- Replies: 31
- Views: 2172
- Sat Dec 20, 2008 10:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Average Level Progression???
- Replies: 15
- Views: 691
- Sat Dec 20, 2008 10:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Flanking, back attacks and facing
- Replies: 26
- Views: 1000
- Thu Nov 20, 2008 12:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do you use a skill system?
- Replies: 22
- Views: 578
- Mon Sep 15, 2008 9:11 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: DM Dice Rolling Prefrence
- Replies: 28
- Views: 1231
<t>I roll in front of the pcs for attack and damage- we do have a parry system though so they always have a chance of parrying hits.<br/> <br/> I also get players to roll for most wandering monster checks etc and just roll random dice for the hell of it then tell them that nothing happens to them <b...
- Mon Apr 14, 2008 6:34 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Experience Points sans Treasure
- Replies: 22
- Views: 576
<t>My system is as follows: <br/> <br/> Each week players that show up and play (we only game about 3 hr sessions so 2 hrs max after shooting the breeze etc) get a base XP total based on the average party level:<br/> <br/> Base XP Per Week <br/> <br/> Level (base XP per week)<br/> <br/> 1---- 200 <b...
- Mon Apr 14, 2008 5:13 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: AD&D Classics Campaigns
- Replies: 22
- Views: 1024
<t>I never really got T1-4- have run T1 several times but we tended to get bored half way through (or less) the temple proper and move onto other things- makes too long a time before I can start the Slavers too.<br/> <br/> Skywalker, will e-mail my brother and if he's interested will get back to you...
- Sun Apr 13, 2008 2:35 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: AD&D Classics Campaigns
- Replies: 22
- Views: 1024
- Wed Mar 19, 2008 11:53 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: AD&D Armor EV for C&C
- Replies: 3
- Views: 378
<t>We dont worry about encumbrance too much. However, Ive grouped armours into 3 categories: light, medium and heavy. Each category has a base movement rate: <br/> <br/> Heavy armour= 10ft move<br/> <br/> Medium armour= 20 ft move<br/> <br/> light armour= 30ft move<br/> <br/> Works for us. <br/> <br...
- Mon Jan 21, 2008 7:55 pm
- Forum: Open Discussion
- Topic: My favorite band:
- Replies: 34
- Views: 1297
<t>Hunters are right up there too- and one of my favourite Aussie bands. <br/> <br/> Shane McGowan celebrated his 50th of Boxing Day- it was on the news over here. He could hardly speak and looked about 70! He was celebrating with members of the Birmingham Six and Gilford Four who thanked him for su...
- Mon Jan 21, 2008 5:00 am
- Forum: Open Discussion
- Topic: My favorite band:
- Replies: 34
- Views: 1297
- Tue Jan 15, 2008 6:23 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fireball
- Replies: 24
- Views: 735
- Mon Jan 14, 2008 5:28 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fireball
- Replies: 24
- Views: 735
Fireball
<t>In last nights game the wizard dropped a fireball with a 40 diameter. We use figures so the wizard was able to position it exactly so that the bad guys were affected by the fireball but that the front line of the party was not. This to me seemed very similar to the problems we had with precision ...
- Mon Nov 26, 2007 7:43 pm
- Forum: The Crusades
- Topic: Dragonlance Campaign
- Replies: 12
- Views: 4751
- Mon Nov 26, 2007 7:41 pm
- Forum: The Crusades
- Topic: Dragonlance Campaign
- Replies: 12
- Views: 4751
<t>Its been a while but here are the last couple of updates: <br/> <br/> Week 8: Sla Mori<br/> <br/> Date: Oct 14th 2007<br/> <br/> Characters<br/> <br/> Silvanus "Silvia" de Fenn: elf, female, fighter/wizard 4, N (Nigel)<br/> <br/> Darius Davonque: human, male, cleric 5, LG (Cal)<br/> <br/> Clash M...
- Fri Oct 26, 2007 6:51 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Two-Handed Weapons Houserule
- Replies: 22
- Views: 1210
<t>I agree 100% with moriarty777. Damage for 2 handed weapons is factored in already- hence the larger damage die/range for msot weapons. For 1 handed weapons used 2 handed I give a bonus of +1 to damage (I think I grabbed that from 2E, or was it always one of our house rules?).<br/> <br/> One of th...
- Fri Oct 12, 2007 7:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Initiative
- Replies: 18
- Views: 1174
<t>I use D20.<br/> <br/> I roll for monsters, players roll. Highest goes first- don't botehr with dex mods, or individual init. <br/> <br/> For players we go round the table in order.<br/> <br/> It is only modified for individual combats and the like (or PvP fights- which occasionally happen in our ...
- Mon Oct 08, 2007 5:25 am
- Forum: The Crusades
- Topic: Dragonlance Campaign
- Replies: 12
- Views: 4751
<t>Week 7: Qualinost<br/> <br/> Date: Oct 7th 2007<br/> <br/> Characters<br/> <br/> Silvanus "Silvia" de Fenn: elf, female, fighter/wizard 4, N (Nigel)<br/> <br/> Darius Davonque: human, male, cleric 5, LG (Cal)<br/> <br/> Clash Morningwood, elf, male, ranger 5, NG (Dave) <br/> <br/> Hurat Smatter, ...
- Wed Oct 03, 2007 12:33 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is the fighter too weak? Evaluate my house rules, please?
- Replies: 43
- Views: 1794
<t>Fighters aeeem ot be the most poplular class in our group- we've only jsut had our first knights and paladins and are about to have our first ranger starting next week.<br/> <br/> I too use cleave instead of combat dominance.<br/> <br/> I did give fighters 2E specialisation attacks but have since...
- Mon Oct 01, 2007 6:00 am
- Forum: The Crusades
- Topic: Dragonlance Campaign
- Replies: 12
- Views: 4751
<t>Cheers Omote<br/> <br/> Feel free to grab any ideas you feel might work in your game.<br/> <br/> I'm happy with the way things are going so far, the players are getting into it and the game has "clicked" with everyone. My aim now is to try and hit them with the odd curve ball to keep things amusi...
- Sun Sep 30, 2007 9:12 am
- Forum: The Crusades
- Topic: Dragonlance Campaign
- Replies: 12
- Views: 4751
<t>Week 6: How to make friends and influence people, Cod style.<br/> <br/> Date: Sept 30th 2007<br/> <br/> Characters<br/> <br/> Nazarith Godsmack: human, male paladin 5, LG (Dave)<br/> <br/> Silvanus "Silvia" de Fenn: elf, female, fighter/wizard 4, N (Nigel)<br/> <br/> Darius Davonque: human, male,...
- Sun Sep 30, 2007 9:10 am
- Forum: The Crusades
- Topic: Dragonlance Campaign
- Replies: 12
- Views: 4751
<t>Week 5: Battle on the Plains<br/> <br/> Date: Sept 23rd 2007<br/> <br/> Characters<br/> <br/> Nazarith Godsmack: human, male paladin 5, LG (Dave)<br/> <br/> Silvanus "Silvia" de Fenn: elf, female, fighter/wizard 4, N (Nigel)<br/> <br/> Darius Davonque: human, male, cleric 5, LG (Cal)<br/> <br/> E...
- Fri Sep 21, 2007 5:28 am
- Forum: The Crusades
- Topic: Dragonlance Campaign
- Replies: 12
- Views: 4751
<t>Week 4: Into the Dragon's Lair<br/> <br/> Date: Sept 21st 2007<br/> <br/> Characters<br/> <br/> Nazarith Godsmack: human, male paladin 5, LG (Dave)<br/> <br/> Silvanus "Silvia" de Fenn: elf, female, fighter/wizard 4, N (Nigel)<br/> <br/> Darek: human, male, rogue 5, NG (Matt)<br/> <br/> Darius Da...
- Sun Sep 16, 2007 8:12 am
- Forum: The Crusades
- Topic: Dragonlance Campaign
- Replies: 12
- Views: 4751
Week 3
<r>Week 3: The Temple of Mishakal<br/> <br/> Date: Sept 18th 2007<br/> <br/> Characters<br/> <br/> Nazarith Godsmack: human, male paladin 5, LG (Dave)<br/> <br/> Silvanus "Silvia" de Fenn: elf, female, fighter/wizard 4, N (Nigel)<br/> <br/> Darek: human, male, rogue 5, NG (Matt)<br/> <br/> Darius Da...
- Fri Sep 14, 2007 8:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Combat Rounds and Movement
- Replies: 9
- Views: 848
<t>Some interesting ideas there guys, I think I might borrow that can move, attack and move again up to your full move idea SavageRobby, it would make charging past opponents on horseback lots of fun! <br/> <br/> I also like the full move and still attack system TB also might be the way to go. Looks...
- Fri Sep 14, 2007 7:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Combat Rounds and Movement
- Replies: 9
- Views: 848
Combat Rounds and Movement
<t>I must say that I always liked the original AD&D combat round and turns as it made it easier to keep track of time in the dungeon, at least IMO. Under more modern systems it seems that parties can explore a dungeon in an hour or less and the whole combat turn breaks down when trying to figure...
- Fri Sep 14, 2007 8:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Generic Dragons
- Replies: 3
- Views: 667
- Fri Sep 14, 2007 5:31 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Generic Dragons
- Replies: 3
- Views: 667
- Fri Sep 14, 2007 5:28 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Modifying AD&D Dragons
- Replies: 24
- Views: 1257
- Thu Sep 13, 2007 10:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: XP & Handwaving
- Replies: 24
- Views: 870
<t>I don't hand wave levels but use a reasoanbly quick system. I track XP for combat but also give a base XP per week based on the average party level (we tend to have less combats these days). On top of that there are story rewards (500-1000 x average party level for major story goals) and also bon...