Search found 50 matches

by vegabond
Fri Feb 15, 2008 9:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Increasing advancement rate
Replies: 8
Views: 258

<t>My group plays once a month for approx 8 hours and after two sessions they have 930 xp.<br/> <br/> Xp came from monsters, treasure, magic items, role playing and when they get done with an adventure I will award a story bonus.<br/> <br/> About half of that amount comes from role playing because I...
by vegabond
Tue Feb 12, 2008 2:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Primes and Classes
Replies: 32
Views: 2006

<t>Hmm, since out of my 7 players only 1 even knew what C&C was I made all of the characters so we could dive right in.<br/> <br/> After our 2nd session 5 PC died and they will have to make new characters. They are making their own this time and I think I will "unhook" the primes and let them pl...
by vegabond
Tue Feb 12, 2008 2:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Point system for attributes?
Replies: 14
Views: 1512

<t>I don't care what my stats are when I'm a player. I take my character and give him (or her) a personality and go with it. If I have a weakness or two I let the other players handle that area and shine where I can.<br/> <br/> However, fore some reason most of my players don't like having any low s...
by vegabond
Sun Feb 10, 2008 7:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New campaign DCC #2
Replies: 7
Views: 630

<t>If someone wants to move them, that's cool. I only posted them here because this is the only board I check at TLG.<br/> <br/> I don't modify my encounters to make them easy for the players. If they lack good tactics, they die. Simple as that. And in this module they just kept moving ahead full st...
by vegabond
Sun Feb 10, 2008 6:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New campaign DCC #2
Replies: 7
Views: 630

<t>Our second session with the C&C rules didn't go so well for the players.<br/> <br/> With the beetle cavern a dead end they headed back to main cavern with the lake. There Fagan noticed the stirges that had attacked the party were different than the forest stirges that she was used to. These w...
by vegabond
Fri Feb 08, 2008 3:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Odds of Succesful Stealth
Replies: 9
Views: 580

<t>OK, well that is how I was originally reading it, but having the 3rd level bit at the beginning of the 3rd paragraph in Hide makes things "jumbled" as you say.<br/> <br/> So a 1st-2nd level rogue can Hide or duck for cover.<br/> <br/> A 3rd and higher level rogue can Hide and Move Silently but at...
by vegabond
Fri Feb 08, 2008 2:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Odds of Succesful Stealth
Replies: 9
Views: 580

<t>OK, now after rereading the entries for Hide and Move Silently I'm confused.<br/> <br/> I calculate a Dex prime 1st level rogue with +2 Dex and +2 racial bonus will succeed at a HIDE check against a normal guard 65% of the time. Only needing a 7 to pass. (ok here)<br/> <br/> I calculate a Dex pri...
by vegabond
Thu Feb 07, 2008 6:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Shields in 4e
Replies: 20
Views: 1022

Quote: vegabond wrote: I wonder if WotC is making their shields act similar to the Trolls shields? Matthew wrote: In what way do you have in mind? The whole "shields no longer have an enhancement bonus. Instead, shields have special defensive effects" got me to thinking of how a different size shie...
by vegabond
Wed Feb 06, 2008 3:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Shields in 4e
Replies: 20
Views: 1022

Shields in 4e

<r>I just read this about shields over at WotC. <br/> <br/> Arms: These are bulky items that fit over your arms, such as bracers, vambraces, and shields. Youll notice that shields no longer have an enhancement bonus. Instead, shields have special defensive effects and items you wear instead of shiel...
by vegabond
Tue Feb 05, 2008 3:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rogue's 'Back Attack' & 'Sneak Attack'
Replies: 22
Views: 1703

Hey Kos, I totally agree with you. But I have to correct you, it's ROGUE.

I don't mean to sound rude. I'm just trying to help.
by vegabond
Mon Feb 04, 2008 7:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rogue's 'Back Attack' & 'Sneak Attack'
Replies: 22
Views: 1703

Wooh, that's how I've been handling it. Glad to see it was right.
by vegabond
Tue Jan 29, 2008 3:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Actions
Replies: 14
Views: 1678

Thanks for all the replies, I have a pretty good idea of what I want to do now.
by vegabond
Mon Jan 28, 2008 6:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Actions
Replies: 14
Views: 1678

<t>I wouldn't call for a check just to stand up in this instance, standing up even from a slick cave floor isn't overly difficult. And they weren't in battle, they fell way before they reached the enemy.<br/> <br/> I was more interested in what they could do on their turn in addition to standing up,...
by vegabond
Mon Jan 28, 2008 3:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Actions
Replies: 14
Views: 1678

Actions

<t>In my last game the party was exploring a cave complex. I told them it was wet, slimy and the ground uneven. Still I had a players charging across the battlefield. Needless to say they fell several times.<br/> <br/> On their next action I said they had to spend their entire action getting up.<br/...
by vegabond
Fri Jan 25, 2008 2:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rogue's Cant Ability - How do YOU use it?
Replies: 10
Views: 717

<r>I see it like hand signals in the infantry. Each country, heck even different branches in the same country, have different hand signals for various things.<br/> <br/> A rogue in one city may not understand a rogue from another city. And some cities have multiple guilds who may not be able to unde...
by vegabond
Fri Jan 18, 2008 1:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Silver Based Economy
Replies: 14
Views: 1088

<t>I too use a silver piece standard.<br/> <br/> It's easy, change all GP to SP and all SP to CP. That's it your done.<br/> <br/> Then depending on who the PC's fight or where they find loot I give it to them in GP, SP or CP.<br/> <br/> For example they killed and ogre recently that was attacking me...
by vegabond
Mon Jan 14, 2008 3:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fireball
Replies: 24
Views: 747

<t>Fireball's unbalanced entry was one of the first things I noticed when I was trying to decide if C&C was the system I wanted to use.<br/> <br/> I think it needs some balancing factors of some kind. For now I was just not going to allow my PC's to get it. Well they are only 1st level, but when...
by vegabond
Fri Jan 11, 2008 8:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Warg's saving throw in example combat
Replies: 18
Views: 761

Warg's saving throw in example combat

<t>In the back of the PHB is this example of combat.<br/> <br/> "The worgs saves are listed as physical only, so that means its challenge base is 18. This is modified by Surycs casting level of 6, which means the worg must beat a 24 on his roll. The Castle Keeper notes that the worg cannot possibly ...
by vegabond
Fri Jan 11, 2008 1:45 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Adapting D20 modules & monster...
Replies: 16
Views: 2032

<r>I had the same reservations <URL url="http://www.freeyabb.com/phpbb/viewtopic.php?t=3738&highlight=&mforum=trolllordgames"><LINK_TEXT text="http://www.freeyabb.com/phpbb/viewtopic ... llordgames">http://www.freeyabb.com/phpbb/viewtopic.php?t=3738&highlight=&mforum=trolllordgames</...
by vegabond
Thu Jan 10, 2008 8:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Training before leveling
Replies: 29
Views: 895

<t>Thanks for all the responses. It sounds like the majority doesn't allow leveling while adventuring and when the PC's return to town you hand waive the training time and allow them to level.<br/> <br/> I can understand that, however I have a long overland campaign planned that won't see the PC's "...
by vegabond
Thu Jan 10, 2008 4:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Training before leveling
Replies: 29
Views: 895

Training before leveling

<t>Who does this and how do you work it? When pc's go from 2nd level to 3rd level the book says they should train for 3 weeks before they get the benefits of the next level.<br/> <br/> A 9th level char has to train for 10 WEEKS before gaining 10th level? How boring is that. "OK, after 2 and a half m...
by vegabond
Tue Jan 08, 2008 6:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Experience Points
Replies: 9
Views: 449

ah charlie, that's why I don't tell the players exactly what they get xp for. The only thing I tell them about xp is when they advance a level.

Which has the unfortunate side effect of them asking at the beginning and end of every session if they leveled.
by vegabond
Tue Jan 08, 2008 3:47 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Experience Points
Replies: 9
Views: 449

Experience Points

<t>In light of my new campaign I was wondering how you all handled experience points regarding magic items.<br/> <br/> I never played anything prior to 2nd edition, so I'm not aware of awarding xp for magic items.<br/> <br/> Mainly does anyone do this and if so does only the character that uses the ...
by vegabond
Tue Jan 08, 2008 3:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New campaign DCC #2
Replies: 7
Views: 630

<t>The next day the party gathered at the Unicorns Horn and had a hearty breakfast while looking over a map a villager had made for them and learning more about one another. Then they purchased some supplies and headed south to put the ogre to rest. After approximately two miles they noticed a large...
by vegabond
Mon Jan 07, 2008 7:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New campaign DCC #2
Replies: 7
Views: 630

<t>As Nelim & Balamir began their search for the accosted man they passed Mal & Sil entering the Wyvern. Words were exchanged, but both groups went about their business. The dwarves went to the temple and met with Father Donovan who summond the young man that was attacked by the ogre. They f...
by vegabond
Mon Jan 07, 2008 5:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New campaign DCC #2
Replies: 7
Views: 630

New campaign DCC #2

<t>This post doesn't have any rules questions, but I had asked several in the past gearing up for this adventure. I thought you all might be interested in reading what we have accomplished so far.<br/> <br/> Last night I started my Saga of the Dragon campaign and I thought I would share how it went....
by vegabond
Mon Dec 31, 2007 6:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Expanding the Siege Engine to include spell casting
Replies: 18
Views: 623

I like your idea. I'm going to file it away for later thought.
by vegabond
Mon Dec 31, 2007 1:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: declaring actions (specifically magic)
Replies: 10
Views: 557

I like the movement before or after the attack is made.

How do you handle disengagements then?
by vegabond
Sat Dec 29, 2007 11:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Endure Elements
Replies: 2
Views: 483

Just making sure, because in the SRD you can cast it on others, which actually happened in our last D&D game.

This is an interesting change.
by vegabond
Sat Dec 29, 2007 9:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Endure Elements
Replies: 2
Views: 483

Endure Elements

I've been reading through the spells lately (thanks Treebore) and I was wondering if this spell could be cast on others?

Thanks all.