Search found 339 matches

by dunbruha
Tue Jun 24, 2008 11:29 pm
Forum: Other Games
Topic: Eldritch?
Replies: 18
Views: 4304

Treebore wrote: Hmmm. Just a quick read through. Seems a little bit overly complicated, but some interesting ideas that I will definitely have to give a thorough read to later. Definitely give it a good read. Although the book is pretty poorly written, with lots of errors (think 1st printing C&C x ...
by dunbruha
Sun Mar 30, 2008 2:55 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Perception
Replies: 37
Views: 631

gideon_thorne wrote: Whats the trouble then? The wise are often more perceptive. ^_^ Mentally, true, but not necessarily physically. The basic problem is that none of the Attributes work for the physical aspects of perception: eagle eyes, sharp hearing, good sense of smell, etc. So I think I am goi...
by dunbruha
Sat Mar 29, 2008 4:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Perception
Replies: 37
Views: 631

gideon_thorne wrote: And having a prime is supposed to be an advantage. Thats the point! Who said anything about it being fair? True. I guess "fair" isn't the right word--if you choose a Prime, then you should gain an advantage. But if "spot" or "perception" are tied to a particular Attribute, cert...
by dunbruha
Sat Mar 29, 2008 2:52 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Perception
Replies: 37
Views: 631

serleran wrote: However, I would avoid making "Perception" a replacement for any of the standard 6 attributes. Instead, I would make it a function, like Encumbrance, of the stats. For example, it has an average value of 30- X (maybe combination of Wisdom + Intelligence) + 2 if either is Prime (for ...
by dunbruha
Sat Mar 29, 2008 2:45 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Perception
Replies: 37
Views: 631

serleran wrote: Yes it does. It gives a reliance on a game mechanic to provide information you, as a player, have not sought. I feel the same way about the presence of listen checks in C&C (and AD&D, and other games with similar systems), though this might be the one exception that makes sense -- i...
by dunbruha
Thu Mar 27, 2008 10:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classless PCs
Replies: 8
Views: 1186

Mythago wrote:
also check out Chimera RPG = classless d20

Thanks, it looks interesting. I may grab it.

Have you played it?
by dunbruha
Thu Mar 27, 2008 2:04 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classless PCs
Replies: 8
Views: 1186

serleran wrote: Yes, this is correct. However, the caveat about needing a minimum of 13 in the governing attribute does hold. So, its possible you do not get any major abilities, though that should be pretty rare. OK. serleran wrote: This, too, is correct, but many of them become useless if they ar...
by dunbruha
Thu Mar 27, 2008 1:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classless PCs
Replies: 8
Views: 1186

Classless PCs

<t>Hi-<br/> <br/> I was browsing Serelan's web page (pretty cool stuff, BTW), and came across the "Classless PCs" document. This is very interesting to me. I have been thinking of ways to merge what I think are the strengths of Lejendary Adventure (classless system, "skill" bundles) with what I thin...
by dunbruha
Wed Aug 23, 2006 11:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How do you do initiative in YOUR game?
Replies: 37
Views: 1467

Re: How do you do initiative in YOUR game?

Breakdaddy wrote: So, how do YOU do initiative in your C&C game? If not the default method, had your method proven more fluid or just plain cooler than standard method? I use a deck of playing cards. I deal out one card to each player, and one to myself. The highest card goes first (spades > hearts...