Search found 339 matches
- Tue Feb 01, 2011 2:53 am
- Forum: Castles & Crusades
- Topic: Illusionist healing spells
- Replies: 90
- Views: 10077
Re: Illusionist healing spells
I kind of answer that one just as simply. Ever been dreaming and crazy things happen and you just accept them as real until you wake up and then they seem ridiculous? The illusionist is able to get into that space in your head. At the time you can't shake it (if you fail your save) even if it seems...
- Tue Feb 01, 2011 1:16 am
- Forum: Castles & Crusades
- Topic: Illusionist healing spells
- Replies: 90
- Views: 10077
Re: Illusionist healing spells
I prefer the "illusion as hologram" version. The illusionist creates an incredibly real-looking, 3D model, complete with sounds and smells at higher levels. Everyone can see this hologram (yes, even undead <sound of can of worms being opened>). If you make the save, you realize it is a hol...
- Sun Jan 30, 2011 12:22 am
- Forum: Castles & Crusades
- Topic: Illusionist healing spells
- Replies: 90
- Views: 10077
Re: Illusionist healing spells
Likewise, in a fantasy world, I can grant that a strong enough belief can alter reality. This is the biggest sticking point for me. Obviously, this is fantasy, so things can happen that are not logical. But putting healing spells aside for the moment, and talking about the overall design of the cla...
- Thu Jan 27, 2011 1:22 am
- Forum: Castles & Crusades
- Topic: Illusionist healing spells
- Replies: 90
- Views: 10077
Re: Illusionist healing spells
I voted to remove them. I have no problem with arcane healing. I have no problem with C&C being different from D&D. I just can't accept the idea of "illusion" being real. Illusion: (from the Free Dictionary) 1. a false appearance or deceptive impression of reality. 2. a false or m...
- Wed Jan 26, 2011 1:42 am
- Forum: Castles & Crusades
- Topic: Illusionist healing spells
- Replies: 90
- Views: 10077
Re: Illusionist healing spells
I voted to remove them. I have no problem with arcane healing. I have no problem with C&C being different from D&D. I just can't accept the idea of "illusion" being real. Illusion: (from the Free Dictionary) 1. a false appearance or deceptive impression of reality. 2. a false or mi...
- Tue Nov 09, 2010 1:45 am
- Forum: Castles & Crusades
- Topic: Equipment for higher level characters.
- Replies: 10
- Views: 1218
- Sun Nov 07, 2010 7:56 pm
- Forum: Castles & Crusades
- Topic: Equipment for higher level characters.
- Replies: 10
- Views: 1218
- Mon Nov 01, 2010 11:32 pm
- Forum: Castles & Crusades
- Topic: Surprise alternative
- Replies: 7
- Views: 785
- Mon Oct 25, 2010 11:11 pm
- Forum: Castles & Crusades
- Topic: Illusionist spells like Major Image
- Replies: 14
- Views: 2796
- Mon Oct 25, 2010 1:17 am
- Forum: Castles & Crusades
- Topic: Illusionist spells like Major Image
- Replies: 14
- Views: 2796
- Sat Oct 23, 2010 11:41 pm
- Forum: Castles & Crusades
- Topic: Illusionist spells like Major Image
- Replies: 14
- Views: 2796
<t>Illusions are VERY powerful in the 4th printing. Anything can be created and have all properties of the real thing (if the save is failed). I think a good way to manage this is to not allow a character to deliberately fail the save for illusion spells. Thus, an illusionist can never believe his i...
- Mon Oct 11, 2010 11:43 pm
- Forum: SIEGE Engine & Other TLG Games
- Topic: CrusaderSiege?
- Replies: 12
- Views: 5656
- Mon Oct 04, 2010 12:22 am
- Forum: Castles & Crusades
- Topic: How can a spellcasters spellcasting be disrupted?
- Replies: 17
- Views: 1656
- Fri Oct 01, 2010 11:27 pm
- Forum: Castles & Crusades
- Topic: How can a spellcasters spellcasting be disrupted?
- Replies: 17
- Views: 1656
Fiffergrund wrote: If the target can be altered, I allow that to happen. Otherwise, the spell fizzles. After all, a fighter has a similar problem when the last target in melee range is killed before his turn. But the fighter doesn't lose a spell in that situation. I've never played a game with decl...
- Tue Sep 28, 2010 11:04 pm
- Forum: Castles & Crusades
- Topic: How can a spellcasters spellcasting be disrupted?
- Replies: 17
- Views: 1656
Fiffergrund wrote: I suppose this depends on how you view initiative. For me, spell casting begins on the caster's initiative position. A spell with a 1 round casting time finishes in the same position in the next round. In round 1, my wizard starts casting a 1 round spell at initiative 8. At initi...
- Sun Sep 26, 2010 11:38 pm
- Forum: Castles & Crusades
- Topic: To align or not to align?
- Replies: 34
- Views: 2785
- Wed Sep 15, 2010 11:44 pm
- Forum: Other Games
- Topic: 4E or C&C?
- Replies: 21
- Views: 3910
<t>I would suggest that you give your players some advance notice before you do anything. Tell them that you will continue running the current game for x sessions (or until some natural break in the story occurs), but then you want to try a new system. If they don't want to try a new system, then su...
- Fri Aug 20, 2010 11:42 pm
- Forum: Castles & Crusades
- Topic: Making Raise Dead more acceptable...
- Replies: 18
- Views: 1600
<t>We play that each character gets 1 "fate point". If he takes a mortal wound, the player can decide to spend the point, and the character is "miraculously" spared (still very bad off, though!). After the point is spent, no further resurrection/raise can occur for that character. It works well for ...
- Sat Aug 14, 2010 12:36 am
- Forum: Open Discussion
- Topic: Another great offering from Lythia.com...
- Replies: 10
- Views: 919
- Fri Aug 06, 2010 11:45 pm
- Forum: Other Games
- Topic: conversion
- Replies: 2
- Views: 1156
- Tue Aug 03, 2010 12:43 am
- Forum: Open Discussion
- Topic: Adventure Design
- Replies: 22
- Views: 1807
Lots of great ideas and resources here: http://www.roleplayingtips.com/index.php
- Tue Jul 20, 2010 7:49 pm
- Forum: Open Discussion
- Topic: What gaming stuff are you reading?
- Replies: 2169
- Views: 748401
- Thu Jul 15, 2010 12:27 am
- Forum: Castles & Crusades
- Topic: Critical Hits?
- Replies: 44
- Views: 6993
- Thu Jul 15, 2010 12:14 am
- Forum: Castles & Crusades
- Topic: Critical Hits?
- Replies: 44
- Views: 6993
- Mon Jul 12, 2010 12:09 am
- Forum: Other Games
- Topic: The EPIC 1E DMG?
- Replies: 15
- Views: 3322
Here you go:
http://www.acaeum.com/ddindexes/setpages/dmg.html
http://www.acaeum.com/ddindexes/setpages/dmg.html
- Sun Jun 27, 2010 10:35 pm
- Forum: Open Discussion
- Topic: Not So Free RPG Day
- Replies: 13
- Views: 1614
- Fri Jun 18, 2010 9:54 pm
- Forum: Open Discussion
- Topic: Suggestions for
- Replies: 39
- Views: 4664
- Wed Jun 16, 2010 1:19 am
- Forum: Castles & Crusades
- Topic: New Illusionist Spells, help, assessment and critique plz
- Replies: 22
- Views: 2022
- Tue Jun 01, 2010 11:39 pm
- Forum: Castles & Crusades
- Topic: SIEGE Check: 12/18 method vs. +6 to the die roll
- Replies: 50
- Views: 5064
<t>I use the +6 method. On my character sheet, I have blanks for "attribute bonus", "level", and "prime?". The players fill in each blank (entering +6 if they have prime for a particular attribute), and write down the total. They add this total to their d20 roll, and tell me what they got. I compare...
- Fri May 28, 2010 11:08 pm
- Forum: Castles & Crusades
- Topic: Random Books
- Replies: 15
- Views: 1564