Search found 187 matches
- Fri Aug 21, 2015 3:24 am
- Forum: Castles & Crusades
- Topic: What box could this be in my mail??
- Replies: 30
- Views: 9706
Re: What box could this be in my mail??
Are we talking about stuff? I hope so, because I just got a bunch of new stuff today! :D It's not new as in the most current stuff, but it's new as in our local game store still had it in stock, so I bought it! Our family is going to have to tighten our collective belts, because of reasons, so befor...
- Thu Aug 06, 2015 4:17 am
- Forum: Castles & Crusades
- Topic: Chase Rules
- Replies: 7
- Views: 4942
Re: Chase Rules
There is actually a good rule set up for chases in I think the 2nd edition AD&D DM's guide. It used STR checks to run faster and CON checks to see about maintaining that speed. I'll try to find it and post it. If you can, please do! I actually have TSR's AD&D 2e Guide, but only the earlier ...
- Wed Aug 05, 2015 10:31 pm
- Forum: Castles & Crusades
- Topic: Chase Rules
- Replies: 7
- Views: 4942
Chase Rules
First, I'd like to start by saying Thank You to everyone who helps out by answering my many questions here. I'm on so many different game boards, but this really is by far the friendliest and most helpful. I don't always reply to every reply, but I always read them all. Now I'm asking about chase ru...
- Sun Aug 02, 2015 2:39 am
- Forum: Castles & Crusades
- Topic: Starting Coin for 3rd Level Characters
- Replies: 8
- Views: 3437
Starting Coin for 3rd Level Characters
We're starting over, but we don't want to grind through the beginning levels. We agree third level is a good place to start, especially since I'm giving max hit points (it'll be a very deadly game with very tough foes). I'm starting everyone off with whatever armor and weapons they want, because I f...
- Mon Jul 27, 2015 7:01 pm
- Forum: Castles & Crusades
- Topic: Reduced Con and Hit Points
- Replies: 20
- Views: 4234
Re: Reduced Con and Hit Points
Thanks, everyone, for the helpful replies. I'm glad to see that both sides of the debate are represented; I wasn't sure if our two ways of seeing things were common or not. Although this thread is just a random sampling, though, it does appear that the most usual way of handling it is the HP are per...
- Thu Jul 23, 2015 4:02 pm
- Forum: Castles & Crusades
- Topic: Reduced Con and Hit Points
- Replies: 20
- Views: 4234
Re: Reduced Con and Hit Points
But you do adjust them? That is, the reduced Con means lost hit points for the character? We're having some debate about this at the table. Some of us think that the reduced Con reduces the characters total number of hit points. Others (especially the player affected) feel that his hit points are al...
- Thu Jul 23, 2015 3:41 pm
- Forum: Castles & Crusades
- Topic: Reduced Con and Hit Points
- Replies: 20
- Views: 4234
Reduced Con and Hit Points
I'm just asking how the average GM handles a situation like this. Let's say you have a character with a Con of 16 (Con Modifier +2) who is 5th level. He has 10 extra hit points because of his high Con. Now, let's say something happens to him that somehow affects his Con. Due to powerful magic or som...
- Mon Jul 20, 2015 1:37 am
- Forum: Castles & Crusades
- Topic: Converting DC's to CC's.
- Replies: 4
- Views: 1120
Re: Converting DC's to CC's.
I assume that DC 15 is the average DC of a check in d20. In C&C, the average difficulty of a task is CL 0. So every 1 the DC is higher than 15 in D20, the CL is 1 higher. So a DC 19 check would convert to a CL 4 check. For every 1 the DC is lower than 15 in D&D, the CL is -1. So a DC 12 che...
- Sun Jul 19, 2015 7:42 pm
- Forum: Castles & Crusades
- Topic: Converting DC's to CC's.
- Replies: 4
- Views: 1120
Re: Converting DC's to CC's.
If I were to use https://donjon.bin.sh to create a dungeon I'd use either the plain Fantasy or AD&D generators. But you can use the d20 one too of course. It's just wordier. See this thread: http://www.goodman-games.com/forums/viewtopic.php?t=785 . For monsters, you can just look up the names i...
- Sun Jul 19, 2015 7:17 pm
- Forum: Castles & Crusades
- Topic: Converting DC's to CC's.
- Replies: 4
- Views: 1120
Converting DC's to CC's.
My head hurts, guys. I'm sorry, I know this is probably simple math, but I'm just not up for it at the moment. :cry: I'm thinking about using the tools at Donjon to run some quick games with a minimum of prep (and since we're just tunnel-bashing hack-n-slashers, that should work fine), but Donjon do...
- Wed Jul 08, 2015 1:50 am
- Forum: Castles & Crusades
- Topic: Favorite Critical Hit Systems?
- Replies: 31
- Views: 6603
Re: Favorite Critical Hit Systems?
By the way, there's nothing wrong with ripping off other game systems for use as house rules. While the Impale rule is not in my house rules, for C&C I ripped off other systems extensively.: So true, Traveller! I'll share a little secret with you... even though I absolutely love C&C, there'...
- Tue Jul 07, 2015 3:11 pm
- Forum: Castles & Crusades
- Topic: Favorite Critical Hit Systems?
- Replies: 31
- Views: 6603
Re: Favorite Critical Hit Systems?
If your group is anything at all like mine, that would depend almost entirely on which side of the damage roll they were on!Buttmonkey wrote:
Damn it. Now I'm thinking I need to use penetrating criticals in my game on a test basis. I'm not sure my players would like it.
- Tue Jul 07, 2015 12:16 am
- Forum: Castles & Crusades
- Topic: Favorite Critical Hit Systems?
- Replies: 31
- Views: 6603
Re: Favorite Critical Hit Systems?
I'm not sure how the math works out. The dagger's damage dice will explode much more often than a great sword's, but it will have to explode a bunch of times to match the theoretical yield of a great sword when the great sword explodes. If you use the diminishing explosion option I mentioned, the d...
- Tue Jul 07, 2015 12:02 am
- Forum: Castles & Crusades
- Topic: Favorite Critical Hit Systems?
- Replies: 31
- Views: 6603
Re: Favorite Critical Hit Systems?
Late to the discussion, but I've got guidelines for using Rolemaster or HARP criticals in a game. However, while I love Rolemaster criticals, they are a bit of a bitch to use. If I'm in the mood to reward players for rolling well, I keep it simple and use the 1981 version of Basic Roleplaying's cri...
- Mon Jul 06, 2015 9:09 pm
- Forum: Castles & Crusades
- Topic: Favorite Critical Hit Systems?
- Replies: 31
- Views: 6603
Re: Favorite Critical Hit Systems?
You can always employ penetrating/exploding damage dice. I... really like that idea, Buttmonkey. I would want to have some test rolls to be sure that critical hits with daggers don't do more damage than critical hits with, say, Great Swords, but as long as the overall difference is smooth (on avera...
- Mon Jul 06, 2015 6:06 pm
- Forum: Castles & Crusades
- Topic: Favorite Critical Hit Systems?
- Replies: 31
- Views: 6603
Re: Favorite Critical Hit Systems?
1. Get some Game Mastery critical hit card decks from Paizo. Each critical hit wins a draw from the deck. They include double damage, triple damage, things like bleeding damage, loss of limbs or ability damage. Good stuff. I'm gonna have to check out this deck, Snoring. I hadn't heard of this befor...
- Mon Jul 06, 2015 5:50 pm
- Forum: Castles & Crusades
- Topic: Ranged Weapons That Miss Their Target...
- Replies: 13
- Views: 4446
Re: Ranged Weapons That Miss Their Target...
Whether or not to use this rule, and debating exactly how, has long been a bone of contention. While I dread "reality shifts" where the rules of the universe suddenly change, this is one that might, as the characters ascend in level. Currently we don't use it, but I'd like to, especially w...
- Sun Jul 05, 2015 3:48 pm
- Forum: Castles & Crusades
- Topic: Favorite Critical Hit Systems?
- Replies: 31
- Views: 6603
Re: Favorite Critical Hit Systems?
I have never seen that before, Koralas. Verrrrry interesting. I may have to give that a few playtest combats and see how that works out for us at the table.koralas wrote:An alternative to a critical hit system would be to use the rules for mooks similar to what is present in some other games.
- Sat Jul 04, 2015 11:10 pm
- Forum: Castles & Crusades
- Topic: Favorite Critical Hit Systems?
- Replies: 31
- Views: 6603
Favorite Critical Hit Systems?
Our own campaign has gotten so high powered, a whole tribe of Goblins and Orcs cannot threaten my heroes. In the past, in my other groups, that's been good because it allowed the game to evolve into more than just hack -n- slash. However, with my current players, they don't want that. They only want...
- Thu Jun 25, 2015 2:56 am
- Forum: Castles & Crusades
- Topic: Level advancement
- Replies: 49
- Views: 43846
Re: Level advancement
I've never heard of anyone else dong it this way, but the method I use is to assign XP as normal and simply not divide it between the players. When I do use points, I do it that way, too, but I have always done it on purpose: my first and longest running fantasy game was T&T, and that was one s...
- Wed Jun 24, 2015 9:05 pm
- Forum: Castles & Crusades
- Topic: C&C "Lite"
- Replies: 10
- Views: 3510
Re: C&C "Lite"
My next campaign is a 1E AD&D game, where I use all the classes, spells, and magic items, but replace the mechanics with the SIEGE engine. It looks like its pretty easy to do, but I won't really know until I start to actually use it, which is still a couple of months off. As closely related as ...
- Wed Jun 24, 2015 7:22 pm
- Forum: Castles & Crusades
- Topic: C&C "Lite"
- Replies: 10
- Views: 3510
Re: C&C "Lite"
It should all work fine, although there may be game balance issues such as Aramis suggested. I've incorporated some of what you are suggesting: You may want to try going the other direction. Run RC D&D, but tack on the SIEGE engine and switch to ascending armor class. If you stick with RC, I'd ...
- Wed Jun 24, 2015 7:06 pm
- Forum: Castles & Crusades
- Topic: C&C "Lite"
- Replies: 10
- Views: 3510
Re: C&C "Lite"
You guys are awesome. Have I told you that you guys are awesome? I'm so surprised to find a board so full of open-minded, friendly members who are always so supportive! It really makes me proud to be a member of the C&C community, and does a lot to keep me interested in the game. Sounds fine to ...
- Wed Jun 24, 2015 5:22 pm
- Forum: Castles & Crusades
- Topic: C&C "Lite"
- Replies: 10
- Views: 3510
C&C "Lite"
So, I love C&C... I've I said elsewhere, it's the best OGL variant out there. And, I haven't seen it yet, but I'd bet good money that I'd prefer C&C to 5e. That said, for the taste of me and my personal group, there's still too much magic. We've tried to work around it, but it's hard: all th...
- Thu Jun 18, 2015 11:02 pm
- Forum: Castles & Crusades
- Topic: Level advancement
- Replies: 49
- Views: 43846
Re: Level advancement
I have noted this elsewhere, but it seems germane to this thread: I'm playing a game with a young child that wants to see quick increases like he gets in the video games he plays that are similar. So, for playing with my family (me, wife, child), we simply level up after each completed adventure. Th...
- Thu Jun 18, 2015 4:13 am
- Forum: Castles & Crusades
- Topic: Newbie Question: How does C&C handle trying again?
- Replies: 57
- Views: 7737
Re: Newbie Question: How does C&C handle trying again?
I doubt we will. It was about the C&C Companion PDF, and the author doesn't come here anymore either. We chat via e-mail now a days. Okay, good to know. Can you PM me about the Companion issue? This isn't idle curiosity; if there's something about the companion that is causing problems, I'd lik...
- Thu Jun 18, 2015 4:03 am
- Forum: Castles & Crusades
- Topic: Advice on how to run a "blind" adventure.
- Replies: 8
- Views: 2018
Re: Advice on how to run a "blind" adventure.
We play fast and loose with our game; I've been using Savage Worlds with the adult group, and using the same setting (different world, but same "world rules"), but the SW rules were a kinda difficult for our son, so we are using a simpler rule set but changing the world pretty drastically....
- Thu Jun 18, 2015 2:56 am
- Forum: Castles & Crusades
- Topic: Newbie Question: How does C&C handle trying again?
- Replies: 57
- Views: 7737
Re: Newbie Question: How does C&C handle trying again?
I was only kicked off for a 3 day "time out". I'm the one who left these forums for something like two years. Considering what the topic of discussion was, I'd be happy to be kicked off again over it. That sounds ominous, Tree. It's a cool place here, but I've left bigger boards before. A...
- Thu Jun 18, 2015 2:48 am
- Forum: Castles & Crusades
- Topic: Advice on how to run a "blind" adventure.
- Replies: 8
- Views: 2018
Advice on how to run a "blind" adventure.
Advice, please: Tonight, in the continuing C&C game with my young son and my wife, the two of them and their allies attacked the lair of the Evil Mage who's been plaguing them. The battle went poorly, and a couple of allies were knocked out of combat before our son's character was blinded by a s...
- Wed Jun 17, 2015 4:56 pm
- Forum: Castles & Crusades
- Topic: Siege Engine test for new player
- Replies: 21
- Views: 4728
Re: Siege Engine test for new player
Class Skill using Prime d20 + Lvl + Modifier >= 12 + CL Class Skill not using Prime d20 + Lvl + Modifier >= 18 + CL Non-Class Skill using Prime (if allowed by CK) d20 + Modifier >= 12 + CL (do not add level) Non-class Skill not using Prime (if allowed by CK) d20 + Modifier >= 18 + CL (do not add le...