What D&D character are you?

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Harry Joy
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What D&D character are you?

Post by Harry Joy »

Ok, so this is old and kind of spammy, but heck, it looks like this will be a slow weekend, so:
http://www.easydamus.com/character.html
Quote:
Lawful Good Elf Paladin/Sorcerer (3rd/3rd Level)

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 16

Intelligence- 15

Wisdom- 14

Charisma- 17

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:

Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:

Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

It pegs me quite correctly as a LG Paladin type, and I do play Elves. A lot. I recall getting very similar results the first time I took this quiz ages ago, so I guess I get marks for consistency, too.

The physical attributes seem a bit high, but heck, I'll always take a lucky roll.

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gideon_thorne
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Re: What D&D character are you?

Post by gideon_thorne »

This has been going around Livejournal as well.

Here's the results I came up with the other day. Surprisingly accurate. ^_~`
Quote:
I Am A: Chaotic Neutral Human Ranger (6th Level)

Ability Scores:

Strength-14

Dexterity-17

Constitution-14

Intelligence-15

Wisdom-16

Charisma-14

Alignment:

Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
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Post by slimykuotoan »

Neutral Good Human Wizard (4th Level)

Ability Scores:

Strength- 8

Dexterity- 10

Constitution- 12

Intelligence- 18

Wisdom- 16

Charisma- 17

Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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Post by Rigon »

I'm a Neutral Good Human Fighter/Ranger (2nd/2nd Level)
Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 15

Intelligence- 14

Wisdom- 13

Charisma- 12
Alignment:

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:

Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

It reads as fairly accurate.

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Harry Joy
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Post by Harry Joy »

It's odd now, to think back to my "innocent" years, when I first started playing D&D, that my friends and I came to the conclusion that the default alignment of humans was Lawful Good, with the rare Lawful Evil megalomaniac and the Chaotic madmen.

It's far easier to see, to me at least, now that I'm becoming a middle aged man how so much of the world in Neutral is every way. And how in real life, Neutral is an easy alignment to "play", as opposed to D&D's TN.

But hey, I guess I'm also the mister Goodie Two-shoes of most forums.

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Post by gideon_thorne »

Harry Joy wrote:
It's far easier to see, to me at least, now that I'm becoming a middle aged man how so much of the world in Neutral is every way. And how in real life, Neutral is an easy alignment to "play", as opposed to D&D's TN.

But hey, I guess I'm also the mister Goodie Two-shoes of most forums.

Heh.. I think I've always been a chaotic neutral sort. Convention and colouring within the lines were never anything I really got into. I inherited the pure independent mindedness from both sides of the family. ^_~`
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Post by pactmaster »

Chaotic Neutral Human Bard/Sorcerer (3rd/3rd Level)

Ability Scores:

Strength- 15

Dexterity- 15

Constitution- 17

Intelligence- 15

Wisdom- 18

Charisma- 17

Alignment:

Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:

Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Secondary Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Post by Harry Joy »

gideon_thorne wrote:
Heh.. I think I've always been a chaotic neutral sort. Convention and colouring within the lines were never anything I really got into. I inherited the pure independent mindedness from both sides of the family. ^_~`

Pshaw. Artists.

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Post by DangerDwarf »

Lawful Neutral Human Sorcerer (5th Level)
Ability Scores:

Strength- 14

Dexterity- 16

Constitution- 14

Intelligence- 15

Wisdom- 13

Charisma- 18
Alignment:

Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

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Post by pactmaster »

Then I asked my non-gaming significant other if she would take the test. Who would have thought anyone could get so grumpy over this?

Her results:

Lawful Neutral Human Cleric (6th Level)

Ability Scores:

Strength- 12

Dexterity- 11

Constitution- 10

Intelligence- 14

Wisdom- 13

Charisma- 15

Alignment:

Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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Post by Julian Grimm »

Lawful Good Human Cleric (5th Level)

Ability Scores:

Strength- 15

Dexterity- 14

Constitution- 13

Intelligence- 13

Wisdom- 14

Charisma- 12

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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Re: What D&D character are you?

Post by gideon_thorne »

Harry Joy wrote:
Ok, so this is old and kind of spammy, but heck, it looks like this will be a slow weekend, so:

Hey, look at the bright side, several people now have instant pregen characters for any sort of C&C game they might find themselves falling into.
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Re: What D&D character are you?

Post by AGNKim »

gideon_thorne wrote:
Hey, look at the bright side, several people now have instant pregen characters for any sort of C&C game they might find themselves falling into.

129 questions =/= instant

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Post by Julian Grimm »

I just can't get over it calling me a cleric. Anyone who knows me knows I am far from being a 'man of the cloth'.
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Post by gideon_thorne »

Julian Grimm wrote:
I just can't get over it calling me a cleric. Anyone who knows me knows I am far from being a 'man of the cloth'.

Well... it didn't specify what sort of cleric...^_~`
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Re: What D&D character are you?

Post by Omote »

gideon_thorne wrote:
Hey, look at the bright side, several people now have instant pregen characters for any sort of C&C game they might find themselves falling into.

Oooooh, goody! I can't wait to play Slimy, the NG Hum Wiz!
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Post by Alcahaelas »

That was interesting.
Quote:
You Are A:

Lawful Neutral Human Druid/Ranger (3rd/2nd Level)

Ability Scores:

Strength- 12

Dexterity- 15

Constitution- 13

Intelligence- 15

Wisdom- 14

Charisma- 14

Alignment:

Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:

Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
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Re: What D&D character are you?

Post by gideon_thorne »

khartsfield wrote:
129 questions =/= instant

*chuckles* I'm just pointing out that the various replies have made an interesting spread of class and race combo's. Sides, 129 questions is a bit short for the kind of elaborate backgrounds I come up with.
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Post by Traveller »

I couldn't get over the fact that it told me I was a chaotic good halfling barbarian. Sorry, but I'm clearly Chaotic Neutral, with Evil tendencies. I'm no damn hobbit either.
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Post by Treebore »

Lawful Neutral 6th level Monk, Human

Edit: Forgot the stats

Ability Scores:

Strength- 15

Dexterity- 17

Constitution- 13

Intelligence- 17

Wisdom- 17

Charisma- 15
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Re: What D&D character are you?

Post by Harry Joy »

gideon_thorne wrote:
Hey, look at the bright side, several people now have instant pregen characters for any sort of C&C game they might find themselves falling into.

Oddly enough, and this did not occur to me when I posted my results, but my last 3.5 character was a Lawful Good Paladin/Sorcerer.

Just like ME. *squeee*

Except he was a Raptoran, not an Elf. And he was over full of splat book Feats and Spells. Yes, it was my attempt to squeeze the ever loving stuffing out of the 3.x rule set, and that character was, well, a little over stuffed. Quite possibly he will stand as my last 3.5 character ever.

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Post by Coleston the Cavalier »

Clearly, this quiz has no clue about the real me. Hey, check out that wisdom attribute!

Lawful Good Human Paladin/Cleric (3rd/3rd Level)

Ability Scores:

Strength- 11

Dexterity- 16

Constitution- 13

Intelligence- 14

Wisdom- 19

Charisma- 14
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Post by ChaosImp »

I'm a 6th Level Lawful/Good Human Cleric

Ability Scores:

Strength- 13

Dexterity- 12

Constitution- 14

Intelligence- 13

Wisdom- 13

Charisma- 13

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bulletmeat
Ungern
Posts: 64
Joined: Wed May 10, 2006 7:00 am

Post by bulletmeat »

True Neutral Human Druid (5th level)

STR= 13

DEX= 15

CON= 13

INT= 12

WIS= 16

CHA= 15

Funny, I never thought true neutral was a 'possible' alignment
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Traveller
Greater Lore Drake
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Post by Traveller »

It's always been possible, just not in my games.
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Titania Lefey
Hlobane Orc
Posts: 193
Joined: Mon Aug 27, 2007 7:00 am
Location: Arizona

Post by Titania Lefey »

It says if I had one more level I would have been a ranger too... Huh..

I Am A: Neutral Good Human Druid/Sorcerer (1st/1st Level)

Ability Scores

Strength-15

Dexterity-16>

Constitution-16

Intelligence-17

Wisdom-16

Charisma-16

Alignment:

Neutral Good: A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:Druids

gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:Sorcerers

are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

[Edit] Just noticed... this is pretty much the character I play in my home campaign... except the one at home is higher level and an elf. Everything else is the same ( including the stats) except for her outrageous wisdom.

Kinda creepy

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old school gamer
Red Cap
Posts: 256
Joined: Sun Oct 08, 2006 7:00 am

Post by old school gamer »

Here is me, I guess I tend to get Fighter type alot.

Ability Scores:

Strength- 15

Dexterity- 12

Constitution- 15

Intelligence- 13

Wisdom- 13

Charisma- 12

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Beyondthebreach
Ungern
Posts: 70
Joined: Sun Mar 11, 2007 8:00 am

Post by Beyondthebreach »

Hmmm,

I'm a Lawful Neutral Elf Ranger (6th level).

Strange, but with these stats, I don't think I'd have opted for a Fighter type.
Ability Scores:

Strength- 12

Dexterity- 11

Constitution- 12

Intelligence- 18

Wisdom- 15

Charisma- 13

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slimykuotoan
Greater Lore Drake
Posts: 3629
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Location: Nine Hells

Post by slimykuotoan »

Ack!

Everyone knows I'm Neutral Good!
For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan

Beyondthebreach
Ungern
Posts: 70
Joined: Sun Mar 11, 2007 8:00 am

Post by Beyondthebreach »

I thought that I would do my "Bizarro" opposite character - so I chose the results furthest from the actual answer. If I had to guess, I'd have said a Chaotic Evil Half-orc Cleric.

Well, what do you know! It actually came up exactly as I'd have guessed!

Bizarro Beyondthebreach:

Chaotic Evil Half-Orc Cleric (4th Level)

Ability Scores:

Strength- 19

Dexterity- 17

Constitution- 16

Intelligence- 8

Wisdom- 11

Charisma- 13

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