Most hated genre, for rpg gaming or in general...
- slimykuotoan
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Most hated genre, for rpg gaming or in general...
Pour moi, it'd be westerns.
I'm not into the 'macho ness', the horses, the wild west, the tech level...anything really.
And thou?
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I'm not into the 'macho ness', the horses, the wild west, the tech level...anything really.
And thou?
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For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan
Was never really a fan of steampunk or most post-apocalyptic settings, to the point where I won't even play them. The only thing I'd consider playing that comes close to steampunk is Privateer Press's Iron Kingdoms. Other than that, to quote Monty Python, RUN AWAAAY!
Oddly enough some of my more memorable roleplaying moments came from a western campaign when a friend was running GURPS Deadlands. Ahhh good times...
Oddly enough some of my more memorable roleplaying moments came from a western campaign when a friend was running GURPS Deadlands. Ahhh good times...
- slimykuotoan
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Oh, that reminds me, I've never been able to get into steampunk or mixed fantasy/sci-fi settings.
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- Go0gleplex
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Horror. I've got enough of my own psychosis to deal with without getting help from truely sick folks.
Wild west would be a close second.
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Wild west would be a close second.
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Re: Most hated genre, for rpg gaming or in general...
slimykuotoan wrote:
Pour moi, it'd be westerns.
I'm not into the 'macho ness', the horses, the wild west, the tech level...anything really.
And thou?
I thought I wouldn't like it until I played Aramis' "Go for Your Gun". Had a blast
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
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Sounds obvious to me! -Gm Michael
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DaveyB wrote:
Was never really a fan of steampunk or most post-apocalyptic settings, to the point where I won't even play them. The only thing I'd consider playing that comes close to steampunk is Privateer Press's Iron Kingdoms. Other than that, to quote Monty Python, RUN AWAAAY!
Oddly enough some of my more memorable roleplaying moments came from a western campaign when a friend was running GURPS Deadlands. Ahhh good times...
Yep, I feel the same. Iron Kingdoms is the first to change my mind.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Not really a genre per se, but I can't stand RPGs based in books or movies (ie Middle Earth, Star Wars, Star Trek, B5, etc.). I'm not counting RPGs that eventually had novel/movie crossovers; just the ones that derive from them.
Too limiting to me, both as a player and GM.
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Too limiting to me, both as a player and GM.
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Re: Most hated genre, for rpg gaming or in general...
slimykuotoan wrote:
Pour moi, it'd be westerns.
I'm not into the 'macho ness', the horses, the wild west, the tech level...anything really.
And thou?
Manga RPGs. BESM, BUffy. Anything Pop culture in nature. I think Westerns could be really fun if done right, Aces & Eights is looking a bit too detail oreinted for me to run, Having done a once over of the book now, It's lookin' to be a real time-sink. Maybe d20 Past will serve better?
- Egg of Coot
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anything with vampires
anything with vampires makes me want to hurl.
Sadly I never played a rpg type game I didnt like.....I guess that means im Easy
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Re: Most hated genre, for rpg gaming or in general...
slimykuotoan wrote:
And thou?
Anything manga, anime, pop Japanese. The modern crap. Big eyes small mouth etc. I really loathe anime in medieval fantasy, in particular. That's the reason Exalted always turns me off just by looking at the book.
Note I'm not talking historic Japanese, which I really like when run well (Bushido...).
Harry Joy wrote:
You're in luck. WotC created this just for friendly, easy-going folks like you:
I HATE this one!!!
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
4e proposes its own genre now, of dungeonpunk-anime-neofantasy-oversizedswords-etc., which I really hate.
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- DangerDwarf
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- Omote
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I am not a fan of Steampunk at all. Not even a little bit. It stinks.
-O
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- finarvyn
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Re: Most hated genre, for rpg gaming or in general...
Treebore wrote:
I played Aramis' "Go for Your Gun". Had a blast
I thought that SimonB wrote GFYG. Is he going by "Aramis" now?
Hmmm ... here's a "dislike" for you all... I love to read Mystery/Espionage (like James Bond, Raymond Chandler, Ross Macdonald). Give me a book featuring a good pulp detective and I'm usually pretty happy.
However, I find it to be a frustrating genre to DM/play because
1. Solving a mysery requires an actual mystery to be plotted out in advance.
2. If it's too simple the players don't feel like it's a mystery.
3. If it's too complicated the players don't "get it" and it's no fun.
4. Systems like Gumshoe hold some promise until you realize that they're set up for the players to always win no matter what they do, and at that point it gets painful to play.
5. Systems like James Bond 007 are well designed but all of the adventure modules were mostly re-hashes of the movies, which is somewhat worthless because all JB fans would have seen the movies already.
I just can't find a good way to pull this genre off, and I hate that.
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- slimykuotoan
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Re: Most hated genre, for rpg gaming or in general...
finarvyn wrote:
I just can't find a good way to pull this genre off, and I hate that.
Alternity's 'Darkmatter' would do it justice.
Note: The Alternity core PHB would be needed - It covers ever conceivable genre of sci-fi, from present-day espionage, with gagets o' plenty, to far-future, etc.
Or if you can't track that wonderful game down, White Wolf's World of Darkness core book is for 'mortals' games.
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- Jyrdan Fairblade
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I agree - the hardest RPGs to run for me were West End's Star Wars and Palladium's Macross. To keep their respective moods going was difficult, and eventually both just left me burnt out (though both started out fun).
sieg wrote:
Not really a genre per se, but I can't stand RPGs based in books or movies (ie Middle Earth, Star Wars, Star Trek, B5, etc.). I'm not counting RPGs that eventually had novel/movie crossovers; just the ones that derive from them.
Too limiting to me, both as a player and GM.
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Anything "Storyteller" related.
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A Room Zoom Zoom. A Room Zoom Zoom. Gilly Gilly Gilly Gilly Ot Zat Za Come open the magic door with me, With your imagination there's so much we can see. There is a doorway that leads to a place. I'll find my way by the smile on your face.
Ah room zoom zoom, ah room zoom zoom. gilly gilly gilly gilly, gilly ah sa sa. Come through the magic door with me and see the things you never dreamed you'll see.
- Buttmonkey
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I've never played a western or steampunk game due to lack of opportunity so I can't criticize from experience, but I'd be hard-pressed to jump in if I ever had the chance. Neither setting inspires me.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
- Fiffergrund
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Anything too goth or too anime. Definitely nothing emo. Pop culture stuff really annoys me.
I tend to dislike systems based on fantasy novels as well, but there are two that I have enjoyed reading, once I got past the d20 stat glut: Black Company and A Game of Thrones.
I *might* play Black Company if I could C&C it. In general, settings like this and like LOTR, for example, have a major flaw. Player activity is almost always a peripheral occurance to the plot of the novel. In the end, there's very little players can do except ensure the events of the novel happen, react to the events in the novel, or get railroaded through the novel itself.
GM twist options are very predictable: what happened in the books goes differently and the timeline changes.
I wish we geeks could resist the urge to make a game out of bloody everything, but I think that's impossible.
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I tend to dislike systems based on fantasy novels as well, but there are two that I have enjoyed reading, once I got past the d20 stat glut: Black Company and A Game of Thrones.
I *might* play Black Company if I could C&C it. In general, settings like this and like LOTR, for example, have a major flaw. Player activity is almost always a peripheral occurance to the plot of the novel. In the end, there's very little players can do except ensure the events of the novel happen, react to the events in the novel, or get railroaded through the novel itself.
GM twist options are very predictable: what happened in the books goes differently and the timeline changes.
I wish we geeks could resist the urge to make a game out of bloody everything, but I think that's impossible.
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Marshal Fiffergrund, Knight-Errant of the Castle and Crusade Society