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DrRotwang
Skobbit
Joined: Thu Jul 21, 2011 10:43 pm Posts: 13 Location: Flock Of Seagulls, IN, USA
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 Re: StarSiege Relaunch
Hey, Josh, don't get discouraged, dude.
_________________ Dr Rotwang! -- yeah, that one. All those 'anonymous' posts carried over from the old boards? Those're mine.
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| Sat Aug 25, 2012 3:19 am |
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Ronin77
Hlobane Orc
Joined: Sun Oct 17, 2010 7:00 am Posts: 170
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 Re: StarSiege Relaunch
I've got to say that I think the skill groups and specializations work great the way they are. Most anything else would make it more complicated. And the Siege engine seems to emphasize simplicity and ease of use. I think its the most elegant part of StarSiege.
I think the point buy nature of the game make most people think that its more complicated than it is. I think another approach would be to make very broad classes that could be customized through options rather than points. Something like warrior, Expert, Adept. Each could have a few options to customize the role to taste.
I think a lot of people come to siege engine games for that simplicity and elegance, and point buy character creation is not what most people think of when they want simplicity.
_________________ Joey Mullins AkA GamingRonin My Gaming Blog http://gamingronin.blogspot.com/
Gritty6 (epic6) My Facebook http://www.facebook.com/pages/GraysHarbor-GamersGuild/369942899045
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| Tue Sep 25, 2012 12:31 am |
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Treebore
Mogrl
Joined: Mon May 01, 2006 7:00 am Posts: 13826 Location: Elfrida, AZ
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 Re: StarSiege Relaunch
I have to say by the sounds of this new edition it will be something I can truly get into. The first printing was just a tool box to me, one that I used with a couple of Traveller games I ran. Now it sounds like its going to be something I will want to use as written, especially since I have some ideas that combine things from Traveller, Eclipse Phase and Cthulhu Tech, and I now think this new version of Star SIEGE will be the "Rosetta Stone" of RPG's that I want to use like I use C&C for my fantasy stuff.
_________________ "The worthy GM never purposely kills players' PCs. He presents opportunities for the rash and unthinking players to do that all on their own." - E. Gary Gygax (1938-2008)
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| Mon Oct 22, 2012 7:51 pm |
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tylermo
Lore Drake
Joined: Wed Apr 11, 2007 7:00 am Posts: 1590
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 Re: StarSiege Relaunch
A couple of friends and I were fortunate enough to playtest on the original. With some improvements, changes, and a makeover, it could really get the attention it deserves. Need any playtesters this time?? 
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| Tue Oct 23, 2012 2:12 pm |
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treant_on_fire
Red Cap
Joined: Fri Jan 28, 2011 10:44 am Posts: 276
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 Re: StarSiege Relaunch
Gonna do my next video review about this game methinks, and mention the eventual relaunch, try to spread word of mouth... 
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| Tue Oct 23, 2012 5:20 pm |
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Ronin77
Hlobane Orc
Joined: Sun Oct 17, 2010 7:00 am Posts: 170
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 Re: StarSiege Relaunch
I really like StarSiege, While I look forward to a second edition I'm really glad I got my hands on the first version of the game. Options are always good in my opinion.
_________________ Joey Mullins AkA GamingRonin My Gaming Blog http://gamingronin.blogspot.com/
Gritty6 (epic6) My Facebook http://www.facebook.com/pages/GraysHarbor-GamersGuild/369942899045
Last edited by Ronin77 on Tue Oct 30, 2012 6:17 pm, edited 1 time in total.
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| Tue Oct 30, 2012 5:44 pm |
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treant_on_fire
Red Cap
Joined: Fri Jan 28, 2011 10:44 am Posts: 276
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 Re: StarSiege Relaunch
I posted my video review here: viewtopic.php?f=11&t=12664 
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| Tue Oct 30, 2012 6:04 pm |
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Ronin77
Hlobane Orc
Joined: Sun Oct 17, 2010 7:00 am Posts: 170
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 Re: StarSiege Relaunch
I'll take a look. Thanks.
_________________ Joey Mullins AkA GamingRonin My Gaming Blog http://gamingronin.blogspot.com/
Gritty6 (epic6) My Facebook http://www.facebook.com/pages/GraysHarbor-GamersGuild/369942899045
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| Tue Oct 30, 2012 10:00 pm |
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Cgeist7
Skobbit
Joined: Thu Jan 31, 2013 5:47 pm Posts: 8
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 Re: StarSiege Relaunch
Hello all,
The thought of a 2nd edition of StarSIEGE and some of the ideas that Josh has been posting intrigued me enough to open up the box again and start playing with the toolkit. Despite buying the game over a year ago, reading it and coming back to it repeatedly, this is the first time I've actually printed out character sheets and started trying to really grok the system.
My first impression when I read the game was the standard, "This looks like an awesome toolkit, but it doesn't have enough to play out of the box." I've read a few of Josh's responses, though, and when I actually look at all the material, there is a hell of a lot there! So, I've asked myself, "Why didn't you play this the first time around?"
I keep coming back to the presentation, although, honestly, even THAT isn't that bad! So what is the problem?
After much considering, I thought I'd sign up to the forums and make my brilliant suggestion: ditch the one letter system for StarSIEGE, format the Trappings and characters into nice summary boxes (a la Pathfinder Basic Box) and spell out what each of the Trappings really means. I know this sounds goofy as hell, but I think that the stats, with their: P R K S C E, the vehicles with their C M S Q, planets with M I C E C L and, most of all, Trappings with R S T V and special abilities with P D X, just confuse the hell out of people. And yes, I may be overstating the case here, but as I'm coming here out of the blue to try and help a game system that I've really come to like, I hope you'll take it in the spirit that it's meant.
Anyways, that's it for now. Again, I'm incredibly happy to hear that SS:EH will have a new edition and the moment it shows up, consider it pre-ordered.
Cheers!
CG7
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| Fri Feb 01, 2013 3:54 am |
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dachda
Lore Drake
Joined: Fri Mar 07, 2008 8:00 am Posts: 1145 Location: Portland, OR
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 Re: StarSiege Relaunch
I second this! I read thru the rules when it came out and frankly couldn't remember what all the one letter abbreviations meant a day later! I know I'm getting old, but at least add a few more letters so it is easier to remember what it stands for. Come on, help a guy out!
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| Sat Feb 02, 2013 4:21 am |
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cheeplives
Red Cap
Joined: Tue May 02, 2006 7:00 am Posts: 369 Location: Behind my eyes
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 Re: StarSiege Relaunch
Hypothetical question:
How upset would people be if the Fashioning/Trapping System got a major overhaul. Like, so much so that all previous build-outs would be pretty much null and void?
Just trying to get an idea on how attached people are to it. I've been thinking of streamlining the system, but doing so would likely require a major overhaul.
_________________ discreteinfinity.com -- my respite from the bustle of the internet
Author of StarSIEGE: Event Horizon
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| Mon Feb 18, 2013 3:55 pm |
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Cgeist7
Skobbit
Joined: Thu Jan 31, 2013 5:47 pm Posts: 8
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 Re: StarSiege Relaunch
Hey Josh, Hmmn... That's a tough one. I've recently spend a lot of time with the Trappings/Fashioning system and think it is great. If something works well, I'd think twice about fixing it. That said, if you've come up with something that is genuinely superior, I'd hate to put a brake on that because of the old system. Would the outcome be the same? Would you be able to use items from the previous system or is it a total re-write? Is there an option to have the streamlined system as an alternate rule or appendix, or is this all or nothing? Care to explain more about your new system? Thanks! CG7
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| Mon Feb 18, 2013 5:39 pm |
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Treebore
Mogrl
Joined: Mon May 01, 2006 7:00 am Posts: 13826 Location: Elfrida, AZ
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 Re: StarSiege Relaunch
Good questions.
I am not really invested in the system as is, so I personally would be fine with a total rewrite.
_________________ "The worthy GM never purposely kills players' PCs. He presents opportunities for the rash and unthinking players to do that all on their own." - E. Gary Gygax (1938-2008)
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| Thu Feb 21, 2013 10:18 pm |
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Rigon
Clang lives!
Joined: Mon May 01, 2006 7:00 am Posts: 3996 Location: Conneaut Lake, PA
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 Re: StarSiege Relaunch
Josh, just curious as to how far along in the re-write are you? I was looking at my SSEH today and thinking about it for an eventual game.
R-
_________________ Rigon o' the Lakelands, Baron of The Castles & Crusades Society Rigon's House Rules
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| Fri Apr 19, 2013 3:47 am |
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mordrene
Ulthal
Joined: Mon May 01, 2006 7:00 am Posts: 722
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 Re: StarSiege Relaunch
Dude, i love the trappings system as is but if you think there is a better way then i trust your decision.
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| Fri Apr 19, 2013 5:09 pm |
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Ronin77
Hlobane Orc
Joined: Sun Oct 17, 2010 7:00 am Posts: 170
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 Re: StarSiege Relaunch
I got the first edition, So redoing it would be fine by me. That will give me options as to how I want to use it. I mean I can run either way.
_________________ Joey Mullins AkA GamingRonin My Gaming Blog http://gamingronin.blogspot.com/
Gritty6 (epic6) My Facebook http://www.facebook.com/pages/GraysHarbor-GamersGuild/369942899045
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| Thu Apr 25, 2013 3:59 am |
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mordrene
Ulthal
Joined: Mon May 01, 2006 7:00 am Posts: 722
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 Re: StarSiege Relaunch
I find it ironic that people complain about starsiege because its a toolbox for telling their own stories and not enough cannon or designed setting for their liking. But this same complaint is the same thing that people love about OD&D, S&W and to some extent C&C. its like here are the tools for making your own sword and sorcery stories and people are all about it and in love with the game. Give them the same tool for a sci-fi setting and they complain there is not enough story and background.
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| Thu Apr 25, 2013 1:15 pm |
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Rigon
Clang lives!
Joined: Mon May 01, 2006 7:00 am Posts: 3996 Location: Conneaut Lake, PA
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 Re: StarSiege Relaunch
I don't think it is so much the story aspect that people had a problem with, as just being able to open the box and go without having to make a bunch of stuff first. R-
_________________ Rigon o' the Lakelands, Baron of The Castles & Crusades Society Rigon's House Rules
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| Thu Apr 25, 2013 1:28 pm |
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Rigon
Clang lives!
Joined: Mon May 01, 2006 7:00 am Posts: 3996 Location: Conneaut Lake, PA
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 Re: StarSiege Relaunch
Plus the layout made it hard to be useful.
R-
_________________ Rigon o' the Lakelands, Baron of The Castles & Crusades Society Rigon's House Rules
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| Thu Apr 25, 2013 1:32 pm |
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