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An old sketch 
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Lore Drake

Joined: Sun May 21, 2006 7:00 am
Posts: 1134
Post An old sketch
Inspired by some, I finally found the courage to post one of my older sketches. When I finish the one I'm working on now, I'll post it and then you guys can compare. I think my lines are a lot cleaner these days but anyways here it is one of my older sketches that I scanned from my pad...it's kind of a weird cyberpunk + fantasy thing I guess.

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Sat Sep 16, 2006 4:08 am
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Mist Elf

Joined: Tue Sep 12, 2006 7:00 am
Posts: 29
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Nice! You've done an awesome job on the armour and sword... very jealous!

After messing around with paintshop trying to get a grip on digital colouring, it's good to be reminded how great a pic can look with some decent pencil shading.


Sat Sep 16, 2006 7:54 am
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Mogrl

Joined: Mon May 01, 2006 7:00 am
Posts: 20660
Location: Arizona and St Louis
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Other than proportions of her arms that is a very good drawing. Even with the over long upper arms (elbows reach her hip bones) and her left arm being noticeably shorter than her right (by about a 1/3) it is a H*ll of a lot better than anything I can do. The only reason I even noticed the arm lengths is because my wife and daughter have managed to teach me some things about drawing.

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Sat Sep 16, 2006 8:53 am
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Lore Drake

Joined: Sun May 21, 2006 7:00 am
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Thanks. I got a ton to learn about drawing methinks. Never taken a lesson before so things like anatomy come slower to me.
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Sat Sep 16, 2006 12:56 pm
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Lore Drake

Joined: Sun May 21, 2006 7:00 am
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Here's another rendition of one of my classes in my campaign setting, a "Ghost Knight". It's a more recent one it looks like 2005. I haven't sketched since that time. But I'm thinking of writing a module so I've been looking at some illustrations.

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Sat Sep 16, 2006 1:13 pm
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Maukling
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Joined: Sat May 27, 2006 7:00 am
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Location: East Texas
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Nice work!

Definately beats my stick figures any day.


Sat Sep 16, 2006 2:21 pm
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Ulthal

Joined: Mon May 01, 2006 7:00 am
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Nice work! I'm jealous on a continual basis of you artists....damn your fingers and imaginations!
Ink
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Sat Sep 16, 2006 2:43 pm
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Ulthal

Joined: Mon May 01, 2006 7:00 am
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Location: Wayne, NE
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Quote:
Inkpot wrote:
Nice work! I'm jealous on a continual basis of you artists....damn your fingers and imaginations! Ink



I echo that sentiment!! Those are nice! May your fingers and imagination always meet in such harmony.
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Sat Sep 16, 2006 6:03 pm
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Cleric of Zagyg
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Joined: Mon May 01, 2006 7:00 am
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Location: Somewhere in Time
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Quote:
angelius wrote:
Thanks. I got a ton to learn about drawing methinks. Never taken a lesson before so things like anatomy come slower to me.



Well, I think you captured the gluteus very well!
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

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"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth


Sat Sep 16, 2006 10:57 pm
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Mogrl

Joined: Mon May 01, 2006 7:00 am
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Location: Arizona and St Louis
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That looks real good! I think your plenty good enough to draw for your own module.

Proportions are easy, once you start thinking about them. just look at people, notice where their elbows are in relation to their lower ribs. Look at where peoples hands "hang" in relation to their pelvis. Look at how long their legs are in relation to their torso length. That kind of stuff. You will see wide variations, but in art you want to use the "right" proportions, so go for the proportions you see on the most people.

Shading is the big killer, IMO.

Peter Bradley (Gideon Thorne) said that the Marvel Comics book on drawing was a very good book. He also named another book about anatomy, but I have forgotten the title and author (so Peter, would you please remind us?).

He also said they were good for catching "dynamic action" in your illustrations. My daughter understood, but that one kind of went over my head.

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Sun Sep 17, 2006 1:00 am
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Lore Drake
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Joined: Wed Apr 26, 2006 7:00 am
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Very nice. Good 3-d look to them. And I'd love to hear more about the module you're thinking of writing.
Brian Miller
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Wed Sep 20, 2006 7:07 pm
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