When can we get more info about the game and setting hmmmm?
Sure, spec wise:
- Will be 160 pages and should retail for a very very good price.
- It will be Print-On-Demand with options for hardcover or softcover.
- Will be filled with high quality art (as you can see)
- Will have introductory adventure and a list of 60+ creatures (a Players Handbook and "basic" Storyteller's Book in one)
- Summary charts for creature stats (I still can't believe most books don't have this.)
- It is currrently 80% complete with art being the remaining work.
World of Lykarnia has the following interesting points:
- It's really an amalgamation of some of the best rules, optional rules or just plain fun things I've seen in the last 20 years of RPing.
- It strives to reclaim the sense of adventure when we first discovered RPGs. Therefore, a lot of "setting" innuendos are left purposely ambiguous ready for "Storytellers" and players to fill in themselves. I want readers to imagine these locales, races or people.
- The rules are built on what we call the "Relativity System" and is based on d10. It is the only die needed for the whole game.
- Combat is somewhat tactical with an interesting flair. ie. Swords better at dealing wounds, Hammers etc. better at penetrating armour. Arcs and situational & environmental modifiers matter - but the rules are streamlined enough to finish battle in the same time that it would take someone to run a C&C battle.
- Combat can also be won through psychology not just whacking away at one's enemy.
- Magic is unpredictable, very fun, and risky. But can yield great results. ie. we have rules for Cataclysmic Failures and a whole bunch of extra stuff.
- It's a dark humour RPG built upon the concept that cliches are there for a reason and if used right can create a really fun experience.
- Character creation is fun. A player has control of stats etc. but has no control of his upbrining or his starting equipment (unless Storyteller wishes so then it can be selected).
Really, in one word it's just going to be "fun". We playtested all afternoon last week and we can't wait to just PLAY again. We've fixed a ton of "bugs" but the fun of it is overwhelming.
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