Burning Hands and catching fire?

Where CKs swap ideas and players figure out what's coming.

Moderator: Keeper Advice Moderators

Post Reply
User avatar
docdoom77
Ungern
Posts: 56
Joined: Thu Feb 20, 2014 2:10 am

Burning Hands and catching fire?

Post by docdoom77 »

So, Burning Hands is kind of a poor combat spell for a low level wizard doing 1d2+1 damage, it's lucky to kill a goblin. BUT it does say it will set flammables (like clothing and hair) on fire which could make it much more useful.

The problem is, I haven't found any rules for catching on fire. Am I just missing them? I have the CKG, but no luck there.

If there are no rules, how have you guys been handling it? I have some ideas of my own, but I wanted to see what others were doing with it.

Thanks.

I have reposted this in the general forum, where people actually have the option to respond. ;D

serleran
Mogrl
Posts: 14094
Joined: Mon Oct 13, 2008 7:00 am

Re: Burning Hands and catching fire?

Post by serleran »

Give flammables a flat chance to catch fire, like 50% or whatever -- I tend to go with 7:12 but I like to use d12s. Once ignited, it burns for 1d3 rounds, each round dealing 1d4 - 1d8 (depends on how large the item is).

Duration can be extended if the item is especially voluminous such as a lake of oil.

Post Reply