I'm working towards my very first DM (or CK) experience around the table. I've chosen CnC for a few reasons, namely that my players are familiar, and amongst my friends I've been able to borrow quite a pile of books to choose from. So now, I want to decide what to do next, with a few considerations:
- I'd like to do a module to reduce the stresses of trying to figure out what I'm doing.
- I've decided to only use two players (the two I feel most comfortable with from my group and two that know the game well enough to graciously guide me in times of despair).
- Should this go well, I'd like to integrate it into a setting/world that I have on hand, and continue the game into more of an open-ended sandboxy type. This world mentioned involves a lot of culture clashes between barbarians and civilized settlers, and corruption of power and a dark cloud coming over the world that originated from an ill-advised child king. Divine powers are very real -- almost tangible -- in this world as well (paladin says prayer, receives audible answer). None of this will happen however, unless this first session goes well.
Thoughts on a great module to start with?
Note also that I'm the only newby here, and I don't want to bore them with "beginner" stuff if I don't have to. Any pointers?