View unanswered posts | View active topics It is currently Tue Nov 19, 2019 12:16 am



Reply to topic  [ 10 posts ] 
DA1 A Dark Journey - a couple of questions 
Author Message
Hlobane Orc

Joined: Sun Jun 29, 2008 7:00 am
Posts: 122
Post DA1 A Dark Journey - a couple of questions
A dark journey is a great module, if don't have it yet get it now! :)

A couple of questions for the author:

1- in room #35, there is a reference to a room on the other side of the tapestry on the east wall. I assume the tapestry is on the west wall and splits the long room in two sections?
2- room #39 refers to "the doors to room #40 disengage the traps and unlock", in room #40 no mention is made of traps on the doors. What did you have in mind? Can the doors be opened by a thief or a Knock spell?

Thanks!


Wed Aug 10, 2011 2:54 am
Profile
Lord High Inquisitor
User avatar

Joined: Fri May 04, 2007 7:00 am
Posts: 1196
Location: Sherwood Forrest
Post Re: DA1 A Dark Journey - a couple of questions
Thoom wrote:
A dark journey is a great module, if don't have it yet get it now! :)

A couple of questions for the author:

1- in room #35, there is a reference to a room on the other side of the tapestry on the east wall. I assume the tapestry is on the west wall and splits the long room in two sections?

That is correct. East, west... its all the same. :)

Thoom wrote:
2- room #39 refers to "the doors to room #40 disengage the traps and unlock", in room #40 no mention is made of traps on the doors. What did you have in mind? Can the doors be opened by a thief or a Knock spell?


The trap is discussed in text #36 (the illusion hands) and the map shows the doors locked. If the illusion is dealt with, a Rogue can pick as normal and a Knock spell will work as intended.

I appreciate the kind words, Thoom. It was a pleasure to write. :)


Wed Aug 10, 2011 4:41 pm
Profile
Hlobane Orc

Joined: Sun Jun 29, 2008 7:00 am
Posts: 122
Post Re: DA1 A Dark Journey - a couple of questions
Ah yes the corridor trap, I should have made the connection. Sorry about that.

Thanks for the quick answers and for the module. I'll tell you how it went when my group goes through it.

Now go write the next one in the series! ;)

Thanks!


Wed Aug 10, 2011 9:31 pm
Profile
Lord High Inquisitor
User avatar

Joined: Fri May 04, 2007 7:00 am
Posts: 1196
Location: Sherwood Forrest
Post Re: DA1 A Dark Journey - a couple of questions
Thoom wrote:
Now go write the next one in the series! ;)


Working on it now :twisted:


Thu Aug 11, 2011 4:49 am
Profile
Ulthal
User avatar

Joined: Tue Dec 16, 2008 8:00 am
Posts: 456
Location: San Diego, Ca
Post Re: DA1 A Dark Journey - a couple of questions
Oh goody!

-Mike


Fri Aug 12, 2011 1:48 am
Profile WWW
Hlobane Orc

Joined: Sun Jun 29, 2008 7:00 am
Posts: 122
Post Re: DA1 A Dark Journey - a couple of questions
AGNKim wrote:
Thoom wrote:
Now go write the next one in the series! ;)


Working on it now :twisted:


Great! :P


Fri Aug 12, 2011 2:03 am
Profile
Red Cap
User avatar

Joined: Thu Jan 14, 2010 8:00 am
Posts: 341
Location: Indianapolis, IN
Post Re: DA1 A Dark Journey - a couple of questions
I picked this one up at Gen Con almost as an afterthought (I knew I was grabbing Curse of the Khan and Dark Journey was just right there in easy visual range, so my magpie "LOOKSHINYSHINY" syndrome kicked in), and have been pleasantly surprised by how much I've really enjoyed the bejeezus out it! Kudos to Kim for putting together an 'epic'-style dungeon that has such a great mix of puzzles, encounters and danger for low level parties!

I can't wait for the next C&C Campaign to spring it on my players!

_________________
- "I just happen to prefer games where the GM actually has final say on rules and is not just the wall to roll dice off to decide what happens."


Fri Aug 12, 2011 10:47 am
Profile YIM WWW
Lord High Inquisitor
User avatar

Joined: Fri May 04, 2007 7:00 am
Posts: 1196
Location: Sherwood Forrest
Post Re: DA1 A Dark Journey - a couple of questions
ArgoForg wrote:
... pleasantly surprised by how much I've really enjoyed the bejeezus out it!...


I'm gonna ask Steve if I can get this as the tagline for my next adventure. :lol:

Thanks, Argo


Fri Aug 12, 2011 2:14 pm
Profile
Skobbit

Joined: Wed Mar 07, 2007 8:00 am
Posts: 19
Post Re: DA1 A Dark Journey - a couple of questions
On the map for the first level there are a few dead end passages with a star sign at the end of them, does the star symbol have any significance ?


Mon Aug 22, 2011 10:36 am
Profile
Lord High Inquisitor
User avatar

Joined: Fri May 04, 2007 7:00 am
Posts: 1196
Location: Sherwood Forrest
Post Re: DA1 A Dark Journey - a couple of questions
Falafel Brother wrote:
On the map for the first level there are a few dead end passages with a star sign at the end of them, does the star symbol have any significance ?


That seems to be a common question. :)

When I wrote it, those signified where keys were left for the door to the second level. I scrapped that idea since you need keys to descend to level three from level two and didn't want to repeat myself. I sent Pete my hand-drawn maps that included the marks for the keys (which had been removed from the text). So, just disregard them or make them keys for the door to level 2.


Mon Aug 22, 2011 1:57 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 10 posts ] 

Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.