Shades of Mist

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DangerDwarf
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Shades of Mist

Post by DangerDwarf »

I plan on picking this up after pay day.

Until then, anyone got any warm fuzzies about how awesome this is they can share?

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seskis281
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Post by seskis281 »

I like it alot.
To me the Darkenfold is a fantastic part of Aihrde. (No offense to the A series) - the sense of danger is strong, and the tensions between varying denizens is palpable. These two mods are easily the most "atmospheric" of the C&C mods to date.

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Post by Omote »

For some damn ass reason my FLGS can't get this thing in stock from mutliple distributers. Sucks. I was looking forward to this module for like a year now. I GUESS I'm going to have to order direct-o-mundo.

-O
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Post by K2h2m3 »

Just started reading it but so far very good. I have only one question about it so far. What are all the X's on the map of the Darkefold for?

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Omote
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Post by Omote »

Um, X marks the spot?

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Post by K2h2m3 »

Exactly! But....um...the spot for what? I was wondering if maybe they are the sites of battles?

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DangerDwarf
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Post by DangerDwarf »

Playtester corpses.

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Post by K2h2m3 »

Okay now we are getting somewhere! They are the sites of battles. Just very short one sided ones.

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Post by Treebore »

I just ordered mine from the Trolls, hopefully I can join in on this conversation in a week or so.
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Post by K2h2m3 »

Does anyone else find Amenut's alignment odd?

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Post by Treebore »

Mine arrived today. After I get done with the awesomeness of CZ:UW I'll start reading through this.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Treebore »

I am not sure about the "X"'s. With two of them being so close to the Mistbane I would guess they mark locations of the Willow mounds, with one odd ball one being in the mountains.

Why do you question the alignment of the Frog God? Because he is weak and under the enslavement of an ancient worshipper turned to evil? I would agree he tends much more strongly towards neutrality then good, though.
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Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by K2h2m3 »

Nah it's the more neutral than good aspect. I mean come on at one point there is the possibility of him eating a PC. Not that I consider trying to survive an act not befitting a good creature. It was more the fact of him eating sentient creatures. Yeah I realize that opens a whole different can of worms.

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zarathustra
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Post by zarathustra »

Sorry for the thread necromancy but what levels is the module pitched at, I couldn't find it on any of the listings?

Also, is it any good, anyone got a quick review? I googled but couldn't find a proper review from anyone.

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zarathustra
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Post by zarathustra »

bump for my query above.

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Sakusammakko
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Post by Sakusammakko »

Hi!

I think they pitched it for 4-8 PCs around level 4.

I own it, but haven't run it yet.

R
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zarathustra
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Post by zarathustra »

Hey Saku, my esteemed CK!

Thanks, for the info. remember much about it after a read through?

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Sakusammakko
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Synopsis

Post by Sakusammakko »

Will I get in trouble for telling you what's in the module?

First off, you get a 2-page campaign map of the Darkenfold, which you may have encountered in The Mortality of the Green. The map's scale, 1 inch=32 miles, gives you plenty of territory to adventure in. There is also a mini-Gazetteer and encounter tables for the forest.

This adventure takes place in one small part of the Western end of the Darkenfold. Rather than being a large site-based adventure, Shades of Mist offers a series of places for players to explore.

At first glance, the adventure seems overly plotted and the mini-adventures too tightly connected for my style. There are 4 columns (2 pages) of background story that seems to link the locales in a 'first do this, then do that' manner.

As with most of the Troll Lord materials I've read, it's the encounters where the adventure shines. There are some good-looking set pieces here. In fact, you could copy and paste these encounters into any appropriate campaign and have fun.

If you're going to use this adventure online, you may be a bit disappointed with the maps. Depending on your perspective, this has been the primary failing with TL adventures. The scale is not listed on any of the adventure maps and they have a rudimentary feel to them compared with other adventures on the market. It may be worth your time to re-draw them using a Paint package and then import them into FGII for use. Of course, if you like your maps 'old-school' and intend on drawing more complete versions for yourself, they are functional.

The interior artwork, on the other hand, is fantastic.

If you want a mid-level adventure setting that includes working with elves defending a forest from a growing orc threat, this may have some appeal to you. There are numerous opportunities to build upon what's here. Perhaps the Darkenvold can be a place where you can assemble your deep forest, elven, fey, etc. adventures.

How's that?

R
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Running two C&C games. Check them out at http://candc.forumotion.com.

One is a monthly affair on Saturday nights, 8pm EST (Company of Delvers).

The second is an historically-inspired campaign with players from around the world (Legio Campaign).
I enjoy running Castles & Crusades online using FGII. Current campaign(s) on hiatus.

Willing to run one-shots for players who want to see how C&C plays on FGII. Feel free to contact me.

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zarathustra
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Post by zarathustra »

Hmm thanks.

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