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Shades of Mist

Posted: Fri Oct 31, 2008 2:53 pm
by DangerDwarf
I plan on picking this up after pay day.

Until then, anyone got any warm fuzzies about how awesome this is they can share?

Posted: Fri Oct 31, 2008 3:38 pm
by seskis281
I like it alot.
To me the Darkenfold is a fantastic part of Aihrde. (No offense to the A series) - the sense of danger is strong, and the tensions between varying denizens is palpable. These two mods are easily the most "atmospheric" of the C&C mods to date.

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Posted: Fri Oct 31, 2008 4:26 pm
by Omote
For some damn ass reason my FLGS can't get this thing in stock from mutliple distributers. Sucks. I was looking forward to this module for like a year now. I GUESS I'm going to have to order direct-o-mundo.

-O
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Posted: Fri Oct 31, 2008 5:26 pm
by K2h2m3
Just started reading it but so far very good. I have only one question about it so far. What are all the X's on the map of the Darkefold for?

Posted: Sun Nov 02, 2008 4:59 am
by Omote
Um, X marks the spot?

-O
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> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society

Posted: Sun Nov 02, 2008 5:06 pm
by K2h2m3
Exactly! But....um...the spot for what? I was wondering if maybe they are the sites of battles?

Posted: Sun Nov 02, 2008 5:13 pm
by DangerDwarf
Playtester corpses.

Posted: Sun Nov 02, 2008 5:17 pm
by K2h2m3
Okay now we are getting somewhere! They are the sites of battles. Just very short one sided ones.

Posted: Sun Nov 02, 2008 7:05 pm
by Treebore
I just ordered mine from the Trolls, hopefully I can join in on this conversation in a week or so.
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Posted: Sat Nov 08, 2008 5:02 am
by K2h2m3
Does anyone else find Amenut's alignment odd?

Posted: Sat Nov 08, 2008 8:49 pm
by Treebore
Mine arrived today. After I get done with the awesomeness of CZ:UW I'll start reading through this.
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Posted: Sat Nov 08, 2008 10:00 pm
by Treebore
I am not sure about the "X"'s. With two of them being so close to the Mistbane I would guess they mark locations of the Willow mounds, with one odd ball one being in the mountains.

Why do you question the alignment of the Frog God? Because he is weak and under the enslavement of an ancient worshipper turned to evil? I would agree he tends much more strongly towards neutrality then good, though.
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Posted: Sun Nov 09, 2008 7:47 am
by K2h2m3
Nah it's the more neutral than good aspect. I mean come on at one point there is the possibility of him eating a PC. Not that I consider trying to survive an act not befitting a good creature. It was more the fact of him eating sentient creatures. Yeah I realize that opens a whole different can of worms.

Posted: Thu Jul 08, 2010 12:48 pm
by zarathustra
Sorry for the thread necromancy but what levels is the module pitched at, I couldn't find it on any of the listings?

Also, is it any good, anyone got a quick review? I googled but couldn't find a proper review from anyone.

Posted: Thu Jul 08, 2010 10:53 pm
by zarathustra
bump for my query above.

Posted: Tue Jul 13, 2010 11:22 am
by Sakusammakko
Hi!

I think they pitched it for 4-8 PCs around level 4.

I own it, but haven't run it yet.

R
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Posted: Tue Jul 13, 2010 12:12 pm
by zarathustra
Hey Saku, my esteemed CK!

Thanks, for the info. remember much about it after a read through?

Synopsis

Posted: Tue Jul 13, 2010 1:24 pm
by Sakusammakko
Will I get in trouble for telling you what's in the module?

First off, you get a 2-page campaign map of the Darkenfold, which you may have encountered in The Mortality of the Green. The map's scale, 1 inch=32 miles, gives you plenty of territory to adventure in. There is also a mini-Gazetteer and encounter tables for the forest.

This adventure takes place in one small part of the Western end of the Darkenfold. Rather than being a large site-based adventure, Shades of Mist offers a series of places for players to explore.

At first glance, the adventure seems overly plotted and the mini-adventures too tightly connected for my style. There are 4 columns (2 pages) of background story that seems to link the locales in a 'first do this, then do that' manner.

As with most of the Troll Lord materials I've read, it's the encounters where the adventure shines. There are some good-looking set pieces here. In fact, you could copy and paste these encounters into any appropriate campaign and have fun.

If you're going to use this adventure online, you may be a bit disappointed with the maps. Depending on your perspective, this has been the primary failing with TL adventures. The scale is not listed on any of the adventure maps and they have a rudimentary feel to them compared with other adventures on the market. It may be worth your time to re-draw them using a Paint package and then import them into FGII for use. Of course, if you like your maps 'old-school' and intend on drawing more complete versions for yourself, they are functional.

The interior artwork, on the other hand, is fantastic.

If you want a mid-level adventure setting that includes working with elves defending a forest from a growing orc threat, this may have some appeal to you. There are numerous opportunities to build upon what's here. Perhaps the Darkenvold can be a place where you can assemble your deep forest, elven, fey, etc. adventures.

How's that?

R
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Running two C&C games. Check them out at http://candc.forumotion.com.

One is a monthly affair on Saturday nights, 8pm EST (Company of Delvers).

The second is an historically-inspired campaign with players from around the world (Legio Campaign).

Posted: Tue Jul 13, 2010 10:53 pm
by zarathustra
Hmm thanks.