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Best AD&D module to use for one-off
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DireDM
Skobbit
Joined: Wed Apr 07, 2010 7:00 am Posts: 6
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 Best AD&D module to use for one-off
Our regular GM is taking a sabbatical from the campaign (due to work) and I have offered to introduce C&C to the group. One of the selling points that drew the players to wanting a C&C one-off was the allure of playing an old-school AD&D module (of which I have many). So, I am asking for your recommendations on which AD&D module you feel would be a good setting to showcase the C&C ruleset. Given that this is a one-off session, I am leaning towards a classic dungeon crawl or similar style module (heavy focus on combat). I'm currently looking at a portion of the GDQ series, Queen of the Spiders, or even the classic meat-grinder Tomb of Horrors.
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Wed Apr 07, 2010 4:24 pm |
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serleran
Mogrl
Joined: Mon Oct 13, 2008 7:00 am Posts: 13825
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You said you wanted it to focus on combat, so why bother with Tomb of Horrors which is by far a more "play smart" dungeon where combat is more or less secondary and often discouraged... the GDQ series is much more combat-oriented, but also requires higher-level characters, which can be fun, if you're looking to delve into high-level play... but, nay, to both. I'd go with B2: Keep on the Borderlands. It is combat heavy, and role-play heavy, and it is designed for new characters, of low level, who have to struggle to succeed really allowing the full flexibility of the SIEGE Engine to shine as players try things they probably would not if, say, they assumed they could not because they are 12th level ass-handers. _________________ If it matters, leave a message at the beep. Serl's Corner
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Wed Apr 07, 2010 4:34 pm |
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Breakdaddy
Greater Lore Drake
Joined: Tue Aug 15, 2006 7:00 am Posts: 3875
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Too bad its a one off though, because "Nights Dark Terror" is a ROCKIN' MODULE and one I'd recommend if you had the time to run it. Sure it's basic D&D but since youre doing it via C&C anyhow, its a small task to convert.
_________________ "If you had not committed great sins, God would not have sent a punishment like me upon you." -Genghis Khan
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Wed Apr 07, 2010 4:38 pm |
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DireDM
Skobbit
Joined: Wed Apr 07, 2010 7:00 am Posts: 6
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Thanks Serleran. Despite my newb status with regards to posts on these boards, I have been a lurker for quite some time and I have learned to respect your opinion. I will make it so! Thanks for clarifying my thoughts for me! My intent here is to offer an alternative to our semi-regular d20 campaign that also hearkens back to the games of our youth.
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Wed Apr 07, 2010 4:40 pm |
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DireDM
Skobbit
Joined: Wed Apr 07, 2010 7:00 am Posts: 6
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Night's Dark Terror...I must be getting old, as I don't remember this one. Google-fu, don't fail me now!
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Wed Apr 07, 2010 4:41 pm |
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Breakdaddy
Greater Lore Drake
Joined: Tue Aug 15, 2006 7:00 am Posts: 3875
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Here is an actual play thread for NDT, wherein the DM is actually using C&C alongside older D&D editions to run the module: http://forum.rpg.net/showthread.php?t=324043
_________________ "If you had not committed great sins, God would not have sent a punishment like me upon you." -Genghis Khan
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Wed Apr 07, 2010 4:55 pm |
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Omote
Battle Stag
Joined: Wed May 03, 2006 7:00 am Posts: 11558 Location: The fairest view in the park, Ohio.
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Cave of the Unknown.
~O _________________ > Omote's Advanced C&C stuff < Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
_________________ @-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@ VAE VICTUS! >> Omote's Advanced C&C stuff <<
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Wed Apr 07, 2010 5:30 pm |
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Breakdaddy
Greater Lore Drake
Joined: Tue Aug 15, 2006 7:00 am Posts: 3875
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A Haiku for you: Omote's smoking crack That module sucks way too much I might be kidding
_________________ "If you had not committed great sins, God would not have sent a punishment like me upon you." -Genghis Khan
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Wed Apr 07, 2010 5:45 pm |
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Omote
Battle Stag
Joined: Wed May 03, 2006 7:00 am Posts: 11558 Location: The fairest view in the park, Ohio.
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Simple, one-nighter, combat, dungeon, done. Cave of the Unknown. Otherwise I generally agree on the suckage. Since the limits are old AD&D modules, and Keep on the Borderlands seems to becoming passe', you get Cave of the Unknown. Taste the Golden Spray.
~O
PS: Otherwise I'd suggest Dark Chateau. _________________ > Omote's Advanced C&C stuff < Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
_________________ @-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@ VAE VICTUS! >> Omote's Advanced C&C stuff <<
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Wed Apr 07, 2010 6:47 pm |
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Breakdaddy
Greater Lore Drake
Joined: Tue Aug 15, 2006 7:00 am Posts: 3875
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IM THE PATRON SAINT OF AWESOME P.S.- Dark Chateau is nice.
_________________ "If you had not committed great sins, God would not have sent a punishment like me upon you." -Genghis Khan
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Wed Apr 07, 2010 6:54 pm |
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DireDM
Skobbit
Joined: Wed Apr 07, 2010 7:00 am Posts: 6
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Rummaging through the modules I have in the basement, I was pleasantly surprised to find a copy of Night's Dark Terror! Huzzah! I'll have to add this to the reading list.
What about The Hidden Shrine of Tamoachan? I never played this 'back in the day' but, a quick review and it seems to fit the bill of classic crunchy death-dealing luvin'.
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Wed Apr 07, 2010 10:02 pm |
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DireDM
Skobbit
Joined: Wed Apr 07, 2010 7:00 am Posts: 6
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Where can I find Dark Chateau? I can't find a review of this module here or at rpgnow.
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Wed Apr 07, 2010 10:14 pm |
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Buttmonkey
Greater Lore Drake
Joined: Fri Jun 15, 2007 7:00 am Posts: 2026
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Dark Chateau was published by TLG once upon a time (until Gygax Games yanked the license).
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Wed Apr 07, 2010 10:59 pm |
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Buttmonkey
Greater Lore Drake
Joined: Fri Jun 15, 2007 7:00 am Posts: 2026
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I'd recommend S2 - White Plume Mountain. Gobs of fun with plenty of combat and some great puzzles. It's a fun-house dungeon, so if that is not your group's cup of tea, you might want to avoid it. An added bonus: the module is only something like 16 pages long and absolutely packed with awesomeness.
You might also want to consider another old favorite of mine, Frank Mentzer's To the Aid of Falx. It's one of the old RPGA modules (R2 I think, but don't quote me on that). It has pregens that are easily converted to C&C with lots of meat grinder combat.
_________________
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Wed Apr 07, 2010 11:01 pm |
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Deogolf
Lore Drake
Joined: Wed May 03, 2006 7:00 am Posts: 1548
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For low level, Serleran was right on - B2 KOTB. _________________ Eulaliaaa!!! Give those rapscallions blood and vinegar, wot?! Be sure to check out Jim's artwork for sale: http://jimhollowayart.com/id5.html
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Wed Apr 07, 2010 11:21 pm |
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Fiffergrund
Lore Drake
Joined: Thu Mar 30, 2006 8:00 am Posts: 1082 Location: Toronto, Ontario
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Palace of the Silver Princess was a good basic module. If you have access to Castle Amber, use that.
AD&D modules - I'd recommend the Village of Hommlet for the moathouse alone.
Higher level - Dwellers of the Forbidden City. _________________ Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
_________________ Marshal Fiffergrund, Knight-Errant of the Castle and Crusade Society
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Thu Apr 08, 2010 1:23 pm |
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Lord Dynel
Maukling
Joined: Tue Jun 17, 2008 7:00 am Posts: 5842
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I love T1, but the only thing, to me, is that if you're running a one-off you might not get all the in-town stuff (all the behind-the-scened plotting, etc.). If you're going into town then get sent to the moathouse, then it might work just fine. Again, I'm bias, but I don't think a one-off does T1 justice. I1, however, might work pretty dang good.If I recall correctly, though, it's a lot of exploring. _________________ LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
_________________ LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
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Sat May 22, 2010 8:08 pm |
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koralas
Ulthal
Joined: Sun Aug 26, 2007 7:00 am Posts: 525
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I'll second THSoT, that was a great play... And while not really a full on dungeon crawl, N1 Against the Cult of the Reptile Gods is awesomeness personified. The Saltmarsh series as well, U1 is playable in one night... U2 is great because of the massive plot twist, U3 is simply, search and destroy... Plus most have pregen characters, added bonus for a one shot. As a side note, I am tossing around the thought of running a campaign, using almost exclusively old-school modules, probably close to 85%, using TSR produced modules, and those published in Dragon. Using the C&C rules as the core rule set. That or perhaps a post-apocalyptic campaign, with a twist It would probably end up online just need to decide between fantasy grounds and maptool.
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Thu Jun 03, 2010 11:11 am |
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nwelte1
Lore Drake
Joined: Mon May 14, 2007 7:00 am Posts: 1621
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Tue Jun 08, 2010 4:12 pm |
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Treebore
Mogrl
Joined: Mon May 01, 2006 7:00 am Posts: 20660 Location: Arizona and St Louis
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Maptools. FG costs too much money for not enough extra over Maptools. _________________ The Ruby Lord, Earl of the Society Next Con I am attending: http://www.neoncon.com/My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________ Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals. Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Tue Jun 08, 2010 7:42 pm |
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