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Eamonvale/Blacktooth Ridge Campaign 
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Lore Drake

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Post Eamonvale/Blacktooth Ridge Campaign
Well, after being a player in a 3E campaign, a 2E campaign and a C&C campaign, I have finally got my seat back at the head of the table, in the CK/DM seat.
Our current CK real life sometimes calls him away on our game night (Monday) and the rest of the group still wanted to play, so since I have been working on some things since my last campain wrapped up, I kicked off a new game last night.

I am using the map of BTR as a base for the campaign, with some major changes, based on the modules I plan to use. The biggest change is swapping out the town of Hrueset from the map with Dun Eamon from the Grey Citidel (Necromancer Games). The "A" series will be the main plot, behind the campaign. Several DCCs (Goodman Games) will fill in some of the empty spots on the map. The final result is a psuedo-Erde campaign, where many things are familar, but nothing is quite btb.
The Party

Abby Goodhill LN Halfling Fighter (Female)-Stef

Libby Goodhill CN Halfling Rogue (Female)-Steve

Octaveous Lowen LN Human Cleric (Male)-Dave

Lorak Lundenburg CG Human Archer (Male)-Jason

Gore Goblinbreaker CN 1/2 orc Beserker (Male)-Punk

Cornwall Aloysius Barthalomew Brairfellow Algernom Greencorn esquire (Cabbage for short) Gnome Arcane-Bard (Male)-Jeff
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Tue Nov 14, 2006 4:56 pm
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Cleric of Zagyg
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Post Re: Eamonvale/Blacktooth Ridge Campaign
Quote:
Maliki wrote:
I am using the map of BTR as a base for the campaign, with some major changes, based on the modules I plan to use. The biggest change is swapping out the town of Hrueset from the map with Dun Eamon from the Grey Citidel (Necromancer Games). The "A" series will be the main plot, behind the campaign. Several DCCs (Goodman Games) will fill in some of the empty spots on the map. The final result is a psuedo-Erde campaign, where many things are familar, but nothing is quite btb.



This sounds great, Maliki. It'll be great for you to run the show again.

Enjoy! 8)

[Love the gnome arcane-bard!]
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Tue Nov 14, 2006 11:22 pm
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Maukling
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Post Re: Eamonvale/Blacktooth Ridge Campaign
Quote:
Maliki wrote:
Halfling Rogue (Female)-Steve



You have a female halfling thief named Steve?
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Wed Nov 15, 2006 12:10 am
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Lore Drake

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Post Re: Eamonvale/Blacktooth Ridge Campaign
Quote:
gideon_thorne wrote:
You have a female halfling thief named Steve?



Character names now updated.
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Thu Nov 16, 2006 7:00 pm
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Lore Drake

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Character Backgrounds
Abby Goodhill

You were born and grew up in the halfling village of New Briar. Your family was always noted for being rather bold (for halflings), so when you were young your father, not liking the quiet life of the small village, packed your family (you, your mother and your sister Libby (Steve) and moved to the big city of Dun Eamon. You still have some kin in New Briar, and keep in touch by letters, but you have yet to return to your childhood home.

Your father was a skilled jewel smith and opened his own shop. Shortly thereafter, he was killed in a fire when his shop was burnt to the ground by members of the Ebon Union, the local thieves guild, who were trying to extort protection money. Your mother then had to find a way to support you, and found work a seamstress. She struggled for many years, until she met and befriended a silk merchant from the town of Melford. Ulayah Reyn, an extremely fat human merchant runs a spider farm near Melford. From the spiders he harvests a fine silk, that your mother uses to weave the finest gowns in all of Eamonvale, and now your family is quite well off financially.

Fearing that this newfound wealth might make your family a target again of the guild, your mother sent you to the Temple of Fortitude, a large temple dedicated to Augustus the god of battle. Here you received training in the fine art of combat. While here you met and befriended two young humans, a young cleric, Octaveous Lowen (Dave), who was receiving his own weapons training, and Lorak Lundenburg (Jason) who was enrolled at the Temple to study archery. During this time, you have seen little of your sister. Libby, was often seen with a shady looking man known as Fitch. Fitch is an older human man who is missing his right hand (rumor has it lost it when the Ebon Union took a dislike to him.)
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Thu Nov 16, 2006 7:34 pm
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Lore Drake

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Libby Goodhill

You were born and grew up in the halfling village of New Briar. Your family was always noted for being rather bold (for halflings), so when you were young your father, not liking the quiet life of the small village, packed your family (you, your mother and sister Abby (Stef)) and moved to the big city of Dun Eamon. You still have some kin in New Briar, and keep in touch by letters, but you have yet to return to your childhood home.

Your father was a skilled jewel smith and opened his own shop. Shortly thereafter, he was killed in a fire when his shop was burnt to the ground by members of the Ebon Union, the local thieves guild, who were trying to extort protection money. Your mother then had to find a way to support you, and found work a seamstress. She struggled for many years, until she met and befriended a silk merchant from the town of Melford. Ulayah Reyn, an extremely fat human merchant runs a spider farm near Melford. From the spiders he harvests a fine silk, that your mother uses to weave the finest gowns in all of Eamonvale, and now your family is quite well off financially.

Fearing that this newfound wealth might make your family a target again of the guild, your mother introduced you to Fitch, a retired thief who has had his own problems with the Ebon Union. (They cut off his right hand when he was caught working outside of the guild.) Fitch taught you the ways of the street and how best to use your natural gifts. While you were spending a lot of time with Fitch, your mother sent your sister Libby to study weapons and fighting styles at the Temple of Fortitude, the local temple of Augustus, the god of battle.
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Thu Nov 16, 2006 7:39 pm
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Lore Drake

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Octaveous Lowen

You grew up at the Temple of Fortitude, the Temple of Augustus, in the city of Dun Eamon. Found wandering the streets as a child by none other than Cael Angus (Current head of the Temple and brother to Arb Angus, the reigning Lord of Dun Eamon) himself. He took you to the Temple and here you spent your entire life among the clerics and warriors who live within the stone walls.

Taking quickly to both to the martial and spiritual training, you have earned the rank of Cleric and have been released from service at the temple, to further the work of Augustus in the world.

During your martial training you met two people of note, a small halfling girl, Libby Goodhill, who shocked everyone with the ease to which she learned the ways of the warrior, and a human lad, Lorak Lundenburg, about your own age, who had come to the temple to study archery.
Lorak Lundenburg

You grew up in the city of Dun Eamon, a large human town located in the area of the world known as Eamonvale. The town is ruled now, as it always has been, by the Angus family. You live with your parents in Dun Eamon, where your father is a member of the town guard.

At a young age you showed great skill with the bow. Seeking to become even greater with the bow you decided to train under the weapons masters at the Temple of Fortitude, the temple to the god of war, Augustus. While studying there, you met a young halfling woman, Libby Goodhill, who was training to become a warrior. You also became friends with a cleric who was also training at the temple, Octaveous Lowen.
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Thu Nov 16, 2006 7:49 pm
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Lore Drake

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Gore Goblinbreaker

You are, or were, a member of the Goats Skull tribe of orcs (actually a large group of semi-nomadic bandits who are made up of a mix of orcs, human bandits and a lot of half-breeds). The clan shaman recently had a vision that you would one day rise to be a leader of great renown. He shared his vision with the clan chief, who quickly moved to have you killed.

Only through sheer luck did you manage to escape, as his guards moved in the take you, your clan was raided by your rivals, the Red Tusk clan. The Red Tusks are a larger and more powerful clan made up of full blooded orcs. They have a great hatred for your clan and the two groups wage a small scale war.

When the Red Tusks attacked you managed to gather some supplies and flee, heading to civilized lands, hoping to find your brother, Vogg who fled your tribe years ago taking with him his human wife. You have not heard from him since.

You recently came to the small settlement of Garlands Fork. The entire settlement is an inn, two partially built farmhouses and a partially built blacksmiths.
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Thu Nov 16, 2006 8:00 pm
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Lore Drake

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1.1 Spider Silk and Elven Legends (11-13-06)

The Goodhill sisters, Libby and Abby, at the request of their mother, set out from Dun Eamon for the town of Melford, 3 days travel to the east. Their destination is a spider farm run by Ulayah Reyn, a human merchant who harvests spider silk. Once there they are to arrange for her annual shipment.

Having never made the journey before they take along two of Abby's friends, the cleric, Octaveous Lowen and Lorak Lundenburg a archer. After a long days march, the four arrive at the trading post/Inn known as Garlands Fork.

The party finds sees two farmhouses that look like they are only partially built and a smithy also under construction. All three look like all work has been stopped, and the normally (or so they hear) active inn is almost deserted. The only two people around is the elderly innkeeper, Barcus Garland, and a savage looking warrior with an obvious bit of orc-blood.

Not intimidated by the brutes looks, Abby procudes to pester him with a ton of questions, which he answers with snarls and grunts. She does learn that his name is Gore, and he is seeking to make his way in the world as an adventurer. The group invites themselves to join the 1/2 orc and Barcus brings food and drink for all.

While they eat the group questions Barcus as to the deserted nature of his trading post and the abandoned buildings. Barcus explains that his inn has recently been terrorized by a beast of elvin legend, Garthulga. A great beast with spiked skeletal features with a ghostly glow and mournful, souless crys. Garthulga had scared all the settlers off (and ruined Barcus's plan of expanding his inn into a small town.) The beast had also broken into into the pen that held his pet pig Tibby, leaving no trace of his beloved porker.

Just then three humans, warrior looking types, enter the inn and notice the party and Barcus. The three, obviously brothers, demand to know the parties business with Barcus, claiming that they were hired by the old man to rid the area of Garthulga. The three continue to intimidate the old man until the party steps forward, some threats are exchanged and the brothers leave.

Barcus explains that the three, the ? brothers, did offer to rid him of Garthulga, for 1000 gold! Far more than he could afford. He then humbly asks the party to help rid him of the beast, in exchange for a years free room and board.

Right away the party suspected the three brothers were involved and that there was no Garthulga. So hiding in various places outside the inn the party waited. Around midnight they heard the mournful crys and saw a ghostly creature, making it way towards the inn. The creature was animal-like in appearence, walking on all fours, about 9-10 feet long and a skeletal face. large spikes protruded from the beast, and it was glowing with an otherworldy light.

Shocked that the beast was real the party stayed hidden, while the creature poked around the inns doors, releasing an occasional spine tingling squeal. After a few minutes Garthulga wandered south back into the forest. The party followed at a safe distance, easily tracking the glowing beast. About a mile into the woods the trail ended in a dense thorny thicket, a well worn path led into the heart of the thicket.

Its decided that Libby will scout ahead, but then they hear a great commotion and see Garthulga charge down the trail and into thier midst. Libby gets a quick jab in with her dagger, then Garthulga take a few charge attacks, missing. Lorak sinks a arrow deep into the beasts side, and Abby and Octaveous add a few good whacks and Garthulga squeals swine-like and runs down the trail towards the inn.

During and after the battle the party begins to suspect the true nature of Garthulga, some of the ghostly glow, now coats their weapons, the some of its spines are now scattered about the ground, and appear to be nothing more than sticks. The party follows Garthulga towards the inn, finding more glowing sticks. Arriving at the inn, the party finds Garthulga wallowing in the pig pen, the party quickly realizes that Garthulga is nothing more than a large hog, made up. Barcus the innkeeper rushes out of the inn, overjoyed that his pet pig Tibby has been returned (mostly unharmed.)

Returning to the thicket, the party enters and follows a well worn path to the thickets center. Here they find the three brothers beating a quick retreat into various paths leading from their makeshift camp. Gore and Octaveous chase one brother down his chosen path, only to find a nasty spiked pit trap. (Gore found this the hard way ). After he got out of the pit, the two decided that they were no longer interested in giving chase.
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Mon Nov 20, 2006 8:20 pm
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Lore Drake

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Spider Silk & Elven Legends (11-13-06)

After looting the camp, the party returns to the inn for some healing, and a nights rest. The next morning they are up and gone, on their way to Melford.

Two days of uneventful travel brings them to the small town of Melford. Asking round they learn that the Spider Farm actually sits several miles outside of town, so they decide to spend the night in town and head out to the farm in the morning. They get rooms in the Kings Head Inn, getting excellent service from the the innkeeper, Gerrit Wyke. Their relaxing evening is interrupted when the farms forman Nix, stumbles into the inns common room.

Nix explains that the farm was attacked and overrun just after sunset, by strange ebony skinned goblins. As far as he knows he is the only one to escape. The townsfolk quickly start to assemble the militia, planning to head out at first light. The party decides to head out right away.

Arriving at the Spider Farm, the party notes a large crevice covered with logs at the center of a dozen buildings. Searching the buildings on the east side, they encounter the first of the attackers. Overall these goblins appear to be quite similar to a common goblin, except for his jet black skin, these shadow goblins move with a grace not found in their more common kin. They are also quite shocked when all the goblins they encounter seem quite skilled at fighting with two weapons (short sword and dagger).

Searching the buildings east of the crevice the party manages to take out two lone goblins. They begin a systematic search of each building, as they make thier way around the farm. They find showrooms and warehouses, storage sheds and processing buildings one building holds the reamains of several farm workers, brutally hacked upon. Finally they approach a large building (mess hall) and from with nearly a dozen shadow goblin stream. The archer does a good job at taking several down from afar, and the beserker (loving every minute of it) wades into melee followed by the cleric and the halfling fighter.

Meanwhile the rogue slips into the mess hall through a back window, and sets the prisoners free. Outside the party handles the black skinned goblins quite easily. They then lead the captured workers to the edge of the farm and send them towards town.

Among the workers was a gnome who claimed to be a bard of sorts, with knowledge of arcane magics. He claims he was at the farm conducting business when the attack happened, and was taken captive with the others. He asks to join with the party as they attempt to rescue the farms owner and his daughter, who are still unaccounted for.

The party returns to the farm and as they approach the main house, two leader larger goblins with 3 stout warriors exit the house and charge the party. The party again manages to pound out a victory, (although the archer took several hard shots when he was forced into melee.) Searching the main house the party finds Heri Reyn, the adult daughter of the farms owner. Ulayah Reyn. In tears she explains that the goblins tossed her father into the spider pits, soon after the attack was over.

After a lot of debate the party attempts a rescue of Ulayah, after defeating a few smaller spiders they find Ulayah's lifeless body in a small side cave. Exiting the spider pit, with Ulayah's body in tow. They find a wagon and several horsed in the farms barn, and take Heri (and Ulayah's body back to town).
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Wed Nov 22, 2006 1:57 am
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Lore Drake

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2.1 Spider Silk and Elven Legends: The aftermath. (11-20-06)

The party returns to Melford, where they secure lodgings for themselves and the Heri and her workers, at the Kings Head Inn. The next morning they meet with Nix, the farms foreman.

Nix tells them that the shipment of silk they came for is ready, but they will have to wait until after the funerals, before they can get to it. Then Nix asks the party if they will go with him and Heri to escort the bodies of the fallen to the Oracle (A local diety served by a small sect of clerics, which lies a half days journey to the north.) So they set out on an uneventful journey to the Oracle. Arriving mid afternoon they find a ring of stones surrounded by several buildings,

Here they meet, Maenae an greyhaired human women, the leader of the order and her assistant Rachael, a somewhat flighty women of stunning beauty. Maenae questions them about the goblins and thier business in general in Melford. She offers bits of cryptic advice and gives the party a small sum of gold in gratitude for saving the workers they freed from the goblins.

The party then returns to Melford to await the shipment of silk (while the wait, they did return to the farm but could find no trace in the area of where the goblins came from.

After a few days wait, the wagon of silk is brought to the Inn and the party sets off for a return trip to Dun Eamon. They have an uneventful first days trave, on the second a random encounter with a small group of orcs gave the trip a little excitement. They pend the second night in Garlands Fork (for free), and on the third day they arrive in Dun Eamon. After paying the proper taxes on the silk, the party drops off the shipment at the Goodhills store, and proceed to the local tavern for a few ales.
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Wed Nov 29, 2006 12:22 am
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Lore Drake

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The Haunted Tower (11-27-06)

The next day the Goodhill's mother brings them an invitation to a big bash being given by their cousin in New Briar. They realize they will be late in getting there (a five day trip from Dun Eamon) but decide to make the trip anyway.

Three days of uneventful travel brings them back to the town of Melford, and another nights stay at the Kings Head Inn. As they prepare to leave the next morning Nix (Spider Farm forman) approaches them with a job offer from his Heri. It seems that the formula used by the farm workers to treat the spider silk and remove the stickiness from the silk was known only to her father. Without the formula the farm is doomed.

He explains that the formula was created by her uncle Alburtus, a powerful wizard and alchemist who used to live outside of Melford in a small tower. Nix relates that twenty years ago the Alburtus took in a new student who turned out to be a werewolf. During the full moon the the student transformed and went on a rampage inside the tower. Most of the students and the alchemists apprentice escaped, but one student and Alburtus himself were not seen again.

A traveling knight from Dun Eamon killed the werewolf. The apprentice returned to the tower to search for his master but claimed the wizards ghost appeared and drove him away. Since then the tower has been considered haunted and no one goes near. Heri would like the party to explore the tower and see if any record of the formula could be found.

Libby decides that she will travel on to New Briar, ahead of the party (the player had to work, so this was an easy way out. ) The rest of the party takes the overgrown trail that leads to the tower.
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Mon Feb 19, 2007 3:10 pm
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Lore Drake

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The journal sort of lagged behind , then the campaign sort of stalled, but it looks like today will, hopefully.

So here is a brief recap of what has happened thus far.

Campaign Recap

Since coming together in the City of Dun Eamon, the group has.

While traveling west toward Melford the group met and aided a gnome innkeeper, named Barcus, whose pet pig had been disguised as a legendary beast. Their efforts revealed that the Twillen brothers where behind the ruse.

In Melford, while seeking to procure a silk shipment for the halflings mother the group thwarted a shadow goblin attempt to overrun the silk farm. Here the gnomish bard Cabbage joins the group. And even though the farms owner Ulayah Reyn) died, his daughter, Heri, has continued the family business. While in Melford, the party also learned of a clerical order devoted to a powerful Oracle protected the town.

The party returns to Dun Eamon, delivering the silk. Here they receive invitations to a party being given by Willic Brambletoe, distant cousin of Abby and Libby, in the halfling town of New Briar. While passing through Melford, the party stops and investigates a haunted tower outside of town. In doing so they free Alburtus, a powerful alchemist and wizard, to whom the tower belongs.

Arriving in New Briar, the party discovers the party guests had all been killed by undead that had risen up from beneath their cousins home. Willic had, unknowingly, built his home on an ancient burial mound, of a forgotten king. Here in additon to the treasures the paty found beneath Willics home they find a chest that holds many small magical items gathered by an adventuring uncle.

Party returns to Melford for the wizard Alburtus to identify the items, and while waiting they escort Gores niece, Savula, to the Oracle to take her place among the clerics there.

Party once again returns to Melford, picking up the now identified items (except for one strange circlet, which could not be identified) and then return to Dun Eamon.

Cabbage departs the group with the Circlet, in hopes that his teacher, the mage Elinda Bannon can unlock its secrets.

While in Dun Eamon, the group hears tales of troubles throughout Eamonvale, including marauding goblins to the north near Arendale and also west around the village of Malforten.
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Mon Feb 19, 2007 3:11 pm
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Arendale (2-12-07)

After a two month break, the campaign has resumed.

After hearing of trouble centered around the town of Arendale, the party (minus Cabbage) decides to head north to investigate. After a few days travel up river the group arrives at the small walled town of Arendale.

After talking to the guards at the gate, the party goes to the Gnarley Oak Inn, get rooms, and stow thier gear. They then head to the guild hall for a meeting with the mayor Braston Diron, and Miles Carin, head of the local merchants guild. From the meeting the party learrns.

The attacks began a little over 4 weeks ago. There have been a total of 19 attacks on traders and one unsuccessful attack on the town.

All goblin attacks have been on the roads leading east and south, most to the south. It is assumed that the goblins have their camp hidden in the Carmen Hills somewhere near the south road, and the adventurers are encouraged to start their investigation there.

All attacks have been about 7 to 15 miles outside of town.

A local ranger known as Jader has gone missing. The last time he was seen he was heading north to the Redleaf Forest where he lived. He was going to pick up some supplies and then try to track the goblins to their lair. This was six days ago, and he was expected back in town two days ago. Fear is the goblins found him.

An attack on a group of traders happened that very morning on the north road. The traders who escaped into town described swarms of small, vicious, reptilian creatures, apparently kobolds. This is the first attack of any kind on the north road.

There is an old ruin on top of one of the hills near the north road the kobolds may be using. However, the town wants the goblins dealt with first since they seem, for now, to pose the greater threat to the town.

After some quick planning the party asks for a wagon and horses, hoping to pass themselves off as another merchant caravan. The next day they head off, traveling first south for half a day, then turning around and returning to Arendale. The first two days pass with now sign of goblins, on the third day, the party smells smoke and buring flesh. from the nearby woods.

The party sends Libby out to investigate. She returns shortly, reporting that a large ogre is cooking something over a fire. Gore and Octaveous head out to confront the ogre with the others staying behind to protect the horses and wagon. (On the way Octaveous explains that before he can achieve a new rank in his order, he must defeat a worthy foe in single combat, so he asks Gore to stand back while he confronts the ogre alone.)

The ogre notices the pair, and grabs a very large club and charges, met head on by Octaveous. Octaveous scores a glancing blow on the ogres forearm, then dodges a couple of wild swings. His luck soon runs out and the ogre delivers a crushing blow, dropping the cleric to the ground.

Gore charges in swinging his great axe, felling the ogre in two thundering shots to the chest. He quickly goes to aid Octaveous, searches the ogre (finding a small amount of coins). Then he hauls the cleric back to the wagon and the group returns to Arendale.

Back in Arendale the party takes thier fallen cleric to see the towns cleric, a young women named Landana Ashmore, a follower of Demeter for healing.

The next day the party fully rested and healed, head out once again. Near where they encountered the ogre, the party is confronted by a group of six goblins led by hobgoblin. After exchanging insults, Abby, Octaveous, and Gore move to attack, when Gore sees another group of goblins led by another Hobgoblin sneaknig up from behind.

Gore charges the group that is approaching from behind, Abby and Octaveous move to confront the group in front (Octaveous sees another chance to impress his god, and singles out the hobgoblin). Lorak covers Gore with some arrow fire from the wagon, and Libby sneaks off into the woods.

Round 1

Poor Octaveous never even gets to swing this time, the hobgoblin leader, takes a swing and misses, but two of his goblin allies connect, dropping the cleric once again. Abby is battling for her life against three goblins taking two stinging strikes from the goblins short swords. Behind the wagon, Gore and the other hobgoblin exchance blows, while the smaller goblins close in around him, trying to aid thier leader. Lorak misses his shot with his bow, and Libby is now hiding in the woods, waiting(either for a chance to attack from behind, or to run if things go bad),

Round 2

Abby takes another small wound from one of the three goblins on her in return she slashes one of the goblins, bringin it to the ground. The hobgoblin rushes Lorak and delivers a savage wound with his falchion, while the three goblins scramble up the wagons sides, trying to reach Lorak. Gore lands another solid hit, dropping the hobgoblin, then quickly dispatches one of the goblins, two of the goblins on him land minor blows, hardly more than scratches. Lorak draws his sword (Bainfoe) and takes down a goblin that had climbed into the wagon. Libby, seeing an opening charges the remaining hobgoblin, landing a crippling dagger strike into its kidney region, wounding it so severly that it drops its falchion.

Round 3

Here the battle turns fully in the party's favor. Abby drops another goblin and avoids the other goblins wild swing. Lorak downs another goblin in the wagon. The hobgoblin, that Libby wounded, draws a dagger and swings and misses, and is quickly felled by the halfling rogue. Gore cuts down two more goblins in back of the wagon, he also takes another small wound.

Round 4

Abby, Gore and Lorak all land killing blows, dropping the last three goblins.

The party tends (once again) to the fallen cleric. Loot the bodies and head back towards Arendale.
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Mon Feb 19, 2007 3:12 pm
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Lore Drake

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Heroes of Arendale pt.2 (2-19-07)

After resting and healing the party heads back to the Carmen Hills, hoping to pick up the trail left behind by the goblins. Luck was with them and they mangaged to find a slight trail heading off deeper into the hills.

Libby scouted ahead of the group, checking the trail for possible ambushers. A little more than a mile into the hills she spies a female hobgoblin emerge from a hillside cave and cautiously make her way through the woods, stopping now and again to pick up a herb or mushroom.

Libby returns to the group, and they decide to investigate the cave. At the cave they find some goblins, who are quite content to fire arrows at the party, from the darkness within the cave. A torch and some oil convinced them to come out to fight, and the four were quickly cut down.

Octaveous sees the hobgoblin shaman/witch watching the battle from the woods, and gives chase. (For some reason nobody else went with him). After a few minutes of running, she turns rattles off a quick spell and cracks him with her beaded and feathered club. Once again things begin to look bad for the cleric, but this time he rallies and delivers two solid blows with his 2-handed sword, and the witch begs for mercy.

Binding her arms, Octaveous returns to the cave, where after much searching the party found nothing. With a little persuasion from Gore the witch agrees to lead the party to the lair of the Hobgoblin leader (Huhk or something).

Following a faint trail and guided by the witch the party makes their way though the forested hills, until the see four hobgoblins making thier way very cautiously up the trail. As they see the party one hobgoblin draws a hunting horn, Gore attempts to prevent the signal by launching his warhammer, but the with slams herself into the 1/2 orc, causing him to drop the hammer, allowing the horn to be sounded. Octaveous ends her life in instant later.

In the distance another horn answers, as the party and hobgoblins close to melee range. The party takes down the hobgoblins with Abby getting two kills herself. (Her's and Gores, much to the of the huge 1/2 orc). Just as the last of the hobgoblins falls, two goblins mounted on worgs join the battle, backed by three dart throwing goblins. Libby (who had hid herself off the trail drops one with a dagger to the back, then follows that up by taking another down the next round. Lorak scores a few hits with his bow, and after a rough battle the party manages to take out the worg and thier riders.

As the battle ends the party sees a cave off the trail, that seems to have had some recent activity.

Now the question is, will they follow the trail, deeper into the hills, or check out the cave.
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Sun Feb 25, 2007 1:07 am
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Lore Drake

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Heroes of Arendale pt3 (2-26-07)

After using most of thier healing magics, The party decides to first check out the cave. A quick scout job by Libby tells the party that someone or something has recently disturbed the rocks outside the cave, and a broke bush also suggest recent activity. Peering inside the party sees and hears nothing, so they enter. Gore catches sudden movement in the ceiling, just at the entire party is engulfed in magical darkness. Everyone but Gore quickly scrambles back outside the cave. Gore starts swinging, his first hit connects with something above his head, and he hears the something slam against the far wall. The darkness fades and he sees a strange creature looking to b a cross between a stalagmite and a squid. (Darkmantle).

At the rear of the cave the party finds a body covered in a brownish mold, which is giving off intense cold. Gore tosses a few flasks of oil on the mold and Octaveous adds a torch, and the party scrambles out of the cave. (without searcing anything the mold might have been covering).

They continue down the trail, for several hours, when Gore detects the smell of smoke and cooking meat from up ahead. Libby scouts ahead and returns, telling everyone that four goblins and two worgs have set up camp in the middle of the trail. She also tells them that overlooking the trail is another cave, with two hobgoblins standing watch.

The party makes a plan, the archer and rogue will try to take out the two hobgoblins (before they can raise an alarm) while the rest of the party attacks the camp below. Libby sneaks forward, and waits for Lorak to shoot and hopefully kill on guard, she then plans a backstab on the other. Lorak hits but only wounds the one guard, Libby changes her plan and attacks the injured guard, hoping to at least drop on of the two. She hits as well but he still stands. The other guard begins to yell into the cave for help.

Rnd 1

Gore charges the camp with Abby and Ocataveous close behind. Gore finds a small pit trap which stops his charge, Abby charges forward slashing one worg, Octaveous follows up with another solid shot, and the worg bounds off into the forest, bleeding severly. The remaining worg bites Abby and the four goblins rush Gore as he scrambles out of the pit, scoring two hits with thier short spears.

Rnd 2

Back at the cave entrance Libby takes a nasty cut from the wounded guards falchion, the other guard uses his heavy crossbow to inflict serious damage onto Lorak. Lorak fires and misses, Libby swings and misses. Down below, Gore misses the goblins, takes another small wound, Abby and Octaveous continue to battle the remaining worg.

Rnd 3

Lorak shoots and misses, (again). and knowing she cannot take another hit Libby throws down her dagger and surrenders, just then an ogre emerges from the cave, and the hobgoblins are quick to point out Loraks hiding spot. The ogre, massive club in hand charges down the hill towards the terrified archer. In the camp Gore manages to drop one goblin, and the worg and Abby and Octaveous battle on.

Rnd4

The wounded guard graps Libby, and with one hand pins her to the wall, while he keeps an eye on the battle below. The other guard fires and misses Lorak, who shoots at and misses the charging ogre. Gore slays another goblin, and Abby/Octaveous and the worg battle on.

Rnd 5

Gore manages to drop the last two goblins, Abby and Ocataveous severly wound the worg, causing it to flee. Lorak fires and misses the ogre, who smashes the archer with one solid hit from his club, leaving the archer in a crumpled heap. The ogre, continues his charge, now heading towards the camp.

Rnd 6

Gore and Octaveous charge to meet the ogre, while Abby loops around, avoiding the ogre, trying to get up the hill to help her sister. While both hobgoblins are focused on the battle below, Libby brings forth a hidden dagger and throws it at the hobgoblin holding her, but she misses.

Rnd 7

Gore and the oger both swing and miss, Octaveous scores a critical hit with his greatsword, dropping the ogre in a single massive hit. then both he and Gore scamper after Abby who is still trying to reach her sister. The hobgoblin holding Libby, enraged by her attack, flings the halfling into the side of the cave. Libby manages to twist herself enough to avoid the full impact, but after slamming into the wall she finds herself unable to rise.

Rnd 8

As the remaining party members near the cave, another large hobgoblin

comes forth, carring a chest. He places a large booted foot on the throat of the fallen halfing and calls on the party halt.

After some quick discussion the party agrees to let the hobgoblins leave uncontested, with the chest, in exchange for Libby's life and a store of stolen caravan goods within the cave. As the party watches the three hobgoblins depart, they see another hobgoblin and three goblins come out of the forest and join them.

The party loads the stolen caravan goods into thier wagon, along with the downed archer and rogue, and head back to town. There they collect the remaining reward money, except for Gore who decided to keep a cask of aile for himself.

After a few days of rest and healing the party now head across the river, to confront the kobolds.
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Tue Feb 27, 2007 8:09 pm
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Lore Drake

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Heroes of Arendale pt4 (3-6-07)

Setting out on the road between Arendale and Waldmitte, the party encounters a group of elves headed towards town. Although not overly friendly towards the party, the elves did relate that long ago a powerful (and evil), in the service of Unklar controlled this region, form a castle built on a barren hill (Stone Hill). He was eventually defeated by the elves and and castle now rests in ruins. They suggest the party may want to begin thier search there.

Leaving the main road, the party heads off on a long unused road leading towards the abandoned keep. After defeating a small patrol, of kobolds lead by a spellcaster, the party manages to avoid several pit traps, and things where going fairly well as they make thier way up the barren hillside. Suddenly a horn sounds from lower on the hill, and the party turns to face a small force of kobolds, led by a witch-doctor/shaman, charging up the hill. another horn answers from on the hill. The party turns and overwhelms the group from below and then is swet upon by a dozen more kobold lead by a huge (for a kobold) warrior, wielding a war-spear in one hand and a shield in the other. Lorak manages to stagger the kobold warrior with a well placed arrow, but is unable to drop him. A wild melee erupts between the 13 kobolds and the party. Gore manages to polish off the kobold leader, and the rest begin to fall quickly, with the party taking very few hits.

The kobolds defending the keep. make another mass stand at several breaches in the wall, but agian they are simply overwhelmed by the party, as a dozen more fall in the keeps courtyard. Once again, the party suffers on slight wounds.

Inside the keep the party finds lots of empty rooms being used as barracks/living areas for the kobolds, and a few more guards are quickly vanquished. In one rooom the party finds a small stash of trade goods accumulated by the kobolds. In another a pair larger kobolds wielding battle-axes, appear to be guarding/watching a collasped staircase leading down. These two also quickly fall to the party, who then move on to the upper level of the keep.

On the upper level they encounter Ildok the Great, a powerful kobold sorcerer, who does manage to put Gore and Abby to sleep, before being cut down by the rest of the party. The room where they fought Ildok appears to be a wizards lab of some sort, and find a small number of potions that Ildok had recovered, as well as a wizards spell book. They also find the kobods hoard, in a locked and trapped chest. (Libby quickly overcomes both.) The chest hold several hundred gold and silver, as well as a few platinum pieces and a pair of small rubies. The rest of the upstairs hold only long unused clothes and furnature from the keeps distant past.

The party decides to stop and rest for the night, and then begin clearing the rubble from the staircase leading to the keeps lower level.
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Wed Mar 14, 2007 2:00 am
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Lore Drake

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All in all it was a easy night for the players, they had no trouble walking over the kobolds, avoiding the traps clearing out the entire upper levels of the keep. They had no fear or respect of the kobolds and even the normally overly cautious rogue waded into melee. Of course they may now be a tad overconfident when/if they encounter kobolds again.
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Wed Mar 14, 2007 2:01 am
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Lore Drake

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Heroes of Arendale pt5 (3-12-07)

After resting and recovering HPs and spells the party clears the rubble blocking the steps to the lower levels. As the descend the stairs they are set upon by a powerful ghast. The party sets the tone for the night when Octaveous attempts to turn, and fails; Lorak shoots and misses. Gore seings and misses, Abby and Libby hit. The ghast then rips into Libbys small form, but the halfling remains standing (and moving). The party then quickly overwhelms the lone ghast. A quick search reaveal nothing other than doors in the eastern and southern walls.

Ignoring the eastern door the party goes south, following a straight hallway. They quickly explore a deserted barracks and then head south again, then following the hallway, they turn east. The hallway widens to 15' with a door dentered on the eastern wall. Flanking the two are two full suits of armor, which animate and attack as the party approaches. Again the halflings carry the fight, with some assistance from both Gore and Octaveous. Lorak continues to shoot and miss the entire fight.

Opening the door to the east, the party is confronted with the undead warlord, Thurzul, former lord of the keep. Unafraid, or not sure what they face they move to attack. (Octaveous fails his turn check, Lorak misses). The wight misses its first attack, as Gore, Abby and Libby engage in melee, Octaveous and Lorak resort to using holy water. Luck shines on the party as the wight that was Thurzal is destroyed, without landing a blow. The party search turns up nothing, other than a door leading north.

Entering the northern door, the party finds itself in an ancient temple of Unklar. A silver chalice rests on an alter in front of an image of The Horned God, carved into the wall. Octaveous fills the chalice with holy water, and when nothing appears to happen he returns the holy water to its container, and pockets the chalice. within the temple the party finds a set of stairs leading further down, but decide to finish exploring this level first.

The final two rooms of this level are prison cells, one of which is occupied by five skeletons. Again Octaveous fails to turn the undead, and this time he pays at the undead hit the cleric again and agian. He manages to remain standing, but barely. In the end the party defeats the skeletons, and then retreats to the ground level to rest and heal.
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Wed Mar 14, 2007 2:02 am
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Lore Drake

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The party did begin to explore the next level, but time ran out before they got very far, so that will be included in next weeks update. The party is slowly clearing the abandoned keep. (I thought is entire module might take two nights at the most, but our playing time has been reduced due to players jobs, so we only get about 3-3 1/2 hours a night.)

Lorak has hit 3rd level, while everyone else is getting very close.
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Wed Mar 14, 2007 2:03 am
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Lore Drake

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Heroes of Arendale pt6 (3-19-07)

TPK!

The first creature encountered was a gelatonous cube (this was a fun encounter ) As the party explored a narrow passage, which opened into a small chamber they ran into a gelatonlus cube laying in wait. Only Abby noticed the creature in time to avoid its engulfing attack. Libby nimble dodges the attack, while Gore, Octaveous and Lorak blunder into the creature. Gore and Lorak manage to get free after taking a small amount of damage, while Octaveous his paralyzed by the monster. The cube is then quickly dispatched and Octaveous is freed.

As the party continued to explore this level they encounterd many sarcophagi, them first eight, all in one room, each held a skeleton. The party very slowly opened each one, and dispatched the skeletons one at a time before they could even rise up. Two side chambers each held a similar sarcophagi, these each held a ghoul, which were similary dispatched. One of the ghouls sarcophagi held a shield, while the other held a longsword both look to be of the highest quality.

Next came the room of doom. Following a side passage to a locked door(which Libby quickly unlocks), the party finds itself in a large chamber with many side chambers. a pack of undead quickly attack (8 skeletons and four ghouls). Octaveous fails a turn check (again). Gore manages to drop on skeleton and damage another, and that was about it for the party. Lorak get paralyzed without getting to fire a shot, Gore fails his save verses the ghouls touch. Octaveous takes 3 savage hits from three skeleton (dropping him to 3 HP) Abby takes a couple of hits from skeletons, and Libby goes untouched, dealing a dagger shot to the ghoul on her. The next round the remaining party members all lose initiative, Octaveous goes down to the skeletons, Abby is hit by a ghoul and fails her save, leaving only Libby. (At this point we just stopped as the halfling rogue had no chance to win at combat and lacked the speed to be able to outrun the undead.)
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Tue Mar 20, 2007 5:50 pm
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Lore Drake

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This was quite a shock for me, I thought it may be a tough fight for the party but never dreamed of a two round TPK. The party was all 2nd level except the archer who was third, The party all had ACs ranging from 17-19, so I needed a 15 minimum to hit the worst AC with the most powerful monster. The dice were hot for me tonight, I rolled at least one 17 or higher for each monster and on the flip side the party rolled poorly for each and every save.

To my players credit they took the TPK well and went about making a new party.

Something new for me, I'm using the same setting for the new PCs (In times past a TPK = a new campaign). I had way more low level stuff than I needed, so I still have plenty of material. I was hoping to stear the party into the "A" series, so now Rising Knight will probably kick off the new characters adventuring careers.

So far we have

A Half-elf Bladesinger (Dave)

A Human Paladin (Steve)

And two Dwarf Fighters (Stef and Punk)

Jason (who was absent tonight will have to make a character) and I will probably add a NPC cleric to the group (Everybody wanted a cleric but nobody wanted to play one).
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Tue Mar 20, 2007 5:53 pm
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Maukling
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Quote:
Maliki wrote:
(Everybody wanted a cleric but nobody wanted to play one).



Heh. Seems it is always that way. I once had a group that pulled straws to see who was going to be "stuck" playing the cleric.


Tue Mar 20, 2007 9:55 pm
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Cleric of Zagyg
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Joined: Mon May 01, 2006 7:00 am
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Location: Somewhere in Time
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Quote:
Maliki wrote:
This was quite a shock for me, I thought it may be a tough fight for the party but never dreamed of a two round TPK. The party was all 2nd level except the archer who was third, The party all had ACs ranging from 17-19, so I needed a 15 minimum to hit the worst AC with the most powerful monster. The dice were hot for me tonight, I rolled at least one 17 or higher for each monster and on the flip side the party rolled poorly for each and every save.

To my players credit they took the TPK well and went about making a new party.



WOW! TPK!!
But I'm glad the players took it well. They will no doubt be extra cautious next time. And that's cool that you may be starting afresh with The Rising Knight

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Tue Mar 20, 2007 10:03 pm
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Lore Drake

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The worst thing was the party had one round of actions (the archer didn't even get that) A turn undead roll or a made save or two and the party could have won, it was just not meant to be.

To speed things up a bit I am allowing them to start with 10% of the experience they had with thier original characters. When they reach second level I will give them 20%, 30% at third and 40% at fourth. So the new characters will eventually get all the XPs earned by the original characters.
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Thu Mar 22, 2007 9:55 pm
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Greater Lore Drake
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Quote:
Quote:
The worst thing was the party had one round of actions (the archer didn't even get that) A turn undead roll or a made save or two and the party could have won, it was just not meant to be.

To speed things up a bit I am allowing them to start with 10% of the experience they had with thier original characters. When they reach second level I will give them 20%, 30% at third and 40% at fourth. So the new characters will eventually get all the XPs earned by the original characters.



Very nice of you!

A quick question, How did you make a bowman class? I've been thinking about a yoeman style fighter but not sure if a specific class is needed.
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Forgive all spelling errors.

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Mon Mar 26, 2007 2:58 pm
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Lore Drake

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Archers

Lightly armed and armored, archers are masters of the bow, either the longbow or short bow. What they lack in close combat, they more than make up for with their ability to deal damage at a distance. Elves, half-elves, and humans are the most common archers, although halfling archers are not unheard of.
Prime Dexterity
Alignment Any
HD d8
Weapons Longbows, Short Bows, Composite Longbows Composite Short Bows, and any one handed melee weapon.
Armor Padded, Leather, Studded Leather, Chain Shirt, Ring Mail
Shields Bucklers only .
Class Abilities Bow Specialization, Precise Shot, Deadly Aim, Rapid Shot, Flurry of Arrows
Class Abilities
Bow Specialization (1st ) At first level the archer is considered specialized with any type of bow (excluding crossbows), he gains a +1 hit and damage (this rises to +2 at 7th level) whenever he uses any bow. The archer suffers a -1 penalty to hit and damage in all melee combats.
Deadly Aim (3rd) The archer may add his dexterity bonus to all damage rolls, with a bow.
Precise Shot (4th) The archer may ignore 4 points worth of penalties (cover, concealment, moving, firing into melee, etc) when using his bow.
Rapid shot (8th) The archer may fire two arrows per round.
Flurry of Arrows (12th) Archer may fire three arrow per round.

Level BTH XP

1 +1 0

2 +2 1750

3 +3 3500

4 +4 7000

5 +5 14,000

6 +6 25,000

7 +7 50,000

8 +8 90,000

9 +9 150,000

10 +10 200,000

11 +11 350,000

12 +12 500,000

*150,000 per level after 12th

This is what I had come up with and what we used for three levels of play. The character had very high stats and it makes judging the balance of the class rather hard. He had a high str and con, as well as a high dex, so he was very effective in melee, and had no fear of hand to hand combat.

In the future I think I will change the -1 to hit and damage in melee to the archer having the BTH of a cleric. Also I am thinking about dropping the HD down to a d6.
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Sun Apr 01, 2007 6:30 pm
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Lore Drake

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Well the new party is set.

Boris Bloodminer, Dwarf Male Champion (Fighter/Cleric) (Played by Punk)

Tasha Bloodminer, Dwarf Female Champion (Fighter/Cleric) (Played by Stef)

Maya Spellblaze Half-elf Female Bladesinger (Fighter/Magic user.) (Played by Dave)

Paco Libria Human Male Beserker (Played by Jason) This character is 6'7'' and 180 pounds, I just refer to him as "Stick"

Brus Bethorn, Human Male Paladin (Played by Steve)
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Tue Apr 10, 2007 3:20 pm
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Lore Drake

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A New Beginning (3-26-07)

From the various places across Aihrde, heroes or would be heroes have been summoned to the Inn at Garlands Fork. The gnomish proprietor,

Barcus Garland greets each as they arrive at his inn. He then directs them to a beautiful human lady sitting at a corner table. She bids them welcome as they arrive and explains the meaning of thier summoning.

She tells them she is, Ra'chel, a priestess of the Oracle at Melford, A powerful entity/minor god (no one is sure of the Oracles true nature), that watches over and protects the Eamonvale region in general, an in particular the town of Melford. She tells them that the Oracle has felt a great evil stirring in the area, and that some dark force or forces are greatly limiting its ability to see what is happening in the area. Scouring Aihrde, the Oracle found the five and lead them to Eamonvale.

She tells them that the evil has taken form, or is taking form in the area of Malforten, a small village five days travel to the east. The five along with Ra'chel, who will accompany them as far as the village of Melford set out eastward.

The two days of travel to Melford passed uneventfully, with them only encountering a pair of travelers from Melford on thier way to Dun Eamon. In Melford the party take rooms in at the Kings Head Inn, and Ra'chel departs, returning to the Oracle.

The next day the party contiues eastward, at miday on the second day a pole is stretched across the road, five rough humans are camped near by. The men explain that the road to Malforten is closed and they should turn around. Well words are exchanged, weapons drawn, and in short order the five ruffians are dead.
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Tue Apr 10, 2007 3:22 pm
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Lore Drake

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Rising Knight Part 1 (4-2-07)

The party arrives in Malforten, a small village at the end of civilized lands, a town that has recently been plagued by goblin raiders led by a large an powerful gnoll, named Gritznak. They meet with a few of the towns elders, Eyrl the Hoskin, leader of the militia, Amanda Rhyan, a priestess of Wenefar, goddess of the fey, and several others.

Not much in the mood for talk, the party asks a few questions, and find that the local think Gritznak has a camp to the north of town. The secure rooms for the night and head out first thing the next day. Travelling up the eastern bank of the Drunderry River, the part stumbles onto the remains of an old Imperial road, broken and worn by time. The road seems to follow the river so the party stays on the old road (it is slightly easier going).

The first day and knight passes uneventfully, as does the second day. During the second night a strange blue light glows in the eastern sky, but the party chooses not to investigate.

On the third day the party encounters a group of water sprites (nixies) who tell them the goblins and wolves often ust the old road when they travel. The also tell the party that they believe the goblins are using an old abandoned temple of Unklar as a base. Thanking the fey, the party continues on northward.
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Tue Apr 10, 2007 3:23 pm
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