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LordSeurek
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Post by LordSeurek »

Wulfgarn wrote:
Rob- can we switch to Mondays in the fall- this way I wont miss the tail end of the session

I guess that all depends on who can change over

heh

see you all soon

If everyone can make it on Mondays. As it stands, Josh is already out regardless of the night. I prefer Wednesdays...

I thought you were trying to get your late game changed to a different day....

L.S.
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Post by LordSeurek »

Wulfgarn wrote:
what about the item Nerneth used that was playing Hot and Cold with the ring?

The item turns to dust after everyone leaves the Kopru area.... It was only attuned to the Last sealed door leading to Matron Ecalla's room anyways.

L.S.
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Post by Wulfgarn »

That makes sense.....

I am trying to get it switched - no luck so far.

When we meet next can we fix the Nernanator?

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Post by Wulfgarn »

I was not there for the one battle - but I think I could really use the Ring +4

Not sure if I really have any claim to it though-

I need to boost the ac so as not to Die ..... as much ... any more?

You know when you've died too much when Kelemvor sets you up in the Esay-Pass lane.

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Post by LordSeurek »

Wulfgarn wrote:
I was not there for the one battle - but I think I could really use the Ring +4

Not sure if I really have any claim to it though-

I need to boost the ac so as not to Die ..... as much ... any more?

You know when you've died too much when Kelemvor sets you up in the Esay-Pass lane.

lol. I assume that anyone who took place in either or both sessions with Matron Ecalla could stake claim to any of the goodies, or at least post your wanting of any of it as you have done.

Nerneth is alive. His current xp is as I posted above.

Having some difficutly getting the new xp progression tables done to my satisfaction, but will post more on it when I get a chance to work on it again, probably not til Thurs.

L.S.
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Post by Wulfgarn »

Can I help with them ?

You could posting them as a work in profgress and we could kick them about

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Post by LordSeurek »

Wulfgarn wrote:
Can I help with them ?

You could posting them as a work in profgress and we could kick them about

Yeah. The current table is a combination of 3.5 and c&c. I wanted the lower progression in 3.5 but still keeping the seperate xp levels that each class is assigned in c&c. Thought of trying to use the Pathfinder tables, they have a slow, medium and high progression rate.

I used rogue as the base line since the class progresses the fastest in c&c and adjusted the other classes based on that.

Gonna give it a go again this evening or tomorrow.

L.S.
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Post by LordSeurek »

LordSeurek wrote:
Yeah. The current table is a combination of 3.5 and c&c. I wanted the lower progression in 3.5 but still keeping the seperate xp levels that each class is assigned in c&c. Thought of trying to use the Pathfinder tables, they have a slow, medium and high progression rate.

I used rogue as the base line since the class progresses the fastest in c&c and adjusted the other classes based on that.

Gonna give it a go again this evening or tomorrow.

L.S.

Making some head way with this. Hope to have them completed soon. I have 7 done. Still 20+ to go.

L.S.
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Post by Wulfgarn »

perhaps stick with the core ones

so as to save time

Then assign Classes thatare similar to the core - ie

Ranger levels as Pally etc

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Post by LordSeurek »

Wulfgarn wrote:
perhaps stick with the core ones

so as to save time

Then assign Classes thatare similar to the core - ie

Ranger levels as Pally etc

You know me Martin. I won't be happy with it til its done as I want it regardless of time, and the hours are wittling by
Got about 1/2 done now....

More soon!
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Post by LordSeurek »

XP Progression tables are completed, yeah
Will get them typed up and posted over the next couple of days. Wanna get them out to you all before I leave to go back to Labrador on Tuesday morning. I have 2 weeks left before school starts to get the final part of the campaign planned out before we start up again.

For convienince sake, I will post the new xp tables on the first page of this thread. It will be the 3rd post, after the house rules and after character info.

Matt, I still need you character info on Bart!!!

L.S.
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Post by Wulfgarn »

excellent to hear-

Rob can you recap a bit and let us know what treasure (gold and Such) we have gathered

Martin

OH- and are we back at daggerdale

or are we still undersea side

Martin

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Post by LordSeurek »

Back in Labrador now. Will get back at the xp stuff when I get organized here again. Talk to you all later.

L.S.
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Post by LordSeurek »

I have the xp tables typed up for the classes that apply to the group. Will post the entire list at the beginning of the thread.

NOTE: Everyone will have to level up their characters. With the new progression tables, the amount to reach lower levels decreased some while the mid to high levels increased.

If anyone sees any glaring problems, like a big gap between any consecutive classes, let me know. If not, this is what I am going with for the last part of the campaign that should take us up to Xmas.

After you update your PC, please PM me the important numbers (same as the stuff in the character posting I have at the beginning of the thread). I don't need equpiment and the like.

Matt, are you still on the boards? I am trying to get a copy of Bart.

Here are the NEW XP PROGRESSION TABLES for each character. Stick them on your character sheets or revise the ones you have.
Wizard:

1 0

2 2200

3 4300

4 7200

5 10500

6 16000

7 24200

8 31900

9 41800

10 60500

11 86900

12 132000

13 192500

14 253000

15 330000

16 429000

17 539000

18 660000

19 825000

20 1000000
Ethrin: 194907 XP: 194907/253000 Wizard (13) ECL = 13

(Level up in Wizard Now 13)
Fighter:

1 0

2 1750

3 3500

4 5500

5 8600

6 12700

7 18200

8 27000

9 45100

10 60500

11 86900

12 132000

13 181500

14 236500

15 308000

16 385000

17 473000

18 572000

19 715000

20 880000
Cleric:

1 0

2 2100

3 4200

4 6600

5 9400

6 13200

7 19300

8 27500

9 40700

10 57800

11 84700

12 126500

13 176000

14 233800

15 305300

16 382300

17 470300

18 566500

19 704000

20 852500
Nerneth: 153298 XP: 31101/45100 Fighter (8) & 118997/126500 Cleric (11) XP Class Penalty: 3200 ECL = 12
(Level up in Fighter (7 to 8) Cleric (9 to 11)

Increase one Prime by 1 (ECL multiple of 3 (12))
Crowner:

1 0

2 1300

3 2900

4 5100

5 7600

6 11000

7 16500

8 26400

9 38500

10 55000

11 82500

12 121000

13 165000

14 231000

15 302500

16 379500

17 467500

18 561000

19 687500

20 825000
Paladin (Spellcaster):

1 0

2 2400

3 4800

4 8500

5 13300

6 19400

7 28500

8 40000

9 58100

10 84700

11 127000

12 175500

13 242000

14 314600

15 400000

16 495000

17 605000

18 726000

19 970000

20 1200000
Erlcer: 199547 XP: 42000/55000 Crowner (9) & 153147/175500 Paladin (11) XP Class Penalty: 4400 ECL = 12
(Level up in Crowner (8 to 9) Paladin (10 to 11))

Increase one Prime by 1 (ECL multiple of 3 (12))
Knight:

1 0

2 2100

3 4000

4 6600

5 9400

6 13800

7 19800

8 28000

9 40700

10 61600

11 85800

12 126500

13 170500

14 220000

15 275000

16 341000

17 418000

18 506000

19 605000

20 740000
Illusionist:

1 0

2 2200

3 4300

4 7200

5 10500

6 16000

7 24200

8 31900

9 41800

10 60500

11 86900

12 132000

13 192500

14 253000

15 330000

16 429000

17 539000

18 660000

19 825000

20 1000000
Talsaan: 140618 XP: 70309/85800 Knight (10) & 70309/86900 Illusionist (10) ECL = 12
(Level up Knight (8 to 10) Illuisionist (8 to 10))

Increase one Prime by 1 (ECL multiple of 3 (12))
Assassin:

1 0

2 1550

3 3100

4 5000

5 7200

6 9900

7 15000

8 22000

9 33000

10 46200

11 61600

12 82500

13 105600

14 132000

15 170500

16 214500

17 275000

18 341000

19 440000

20 550000
Marksmen:

1 0

2 1750

3 3500

4 5500

5 8600

6 12700

7 18200

8 27000

9 45100

10 60500

11 86900

12 132000

13 181500

14 236500

15 308000

16 385000

17 473000

18 572000

19 715000

20 880000
Ranger:

1 0

2 2100

3 4000

4 6600

5 9400

6 14900

7 22000

8 29700

9 39600

10 60500

11 85800

12 132000

13 181500

14 236500

15 308000

16 385000

17 495000

18 572000

19 715000

20 880000
Nazir: 221,846 xp: 78021/85800 Ranger (10) & 73126/86900 Marksmen (10) & 71101/ 82500 Assassin (11) ECL = 13
(Level up in Ranger (8 to 10), Markmen (8 to 10))

Rob
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Bart!

Post by yzarCritS »

Sorry for the delay!

Bartholomew Bittlebarrow

10th level Human Cleric of Mystra

spells/day = 0:5 1:4+1 2:4+1 3:3+1 4:3 5:2 (+bonus spells)

120,000 xp

Gold: 62,730gp

Alignment: Neutral Good

BAB + 5

Brought to the dales by Alustriel as a lead cleric of Silverymoon

STR: 16 (1 stat increase)

CON: 19 (2 stat increase)

*DEX: 16

*WIS:20 (periapt)

*INT: 12

CHA: 16

*=prime

hp rolls: (8 + 4 + 7 + 3 + 3 + 8 + 5 + 4 + 8 + 7) = 57 + 30 (CON) = 87

AC: 10 + Full Plate (11) + DEX (2) + Shield (4) + Ioun Stone (1) = 28

DR: = 5

Movement: Light:30, Medium:20, Heavy:20*

* = Running is only 3 times speed and not 4.

Magic Items:

Cloak of Resistance +4 (free)

Periapt of Wisdom +2 (4000gp)

Luckstone (4250gp) +1 saves and ability checks

Dusty Rose Ioun Stone - +1 AC Insight (5000gp)

Full Plate Armor +3 (10000gp)

Large Steel Shield +3 (9020gp)

Mundane Items:

waterskin

adventurers clothing

soft boots

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Post by LordSeurek »

Thanks Matt. First glance, you need to level Bart up to 12 as the new xp table for cleric with 120,000 xp to start makes you 11 and not 10. Then the xp awarded from the last 2 sessions puts you at level 12. Your ECL is now 12 (multiple of 3) so increase one Prime by 1.

Matt. Your Prime increases (3 of them) has to go on your prime attributes as stated in the house rules. Please reduce your Str back to 15 and Con to 17 and increase your Dex, Wis, and/or Int by a total of 3. I'll keep it as is until I hear back from you on it.

Your current xp as will be posted at the beginning of the thread will be 147,979

FYI to all: I tweeked the tables a little. The 3rd posting at the beginning of the thread has the final revision of the xp progression tables. The ones that apply to the party are in bold.

FYI 2: I need to change the startup of the game. Wesdnesdays at 8 EST does not work for me until Xmas. My wife and I watch Survivor which has been moved to Wednesdays and I will probably be coaching soccer again on that day at 9 EST.

So, my question is when can we all game:

1. Start at 9 EST and play for 3(ish) hours on Wednesday.

2. Start at 8 EST on either Monday, Tuesday, or Thursday.

My choice would be to play on Tuesday at 8 EST.

Can you all chime in and let me know which you would prefer such as:

1. Tuesday @ 8 EST

2. Thursday @ 8 EST

3. Monday @ 8 EST

3. Wednesday @ 9 EST

If I have to try and change soccer, if niether Mon, Tues or Thurs is good for someone, I will, it will just be a later start, but not necessarily a later stop.

L.S.
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Post by LordSeurek »

With the XP changes to the tables, here is an update on a couple of characters:

D. Vren (now NPC) is now a 10th level Cleric (up from 9), Camille (now NPC) is now a 12th level Druid (up from 11) and Syryn is an 11th level Illusionist (up from 9). Make the changes to your character sheet Randy if you plan on playing again.

L.S.
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Post by LordSeurek »

Not sure why it so hard to get people to respond to a simple question, including PM's, and I know people have read them. Frustrating.

Unless you folks state your preference, I'll pick a time and those that can play we will go from there.

I'll give it a week.
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Post by yzarCritS »

LordSeurek wrote:
Thanks Matt. First glance, you need to level Bart up to 12 .


I'll get back to you on the leveling of the character.
LordSeurek wrote:
Matt. Your Prime increases (3 of them) has to go on your prime attributes as stated in the house rules.


Oops! Missed that part of the house rules. I'll address this when I level the character. For now, let's move one prime from INT to CON. Finally, move the 1 point added to STR to CON. So net is STR -1, CON +1, and CON = prime, INT = non-prime.
LordSeurek wrote:
So, my question is when can we all game:

1. Start at 9 EST and play for 3(ish) hours on Wednesday.

2. Start at 8 EST on either Monday, Tuesday, or Thursday.

My choice would be to play on Tuesday at 8 EST.

Can you all chime in and let me know which you would prefer such as:

1. Tuesday @ 8 EST

2. Thursday @ 8 EST

3. Monday @ 8 EST

4. Wednesday @ 9 EST

My preference would be in the following order: 1, 4, 2, 3.

Sorry I didn't get back to you sooner!

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Post by LordSeurek »

Thanks Matt. Thats 2 votes (including mine) for Tuesday.
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Post by slimykuotoan »

I can go for any night.
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Post by slimykuotoan »

Ethrinn of the Dark Moon

Level: 13

Race: Drow

Class: Wizard

Alignment: Chaotic Good

Age: 490

STR 14 +1

DEX 16 +2

CON 18 +3

INT 24 Prime +6

WIS 16 +2

CHAR 13 Prime +1

All Saving Throws: +3 (+2 due to staff/ +1 cloak)

HP 78/

AC 20

DR 2

Secondary Skill: jeweler

Languages: common, elf, undercommon, drow, drow sign language, dwarf, gnome, giant, goblinoid, kobold, kua-toan, svirfneblen

BTH: +3

Staff of Power (Quarter Staff+2): +6/ d6+2

Racial Abilities:

darkvision 120 ft

determine depth below ground /direction underground.

passing within 10' of secret, hidden, or concealed doorway -Wis check to detect (+2 if actively searching)

-2 Dex /-2 to attacks/ -2 to check for casting spells while exposed to sunlight .

moving half speed in light to no armor give drow the ability to move silently.

+4 to saves vs Arcane Magic (Replaces Elves +10 to spell and spell-like abilites)

immune to paralysis

Innate Abilities: Cast the following spells once per day: Dancing Lights, Faerie Fire, and Darkness, 5ft radius. At 4th Level (Class), Drow gain the following spells once per day: Detect Magic, Know Alignment, and Levitate. Caster level for all spells is 1/2 drow's class level.

drow are proficient in 2 weapon fighting and the penalties to do so are reduced by 2

Languages: drow, drow sign language, undercommon and elven bonus languages: common, dwarven, gnomish, goblinoid, kobold, kua-toan, svirfneblen

Size: medium

Movement: 30'.

Equipment:

6 Torches

Green Cloak

Flint & Steel

Belt

Heavy Boots

Tunic

Leather Gloves

Trousers

Leggings

100' Silk Rope

Water Skin

Crowbar

Fishing Gear

Winter blanket

Backpack

Small Mirror

Bed Roll

Small Tent

2 Belt Pouches

2 Large Sacks

Pot

Hammer

Grappling Hook

10 Spikes

Soap

4 Pieces of Chalk

1 lb Tea Leaves

Treasure:

32,026 gp

28,670 gp

jade with ivory figurine of a doppleganger (1000 gp)

star ruby (1875 gp)

6 bloodstones (50 gp each)

Magic Items:

Necklace of Fireballs (Type VII) One 7d6 , Two 5d6 , Two 3d6: Dex save CL 12 for 1/2

Gloves dexterity +2

Bracers of armor +4

Staff of Power 22 charges

Wand of magic missiles 37

Wand of darkness 46

Pearl of Power -recall one 3rd level spell or lower once per day

Cloak of Etherealness

Helm of Comprehend Language & Read Magic

Headband of Intellect +2

Mask of Blood

Medallion of Thoughts

Ring of Minor Spell Storing (3 levels)

3 blessed bandages (stops bleeding)

Wooden Whistle of Sending

Sending Stick

Pale Lavender Ellipsoid Ion Stone: absorbs 4th level or lower spells (up to 13 spell levels) 1

Anklet +1 natural armor

Cloak of Resistance +1

Anklet of undetectable alignment

Brooch of Shielding (72 pts remaining/100 max)

Minor Ring of Wizardry *

ring +3 *

ring Force Shield +2

Ring of Regeneration

Pearl of the Siren

Bag of Holding Type I: Boat, Folding:

Figurine of Wondrous Power: Bronze Griffin

Potions:

cure light 3

cure serious 2

heal 2

blur

bark skin

neutralize poison

Scroll: Hold Portal, Invisibility Sphere, Magic Mouth, Pyrotechnics
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Post by LordSeurek »

Thanks Slimy.

2 for Tuesday, 1 for any.

See what Martin, Marc, Pete and Josh say.

L.S.
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Post by LordSeurek »

Anyone been talking to Josh since his job has kept him out of gaming?

Pete is leaving the game.

Hopefully Randy as he has indicated to me will be able to play.

See what Marc and Marty wanna do about the time as mentioned above.

My brother who has had very little experience in gaming may give it a try.

See what our numbers are like in the next week or so. If we have to push the startup date back a little to ensure a good number of players, thats fine with me.

L.S.
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Post by Wulfgarn »

It is a little hard to nail myself down on this- Monday would be best for me if I can get my monday group to play wednesday- bUT iKNOW THAT IS A PROBLEM FOR rOB

Sorry caps..... Ill go withwhat ever is decided and work it out on my end

Martin

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Post by LordSeurek »

Wulfgarn wrote:
It is a little hard to nail myself down on this- Monday would be best for me if I can get my monday group to play wednesday- bUT iKNOW THAT IS A PROBLEM FOR rOB

Sorry caps..... Ill go withwhat ever is decided and work it out on my end

Martin

Well, with 2 for Tuesday and 2 any time, looks like we will go with that. Not sure if its good for Josh. He used to play another game on that day.

So, the new gaming day is Tuesday. As of right now, we wil begin next Tuesday, September 14 @ 8 EST. If things are busy on my end (and they usually are at the beginning of a new school year) I may move it back by one week to Tuesday, September 21.

As far as Dark Hersey is concerned Martin, I shouls be able to play it on Mondays. If it is moved back to Wednesdays, I'll be a late arrival (assuming soccer is not started up).
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Post by Damage-Devil »

Sorry for the late response but I have been on vacation in Hurricane Earl.

Tuesday works for me.

Marc
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Post by LordSeurek »

Damage-Devil wrote:
Sorry for the late response but I have been on vacation in Hurricane Earl.

Tuesday works for me.

Marc

Perfect!

Make sure you all update or create your new PC's as soon as you can based on my previous posts.
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Post by Wulfgarn »

Rob do you have a gold total for the us ....

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LordSeurek
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Post by LordSeurek »

Wulfgarn wrote:
Rob do you have a gold total for the us ....

From what? I posted the treasure from the last 2 sessions....
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