Nate's New Sunday Night Game

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Game on.

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Re: Nate's New Sunday Night Game

Post by Treebore »

Really wish I could rejoin, but my face to face group keeps wanting to game on Sundays rather than switch to Saturdays.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

alcyone
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Re: Nate's New Sunday Night Game

Post by alcyone »

Great game last night. I suck at puzzle dungeons but I think I have the patience to brute-force it. Sorry, Hamish, for making you be the default front-liner. One-shotting the minotaur and killing the wraiths in one round was a relief though.

We'll have to take a break and figure out what this sword collection is all about. I am guessing these are swords that no one wanted since we keep finding them abandoned in peoples' torsos. Maybe these are Amun-re's belongings.

I hope John had fun. Did he sign up for the boards? I'd be interested to hear what he thought as a newcomer to RPGs.

Remember, "Bree Yark" is goblin for "We surrender!".
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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

I have a jury trial on Wednesday that I need to focus on. No game tonight.

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Game on.

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Demiurge
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Re: Nate's New Sunday Night Game

Post by Demiurge »

I've been sick all weekend, so I won't be able to play tonight. :(
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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Well that takes us down to two players. Going to call it then. Get well Demi.

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slimykuotoan
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Re: Nate's New Sunday Night Game

Post by slimykuotoan »

Hey guys, sorry to spy on ur thread, but I'm looking to run C&C tonight as a one-shot if ur interested.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Barring unforeseen illnesses and the zombie apocalypse... GAME ON

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Aramis
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Re: Nate's New Sunday Night Game

Post by Aramis »

Game on?

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Game on.

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Got to cancel. Unexpected guests. Sorry.

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Honey do list is a mile long with Thanksgiving coming. So.... no game.

alcyone
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Re: Nate's New Sunday Night Game

Post by alcyone »

Third time lucky?
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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Game on.

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

I just wanted to say, that I thought last nights session was awesome. Best session this module.

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Aramis
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Re: Nate's New Sunday Night Game

Post by Aramis »

nwelte1 wrote:I just wanted to say, that I thought last nights session was awesome. Best session this module.
Yeah. Another excellent job , Nwelte. You probably liked this session best because you almost killed me :lol: Fortunately, we have got Demiurge and Aergraith putting their big brains to work on getting out with the staff and the gem, so we will soon be victorious. Then we will fix that Lolth!

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Just a reminder... no game this weekend.

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

I think we are suppose to game today. However, I have been getting sick since I returned from New York. Throat is really raw so I not going to run a session this evening. Sorry guys.

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

We are game on tomorrow. Lets put this module to bed.

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Demiurge
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Re: Nate's New Sunday Night Game

Post by Demiurge »

I will not be able to play. I will be driving back from a gaming convention.
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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Hope it was a good convention. That takes us to two players. Not enough to play we will wrap in two weeks. The extra time is fine as it allows me to plan the next module.

alcyone
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Re: Nate's New Sunday Night Game

Post by alcyone »

Do you have some ideas for the next module? Maybe I can start making a character.
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rjussa
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Re: Nate's New Sunday Night Game

Post by rjussa »

I'd like to play.. is this done via Skype or Roll20?

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Since I we got to the fun parts of our current module. I am considering continuing on. Or we can move to against the giants.

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

rjussa wrote:I'd like to play.. is this done via Skype or Roll20?
We use skype and maptool. You are welcome to join.

rjussa
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Re: Nate's New Sunday Night Game

Post by rjussa »

Thanks... if I go back to the start of this thread does it have your character creation rules? Also when do you play... Sunday night's at what time? I'm in Los Angeles. My time is flexible.

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Re: Nate's New Sunday Night Game

Post by rjussa »

Ok I see the character creation rules are all up there at the thread start... also saw you are finishing up a module now from your latest posts. Will be happy to join in for whichever weekend is best for you to take on a new player.

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Re: Nate's New Sunday Night Game

Post by Treebore »

It is looking like I can return too. Should know by the next time you game.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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nwelte1
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Re: Nate's New Sunday Night Game

Post by nwelte1 »

Awesome guys. This what the group need a return of players to provide a shot in the arm.

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