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Re: Castle Whiterock

Posted: Mon Apr 27, 2015 12:58 am
by Kayolan
The following treasure, is to be divided among the party (preferably after you go back to town!).

Future treasure acquired will be added to this list, until such time as the treasure is divided, after which a new list will begin.


Party's list of loot (updated May 28):

large +1 frost spear (unclaimed)

magenta toadstool x65
yellow puffball x55
crimson fungus x93
orange toadstool x55
small box holding 6 sticks of a rare incense - 110 gp
3 flasks of alchemical acid
book: On the Creation of Green Slimes (Fey)
full set of tanning tools
spyglass - 1,000 gp

710 pp
33,496 gp
115,221 sp
75,032 cp

6 gold ingots - 200 gp each
3 pearls - 100 gp each
2 freshwater pearls - 50 gp each
coral gem - 600 gp
tiger eye turquoise - 6 gp
jade - 110 gp
moss agate - 24 gp
smoky quartz - 210 gp
4 zircons - 350 gp, 150 gp, 50 gp, 30 gp
bloodstone - 150 gp
2 star rubies - 7,000 gp, 6,000 gp
sardonyx - 120 gp
3 hematites - 65 gp, 11 gp, 6 gp,
2 alexandrites - 3,500 gp, 700 gp
fire opal - 700 gp
malachite -12 gp
aquamarine - 700 gp
8 peridots - 80 gp each
small golden diadem with pearls - 4,000 gp
platinum bracelet with diamonds - 12,000 gp
silver medallion - 400 gp
iron scroll case with rubies - 700 gp
crude figurine of blue dragon in sapphire - 800 gp
sandalwood box with onyx - 300 gp
expert silver dagger - 322 gp
8 pouches of diamond dust - 50 gp each
3 pouches of ruby dust - 50 gp each
silver gray bowl - 400 gp
intricate platinum hairpin with 2 diamonds - 4,000 gp
pewter dragon-shaped incense burner - 55 gp
silver decanter & 4 small goblets - 450 gp total
miniature platinum sword with a grip & pommel of copper & zinc - 250 gp
diamond-studded stickpin (for a large creature) - 1,000 gp

Re: Castle Whiterock

Posted: Wed Apr 29, 2015 5:16 am
by Kayolan
The following has been added to the party's list of loot above:

large magic spear that has some kind of magical frost effect
magic necklace
350 gp
diamond-studded stickpin (for a large creature) - 1,000 gp
2 zircons - 30 and 50 gp
malachite -12 gp
aquamarine - 700 gp

Re: Castle Whiterock

Posted: Wed May 06, 2015 6:06 am
by Aramis
Kayolan-

Can you post the spell books of the goblin wizards? I think they had fireball and magic missile, can't remember the other ones they cast

Thanks

Re: Castle Whiterock

Posted: Thu May 07, 2015 4:03 am
by Kayolan
The following has been added to the party's list of loot above:

100 pp
19,378 gp
1,500 sp
75,000 cp
bloodstone - 150 gp
2 star rubies - 7,000 gp, 6,000 gp
zircon - 350 gp
sardonyx - 120 gp
3 hematites - 65 gp, 11 gp, 6 gp,
2 alexandrites - 3,500 gp, 700 gp
fire opal - 700 gp

Aramis wrote:Kayolan-

Can you post the spell books of the goblin wizards? I think they had fireball and magic missile, can't remember the other ones they cast

Thanks
Only until Merrith has read the books will he know exactly what's in them.

Re: Castle Whiterock

Posted: Tue May 19, 2015 7:30 pm
by Kayolan
Added the following to the party loot list above:

20 gp
magic boots
magic brooch

Game on tonight! Hope everyone can make it, it's going to be a toughy.

Re: Castle Whiterock

Posted: Fri May 29, 2015 12:54 am
by Kayolan
Could you all please post your magic items to the thread, include charges and spells known (Merrith).

Thanks!

Re: Castle Whiterock

Posted: Fri May 29, 2015 1:13 am
by LordSeurek
Magical Equipment:

scroll: augury, sending
scroll: cure moderate wounds x2
cloak of charisma +2
Ring of Protection +1
Pearl of Power (3rd level: Searing Light)
Hold Person Wand (Caster Level 7, 5 charges)
Daylight Wand (Caster level 5, 20 charges)
Bracers of Armor +1 (+1 to touch AC)
+1 Buckler
+3 Magic Flail
+4 War Hammer
Type III Necklace of Fireball

Re: Castle Whiterock

Posted: Fri May 29, 2015 1:23 am
by Kayolan
LordSeurek wrote:Magical Equipment:

scroll: augury, sending
scroll: cure moderate wounds x2
cloak of charisma +2
Ring of Protection +1
Pearl of Power (3rd level: Searing Light)
Hold Person Wand (Caster Level 7, 5 charges)
Daylight Wand (Caster level 5, 20 charges)
Bracers of Armor +1 (+1 to touch AC)
+1 Buckler
+3 Magic Flail
+4 War Hammer
Type III Necklace of Fireball
Don't forget to add the luckstone Soras Leafbrother gave you.

Re: Castle Whiterock

Posted: Fri May 29, 2015 1:30 am
by slimykuotoan
Magic Items:

magic +4 breastplate

magic +1 mail shirt

Morilec Ogri Axe +3 (death to ogres)

Ring of Feather Fall

Ring of Swimming

Folding Box/Boat/Galley

Short Sword with Coral Fish Head Pommel +1 (Chantris) Underwater: regular damage

Atlatl +2

Everburning torch

Potion Cure Light X3 caster lvl 3

Potion Cure Moderate X2

Potion of Healing

Oil of Timelessness

Luck Stone +1 attribute checks/ saves

Belt of Giant Strength +4

Re: Castle Whiterock

Posted: Fri May 29, 2015 1:37 am
by Rhuvein
Sorry for jumping into your thread, Kayo.

But I just had to say . .

slimy where the heck have you been man?

I have missed your posting and excellent opinions on the game.

Rhu. :)

Re: Castle Whiterock

Posted: Fri May 29, 2015 1:58 am
by Kayolan
Lord Seurek, Barryls Diddens is now a level 11 cleric.

Re: Castle Whiterock

Posted: Fri May 29, 2015 2:39 am
by LordSeurek
Kayolan wrote:Lord Seurek, Barryls Diddens is now a level 11 cleric.
Cool.

Re: Castle Whiterock

Posted: Fri May 29, 2015 2:40 am
by Kayolan
Loot added to the list above from last session:

550 pp
10 peridots - 80 gp each

Re: Castle Whiterock

Posted: Fri May 29, 2015 2:49 am
by Kayolan
I moved the party loot list to page 1, on the same post where XP totals are located.

Re: Castle Whiterock

Posted: Tue Jun 02, 2015 9:10 am
by Kayolan
Merrith has gained a companion, Grisby the pseudodragon.

Re: Castle Whiterock

Posted: Wed Jun 03, 2015 12:43 am
by Aramis
Kayolan wrote:Could you all please post your magic items to the thread, include charges and spells known (Merrith).

Thanks!

Ring of Namora (Aquilia) CL 9
luck stone +1 to all saves/skill checks
+1 short sword
+1 composite longbow
bracers +4
boots of speed 60 feet 30 rounds per day split up rds, no aging
everburning torch


wand secret doors (19) 9 minutes
wand of lightning bolt (20) CL 5 5d6 1 charge/bolt 10x50 or 5x100
wand of fireballs (4) CL 5 5d6 450 feet
wand summon lesser monster (18)
wand magic missile (9) (CL9) 5 missiles, 1d4+1 150 feet
wand of charm person (32)

scroll-improved reduce person-3rd level CL 7 1/hr level, 1/4 size, two size categories smaller medium=tiny
scroll cause fear, fox's cunning (+4 to intelligence)

Potions
2x mage armour 10 hrs
1x mage armour 3 hrs
1xCLW 8 hp CL 10
2xclw CL 3
-Cat's Grace +4 Dex 10 minutes
pass without a trace


Spells Available []=have but not yet learned

0:Detect Magic, Light, Prestidigitation, Message, Mage Hand, Ghost Sound, Open/Close, Endure Elements, Dancing Lights, resistance, flare, mending

1:Read Magic, identify, [mount], Sleep, Shield, mage armour, [expeditious retreat], protection from evil, summon familiar, true strike, spider climb, write, [magic missile]

2: Web, Invisibility, Scorching Ray, Mirror Image, [protection from arrows], [detect thoughts] (should also learn rope trick)

3: lightning bolt, gaseous form, elemental aura, fly, improved reduce person, [withdraw], [fireball], [clairaudience/clairvoyance]

4: polymorph

5: [teleport], [cone of cold]








Grisby Spells

1: Mage Armour

Re: Castle Whiterock

Posted: Wed Jun 10, 2015 12:14 am
by Kayolan
Updated XP... Merrith is now an 11th level assassin.
He gains 2 hit points, +1 to his BtH, a hero point, and an advantage!

Re: Castle Whiterock

Posted: Fri Jun 12, 2015 12:48 am
by Treebore
Notes I have added to my character sheet on page 1 of this thread:

have paid to have the shrine built to Ormaz (I know, I can't remember how to spell it, so...), and now will work to have anywhere from a 1,000 square foot to 2,000 square foot temple built with the shrine the basis (the Altar).

I have also worked with Berryl's church ladies to fund their taking care of the hungry and poor. I am also working with them to establish formal schooling. So far I have given them 2,000 GP to get things started.

Re: Castle Whiterock

Posted: Tue Jun 23, 2015 8:48 pm
by Kayolan
Updated XP...

Kos has reached 10th level. Add 1 hero point and 1d12 hit points plus constitution bonus. Add +1 BtH.

He can now intimidate up to 8 creatures of equal or lesser hit dice that fail a charisma check at -2. He can whirlwind attack up to 4 opponents in one round that are equal to half his hit dice or less. His primeval will is activated if he gets down to 18 hit points or less. He has gained ancestral calling.

2 potions were found on the Truemen.

Re: Castle Whiterock

Posted: Fri Jul 10, 2015 1:47 am
by Kayolan
Game is mothballed, current XP totals on page 1, along with treasure found last session (#58).

This campaign will continue, possibly sometime in 2016 or later.

Thanks to all who played, it's been great fun!

Re: Castle Whiterock

Posted: Tue Feb 23, 2016 6:56 am
by Kayolan
Kayolan wrote:Game is mothballed, current XP totals on page 1, along with treasure found last session (#58).

This campaign will continue, possibly sometime in 2016 or later.

Thanks to all who played, it's been great fun!

It's coming back... soon...

we are going to continue this! :D

Re: Castle Whiterock

Posted: Tue Feb 23, 2016 7:24 am
by Treebore
Once we divide the loot from our last adventure, my Roll 20 sheet will be up to date. Then I can copy/paste it to here.

Re: DCC #51 - Castle Whiterock Campaign

Posted: Tue Feb 23, 2016 10:45 am
by Kayolan
Some of you have gone up in level with this latest update.

(updated 2/23/2016, session #58)

Merrith Gloomstalker
Class/Level: wizard/9, assassin/11
Total XP: 705,434 (352,717/352,717)
Needed for Next Level: 500,001/500,001

Kos of the Northern Slopes
Class/Level: barbarian/10
Total XP: 706,573
Needed for Next Level: 800,001

Raulyn Silvermane
Class/Level: paladin/10
Total XP: 710,863
Needed for Next Level: 1,000,001

Barryls Diddens
Class/Level: cleric/11
Total XP: 702,985
Needed for Next Level: 900,001

Gharangruff Grimsmelter
Class/Level: fighter/10
Total XP: 702,054
Needed for Next Level: 750,001

Re: DCC #51 - Castle Whiterock Campaign

Posted: Tue Feb 23, 2016 8:10 pm
by Treebore
Is that because of how converting it back to C&C XP worked out?

Re: DCC #51 - Castle Whiterock Campaign

Posted: Wed Feb 24, 2016 12:29 am
by Kayolan
Treebore wrote:Is that because of how converting it back to C&C XP worked out?
Yeah, I was a bit off when I tried to convert it, everything is as it should be now.

Re: DCC #51 - Castle Whiterock Campaign

Posted: Wed Feb 24, 2016 12:42 am
by Kayolan
Also, if any of you guys need help remembering anything about your character's stats or equipment and so on, I have found my CK character logs which were updated right after the last session we played. The only thing I don't have is your money info, hoping you all kept track of that otherwise it may be in the ether somewhere.

Re: DCC #51 - Castle Whiterock Campaign

Posted: Wed Feb 24, 2016 1:02 am
by Quertas
im game