Thanks for the game, guys! I'll keep everything on standby for next time Nate cancels.
House Rules from tonight:
Hypnotic Pattern: Creatures in the area get an int save every round.
Spell Casting: I think we decided we weren't going to have spells start at the top of the round and go off on the casters turn; CT 1 spells are cast and go off immediately. This has an impact on interrupting enemy spellcasters.
Aergraith's Gap Game
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- Greater Lore Drake
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- Joined: Mon Oct 15, 2007 7:00 am
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Re: Aergraith's Gap Game
My C&C stuff: www.rpggrognard.com
Re: Aergraith's Gap Game
I would do hypnotic pattern as: "affected creature stands slack jawed for as long as illusionist concentrates unless creature is harmed, if harmed then gets a new int check every round in which he suffers harmAergraith wrote:Thanks for the game, guys! I'll keep everything on standby for next time Nate cancels.
House Rules from tonight:
Hypnotic Pattern: Creatures in the area get an int save every round.
Spell Casting: I think we decided we weren't going to have spells start at the top of the round and go off on the casters turn; CT 1 spells are cast and go off immediately. This has an impact on interrupting enemy spellcasters.
That way, the players can either take advantage of a neutralised monster _or_ take a chance on "waking" him by attacking him
Your call, of course
Edit: just had a little peek at the ol' SRD and their version "fascinates" (like C&C) but where C&C says "heedless of all else" , the SRD actually defines fascinated as a state:
So that is even more circumscribed than what I proposed. Strange that the C&C version is so much more powerful, unless they give a definition somewhereSRD wrote:Fascinated
A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature’s ally may shake it free of the spell as a standard action.
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- Greater Lore Drake
- Posts: 2732
- Joined: Mon Oct 15, 2007 7:00 am
- Location: The Court of the Crimson King
Re: Aergraith's Gap Game
Yeah, I am not sure it is broken anyway. It just works very well when there is one monster and it fails its save.
My C&C stuff: www.rpggrognard.com
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- Greater Lore Drake
- Posts: 2732
- Joined: Mon Oct 15, 2007 7:00 am
- Location: The Court of the Crimson King
Re: Aergraith's Gap Game
Going to get some work done tonight instead of doing the gap game. Sorry.
My C&C stuff: www.rpggrognard.com
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- Greater Lore Drake
- Posts: 2732
- Joined: Mon Oct 15, 2007 7:00 am
- Location: The Court of the Crimson King
Re: Aergraith's Gap Game
Haven't played this one in a long time, and I don't think having a game in this slot really helps, so I am going to call it dead for now, sorry guys.
My C&C stuff: www.rpggrognard.com