Hat in hand & throwing it into the ring
9 Sept 2018 edit, 8th level -
Name: Lupa-spadar Vinardi – Wolfsword Wine-son (Polite way of being called a bastard)
Race: Renaarian Human
Alignment: NG
Class/Level: Swashbuckler / 8
ExP: ....
Languages: Renaarian, common, dwarf, elf,
Pays homage to - equally - The Valiant Swift Sword, & The Bright Eyed Traveler. He pays a little deference to Old Luck the Prince of Dice.
Description: 5’11, darker brown hair, brown/gray eyes, olive skin, Fit but more quick and wiry than strong. Always has an impish half smile on his lips & some form of a prank brewing in the back of his mind.
STR: 13 - +1
DEX: 18 P - +3 *** 20P - +4 (due to magic bracers of Dex)
CON: 17 P - +2
INT: 14 - +1
WIS: 16 +2
CHA: 17 P - +2
PB: 14 - +1
HP: 76
AC: 10 + Armor, + Shield + Dex + class improved armor
Breast plate magic +2 & Buckler +2 - +6, +2, +3 +3 = 27
Padded MW & Buckler +2 - +2, +2, +3 +3 = 22
Defensive/Evade 31 or 26 if only padded
BtH: 7
2 weapon fighting 0 / 0
# Atts: 1
Percept: d20 +2 v 15
Speed:
Size: M
Fate:
Weapons:
“Dardo” Masterwork/blessed Cut-n-Thrust sword – Broad Sword - +1 to hit & +2 vs fear - damage 2d4 & permanent bless effect - signature weapon
Short Sword MW +1 / +1 – 1d6+1
Dirk MW+1/+1 - 1d4+2
throwing daggers MW x3 - 1d4
light cross bow +1 +1 = d6 +1
Magic / Unique Items:
Dardo – Magical +2 /Blessed Broad sword Aid & bless spells on it, effect any in 10 ft R
Steel Buckler +2
Steel Breastplate (of shadows) +2
Magic Helm - see under water, breathe and freedom of movement underwater
Boots of Striding and Springing
Ring - Protection from fire (stops up to 0 pts of fire damage)
Ring - of blinking
Ever smoking bottle
Fan of winds
Racial Traits: N/A
Class Abilities:
Starting at 1st level
Finesse fighting (Dex):
use Dex modifier instead of Str modifier for a bonus to hit and damage in combat.
Two-weapon combat (Dex):
1 point off the penalties for attack rolls in two-weapon combat. This improves to 2 by level 4, 3 by level 8, & 4 by level 12. - the reduction in penalties will never result in a bonus, only a reduction (to 0) of the penalties normally associated with 2 weapon fighting.
Improvised shields, (if not using a buckler or a second weapon).
able to use items in a surprising defensive manner. the swashbuckler is always considered to have the benefit of a shield.
2nd level Abilities
Signature Weapon
Per a fighter's weapon specialization, but limited to 'swashbuckling' weapons
Taunt (Charisma) -
three times per day at 6 - 7th lvl
The swashbuckler can force an opponent to make a charisma save or become enraged. An enraged target is focused on the swashbuckler and will not attack any other target. The effect last for one round per the swashbuckler's level.
While fighting an enraged opponent, the target receives a negative to it's BTH & AC equal to the swashbuckler's charisma bonus (at minimum the opponent will be at a -1 even if the swashbuckler has no charisma bonus)
The swashbuckler can attempt this ability 1 per day at 2nd level, 2 per day at 4th level etc
starting at 3rd Level
Combat sense (Wis)
The swashbuckler has a canny ability to sense (and avoid) attacks that would surprise others.
With a successful wisdom check, the swashbuckler can cancel the to hit bonuses for a thief/assassins surprise based attacks, or avoid a back attack from any class (The attack can still be attempted but will have no bonus to hit)
At 6th level, even with a failed wisdom check, the attacker's bonus is limited to half
At 9th level a swashbuckler cannot be back attacked
Improved initiative (Dex)
The swashbuckler can add his dex modifier to all initiative rolls
Defensive fighting - attacks (dex)
The swashbuckler is able to attempt to make an attack at the end of a round if they have chosen to fight defensively (dodge, parry, evade etc) - which normally does not allow an attack.
The swashbuckler must make a successful dex check (vs the target's level) to attempt the attack.
Can be attempted once per day at 3rd & 4th level, twice at 5th & 6th, etc -
3 times a day
Starting at 4th level
Improved athletics
Can add dex bonus & 1/4 of level to any roll involving jumping, swinging tumbling etc etc etc
5th
Move silently, scale, hide – per the ranger/thief but at 1st level, progressing as the swashbuckler gains experience ( 2nd level when the character reaches 6th level, etc)
Equipment
Sturdy traveling cloths – Heavy boots, trousers, shirt, tunic, cloak, large leather hat, belt,
Good cloths – soft boots, breeches, shirt, doublet, cape
Signet ring
Back pack
Bed roll & blanket
flint steel/tinder box
whetstone
leather oil for armor
waterskin x2
wineskin x2
Owlbear feather 1 in hat (3 others packed carefully – 1 to be sent to each side of his family, 1 to … )
Wyvern fangs (1 to be carved into a pipe, 1 for a handle for a masterwork short sword he will commission, 2 to send back to Zoa to bith sides of his family
Treasure
pp:
gp: 115
sp: 100
cp:
gems:
Notes:
Lupa-spadar Vinardi Lupa for short
Lupa is the bastard son of Marco del Bondone Viceomes de Zoa and Vita Fica da Bello .
Marco, the High Capetian of the Castle Guard & Aide-De-Camp to Signoria Riisia Xataal, and eldest son of the patriarch of the Bondone family. Vita Fica is the second daughter of the Bello family – a wealthy, successful, merchant family, but not of old enough blood to be as politically important as they desire.
Lupa was treated well by both families, but never completely accepted into either house. However, being a Viceomes' son he had ample access to the best sword master teachers the city had and as a son of a wealthy merchant family he had exceptional tutors in the academic skills all Renaarian merchants require. Lupa excelled in the martial training – explaining the spadar – a slang for sword's man - addition to his name, and tolerated the academic studies. Furthermore, as a member of both houses, Lupa had access to any and all balls, social clubs, and gambling halls (only of the proper social class that is). Additionally, Lupa excelled in baiting his friends and tutormates into steeple races, pranks and other sophomoric entertainments.
Though not officially a Bondone, the family ensured Lupa received the training and appointments he would need to receive an officer ship in the corpus of the city’s Shields. In this, Lupa proved himself as a gifted cut and thrust sword/buckler man – he was less gifted with the pole arms used by the guard. Also, Lupa learned what laws a Shield’s Man is expected to take bribes to ignore – and how to give and receive said bribe without being guilty of taking a bribe, what guards took bribes for more than the norm, and what guards and officers were truly corrupt and took bribes regardless of the law or required payment even when no bribe was needed.
Additionally, as a member of the Bello family Lupa was also given opportunities to travel with the family's merchants on various trade ventures – normally spices but delving into other trade goods when there is a profit. In this Lupa traveled both over land and on ship to the dwarven trade villages, various ports of trade, and the family factor houses. In this Lupa enjoyed working with the family guards, and also helping the family's merchants tease out the information needed to succeed at the trade ventures.
Unfortunately, like all Renaarian city states, politics in Zoa is mercurial and always a shifting sands game. The Bondone family, always powerful in the city's great game – but never quite powerful enough to hold an Elders seat on the City’s Counsel, recently suffered a setback. With the diminished power, a rival family, or a consortium of families, moved and pushed an ostracism against the family. It required the removal of a Castle Guardsman officer of Bondone blood – aimed at Marco. However, before the ostracism took effect Lupa turned 18. He volunteered to take Marco's place, so the family quietly bought him an officership in the Castle guards – with the aide and blessing of Riisia Xataal, Master of the Castle. As such, surprising the rival families, Lupa was able to fulfill the ruling against the family and Marco retained his valued position. This reversal of the rival families’ plans helped improve the Bondone family’s standing.
With the ostracism, Lupa cannot return to Zoa for 10 years, but is not under any other legal restrictions or sanctions. Additionally, as he filled the place of “Bondone blood” if he survives the 10 years abroad he will be a full legal member of the family when he returns. While on the ostracism, Lupa is expected to report back to both of his families on any information he happens on, whether it is military or political – the realm of the Bondone, or it is mercantile and trade related – the realm of the Bello
Lupa is open and friendly and he has an impish personality, laughing when he can as much as he can. In this his personality is more the fox than the Wolf that he is named for. Unfortunately, for his friends and compatriots, he is also a natural leader. Able to talk them into an ill-conceived mischievous pastime more often than not. However, though he is at times sophomoric, he is not immature. This is especially true when fighting and dueling. In this he fully embraces his name sake. Taking his time, working to find a weakness, and then exploit it. Whether it is a fast attack to end the fight quickly, or fighting defensively for a time to tease out a weakness in a superior foe and exploit it as opportunity presents itself.
Lupa has a taste for the finer things – good food, good vino, good cafe, good music, pretty things in ball gowns, but as a 'Vinardi' he understands the less fortunate. As such he is less cold and haughty to the 'commoners' than others of his family rank would be. Additionally, he has a well-developed sense of personal honor. Though taking a bribe is expected in his city, he never forced more money from the briber than was just and NEVER look the other way on the more critical laws. Also, he always does his best to keep his word when given, and he steps up to duel when a weaker is wronged and they cannot protect themselves. Even if it means countering a friend – though he avoids duels to the death in those situations..
Lupa's most treasured possession is his masterwork 'cross-hilted finger-ringed cut and thrust' sword -which he has named Dardo . A weapon that fits him - both his sword arm and personality - like a glove. It is a weapon custom built for the Rannarian Bravo paid for by an unnamed benefactor. The sword is perfectly balanced for his preferred style of fighting. The sword is exceptionally made, but not ornate. In a way, it's simplicity perfected IS it's ornamentation. The only unique markings on the sword are on each side of the master crafted blade. On one side the symbols of the 2 Gods Lupa pays homage to are intertwined. On the other the Rannarian words "Dance, Laugh, Live" are inscribed - Words intoned in the opening prayers of the balls and galas Lupa was known to frequent before his ostracism. The sword, along with a kiss on the cheek & a whispered message, was a surprise gift to Lupa (from a benefactor that Lupa does not yet fully know of as someone that is actively interested in his life and success) given to him as he boarded one of the Bello's many trade cogs delivered by his aunt's - on the Bello family - hand maid.
He traveled on the trade vessel along the edge of the "Sea of the Dead" up to Kalamaran Bay, across to Ozhvinmish, then up to Elos Bay - stopping and trading along the way. In Elos bay, at the city of Baneta he disembarked - forced from the trade vessel because of losing a bet in a game of dice or cards (cheated by someone closely following the nefarious side of teachings of 'Ole Lucky" ... explaining his lessened deference for Luck) that resulted in him having to help a local merchant travel up the Banader river to P'Bapar. There he crossed over to the Cosdol side of the Legasa Mountains. In that crossing he met and started to travel with the party.
During Lupa's first adventure, his party was hired to clear an old temple of the "The Valiant Swift Sword". As Lupa paid homage to the God, he was careful and respectful to the temple. As such, while resting in the temple under the glow of the temple's statue, Lupa dreamed of the God and received a blessing from the God on his sword blade. It is now not only a master work weapon it is also blessedly magical - glowing blue when used and having the effect of a permanent bless spell.
Dardo has 3 meanings, 1st it is the Feminine version of the family name of his sword/duel master-teacher. 2nd, it is the Renarian name for 'dart' which fits Lupa's style of sword play. 3rd, it is a style of dance that Lupa preferred in the balls and galas he attended - made up of fast feet work and intricate movements between lines of males & females.
http://everwho.deviantart.com/art/Freep ... -504640274