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Monday Night Kingdoms of Kalamar Game
http://www.trolllord.com/forums/viewtopic.php?f=23&t=15031
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Author:  Lurker [ Fri Sep 28, 2018 1:04 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rigon wrote:
So, still trying to figure this out. Epic Words is a nice campaign managing site, it's just got some quirks (like not liking Lurker enough to confirm his account). So I am going to look into other options (one is Wikidot).

R-


Ha, if a quirk is not liking me .... I know at least 15 veterans and as many widows that have the same quirk ...

Author:  Rigon [ Fri Sep 28, 2018 2:33 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

I've been looking at Obsidian Portal. I just need to figure out if they have a Forum feature the free basic package or if I have to have a paid subscription to get that feature. I'll keep you all posted as I continue to investigate.

R-

Author:  Rigon [ Fri Sep 28, 2018 1:21 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

So, after some investigation, OP has a forum function, but it is only accessible in the paid tier. Not sure I want to go that route.

R-

Author:  Rigon [ Mon Oct 01, 2018 3:51 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Game tonight.

R-

Author:  Lurker [ Mon Oct 01, 2018 9:51 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rigon wrote:
Game tonight.

R-



Good because I need it ... Been one of those days, after one of those weeks, following a series of those weeks.

Time to throw the dice high, let Dardo kill some things while Lupa looks more cool than the barbarian, and we all meet the newest member of our little band of ne'er-do-wells !

Author:  Rigon [ Tue Oct 02, 2018 7:24 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Nate, if it helps your username at Epic Words is Gnarlbrow.

R-

Author:  Rigon [ Tue Oct 16, 2018 12:37 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

I'll be about a half hour late, but still planning on running my game.

R-

Author:  Lurker [ Tue Oct 16, 2018 11:19 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Sorry my internet dropped the last 30 - 45 min of the 'game' last night.

Was there a choice for the next game ?

Author:  maximus [ Wed Oct 17, 2018 12:13 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

No decision yet. Chuck is weighing the options.

Author:  Lurker [ Wed Oct 17, 2018 2:04 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

maximus wrote:
No decision yet. Chuck is weighing the options.



Rgr

To change the flavor, I could do my one offs as SW D6, or C&C or something else.

I could cover a few months to give a break. But until the dust settles a little more at work there is no way I could run a campaign . I thought it would settle down more by now but I'm still getting more denials than grants and each one take 2 - 3 + hours or work and research to get support, and I'm still cleaning up other peoples' messes ...

Author:  Rigon [ Thu Oct 18, 2018 1:23 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Ok, so after a lot of thought, I'm going to end the campaign. I'm ready to move on to something else. I am going to run 5e set in the Nentir Vale. My next Monday night session will be character creation and campaign background stuff. I will get an Epic Words campaign up and running beforehand and invites sent out. We currently have 5 players, do you all want me to see if Rom or Josh would be interested in playing again to get the party back up to 6? I'm ok with either.

Also, I'm looking at Mote right now as maybe a different VTT, but if I decide to stay with MT, I will be switching to MT 1.4.0.5 and I found a 5e Framework that, at least loads, on it to use. Though I've had it glitch on me every time I try to make a PC with it.

So start thinking about character concepts and if anyone needs access to the PHB, let me know.

R-

Author:  Aergraith [ Thu Oct 18, 2018 10:36 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Pending Approval (generated with standard rules -- point buy):

Attachment:
hecubus.jpg
hecubus.jpg [ 159.88 KiB | Viewed 5852 times ]


ddb.ac/characters/6099929/5rDALL

(edited)

Author:  Rigon [ Fri Oct 19, 2018 1:03 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Looks good except for the alignment. I'm going to disallow any evil alignments.

R-

Author:  Aergraith [ Fri Oct 19, 2018 3:11 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

No problem. He's not going to be a party griefer; the alignment was just to be funny, trivial, day-to-day evil, like not putting the tie back on the bread bag or getting peanut butter and jelly on borrowed grimoires.

Author:  maximus [ Fri Oct 19, 2018 10:28 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Image
Name:Saphrax
Race: 1/2 Elven
Alignment: CG
Languages: Common, Elven, & Goblin
Class/Level: Cleric 1
Exp: 0.000
God: Ioun
Description: 5' 10" tall, 165#, blonde hair, green eyes

STR: 12 +1
INT: 11 0
WIS: 17 +3
DEX: 13 +1
CON: 14 +2
CHA: 15 +2
Perception +3, Initiative +1
HP: 10
AC: 17
# Attacks: 1
Speed: 30
Size: Medium

Racial Traits: Darkvision up to 60'; advantage on saves vs Charm, and immunity to Sleep.

Skills: Insight and Persuasion

Class Abilities:
Warding Flare: can interpose divine light between me and a foe within 30'. My reaction can be used
to cause a disadvantage to an attack roll. Can use 4x per rest period.

Weapons:
Warhammer (1d8 +2 damage)
Light Crossbow (1d6 damage) & 20 bolts

Armor:
Scale armor
Normal helmet
Medium Shield

Spells:
0 - Light (domain), Thaumaturgy, Sacred Flame x 2
1 - Cure Wounds (1d8 + 2), Detect Magic, Burning hands (domain), Faerie Fire (domain)

Equipment:
Explorer's Back Pack:
backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin

Holy symbol
Heavy leather boots, pants, shirt, cloak, belt, gloves


Personality: I've enjoyed fine food, drink, and high society among
my temple's elite. Rough living grates on me.

Ideal: I seek to prove myself worthy Ioun's
favor by matching my actions against her
teachings.

Bond: I would die to recover an ancient relic of my faith that
was lost long ago.

Flaw: I judge others harshly, and myself even more severely.

Treasure
pp:
gp: 100
sp:
cp:
gems:

Author:  Lurker [ Fri Oct 19, 2018 11:32 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rigon wrote:
Ok, so after a lot of thought, I'm going to end the campaign. I'm ready to move on to something else. I am going to run 5e set in the Nentir Vale. My next Monday night session will be character creation and campaign background stuff. I will get an Epic Words campaign up and running beforehand and invites sent out. We currently have 5 players, do you all want me to see if Rom or Josh would be interested in playing again to get the party back up to 6? I'm ok with either.

Also, I'm looking at Mote right now as maybe a different VTT, but if I decide to stay with MT, I will be switching to MT 1.4.0.5 and I found a 5e Framework that, at least loads, on it to use. Though I've had it glitch on me every time I try to make a PC with it.

So start thinking about character concepts and if anyone needs access to the PHB, let me know.

R-


I need a copy ...

I know I mentioned earlier a Teifling Paladin & Assassin , & I'm still thinking about that one but it may be to much for me not knowing the 5e rules.

To keep it simpler ...A dwarf scout (thief / fighter), or a cleric of (not sure on the race) . [ crud I was slow to post this and someone already has a cleric , so I'll think more and have another back up idea ]

I know the setting is more fractured and less civilized than most setting, so I won't need to have an in depth background.

Author:  Penny-Whistle [ Sat Oct 20, 2018 12:09 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

so excited to play 5e! thank you =)

Tsetseg Half-Orc Barbarian

Female; NG; 12 years; size: medium; 5 ft; 100 lbs

Str 16 +3
Dex 14 +2
Con 14 +2
Int 8 -1
Wis 14 +2
Cha 9 -1

Proficiency bonus +2
Passive perception 14
armor class 14
max hit points 14
speed 30
Languages: Orc, Common, Goblin

Darkvision 60 ft
Rage. Advantage on Strength checks and saves; melee damage bonus +2; resistance to bludgeoning, piercing, and slashing damage (lasts 1 minute, use twice/rest).
Savage Attack: On a crit reroll one damage dice and add it on
Relentless Endurance if reduced to 0 actually have 1 (requires a long rest befor it can be used again)
Menacing: Proficiency with intimidation

Skills

Acrobatics +2
Animal Handling +2
Arcana -1
Athletics +5
Deception -1
History -1
Insight +2
Intimidation +1
Investigation -1
Medicine +2
Nature -1
Perception +4
Performance -1
Persuasion -1
Religion -1
Sleight of Hand +2
Stealth +4
Survival +4

Tool proficiency: one instrument : flute

Equipment: melee +5 to hit
great axe 1d12 +3 slashing
2 hand axes I d6+3
4 javelin 1d6+3 piercing
staff 1d6+3

explorer pack
hunting trap
animal trophy blue jay feather
travel clothes
10 gold

Outlander
Tribal nomad
Wanderer Feature: Maps. Geography. Recall general layout of terrain, settlements and other features. Can find food and water for self and up to 5 others each day provided the land offers berries, small game, water etc
food, water, maps, geography

Characteristics:

Personality: I watch over my friends as if they were a litter of pups
Ideal: The natural world is more important than all the constructs of civilization
Bond: My tribe is the most important thing to me even when they are far away
Flaw: I am slow to trust

Attachments:
tsetseg.jpg
tsetseg.jpg [ 89.76 KiB | Viewed 5809 times ]

Author:  maximus [ Sat Oct 20, 2018 12:34 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Lurker wrote:
Rigon wrote:
Ok, so after a lot of thought, I'm going to end the campaign. I'm ready to move on to something else. I am going to run 5e set in the Nentir Vale. My next Monday night session will be character creation and campaign background stuff. I will get an Epic Words campaign up and running beforehand and invites sent out. We currently have 5 players, do you all want me to see if Rom or Josh would be interested in playing again to get the party back up to 6? I'm ok with either.

Also, I'm looking at Mote right now as maybe a different VTT, but if I decide to stay with MT, I will be switching to MT 1.4.0.5 and I found a 5e Framework that, at least loads, on it to use. Though I've had it glitch on me every time I try to make a PC with it.

So start thinking about character concepts and if anyone needs access to the PHB, let me know.

R-


I need a copy ...

I know I mentioned earlier a Teifling Paladin & Assassin , & I'm still thinking about that one but it may be to much for me not knowing the 5e rules.

To keep it simpler ...A dwarf scout (thief / fighter), or a cleric of (not sure on the race) . [ crud I was slow to post this and someone already has a cleric , so I'll think more and have another back up idea ]

I know the setting is more fractured and less civilized than most setting, so I won't need to have an in depth background.

Les, if you'd rather play a cleric, I have a backup. I'm not passionate about it.

Author:  Lurker [ Sat Oct 20, 2018 1:15 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

maximus wrote:

Les, if you'd rather play a cleric, I have a backup. I'm not passionate about it.



Thanks for the offer, but go ahead an play the cleric. It was a quick idea I had while I was typing (since I ran Oztard so much).

I'd actually like to try the Teifling Paladin Assassin, it is an idea I've had since the early 3.5e days ... I just don't know how well it will work over all and how it fits in the 5e rules.

Thus far we have your cleric, a warlock (for magic) and PW's Barb (for the tank of the party), So we need another fighter & a thief to cover the big bases for the party.

So, the Paladin-Assassin & / or the Dwarf Scout (thief fighter) fill that and opens the door for everyone else to play more other niche character classes.

PW, great to roll dice with you again !

Author:  Rigon [ Sat Oct 20, 2018 2:01 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Les, I'll get you some info shortly. But until then, Google D&D 5e Basic. It will take you to the WizBro site that has the basic rule set for free.

And welcome Penny.

R-

Author:  Rigon [ Sat Oct 20, 2018 3:55 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Les, once you join the game on Epic Words, you will have access to the pdfs of the rulebooks.

Penny, join Epic Words and PM me your email so I can invite you to the game.

The campaign is called 5e Nentir Vale and the passcode is R@nger4073.

R-

Author:  Rigon [ Sat Oct 20, 2018 4:06 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Once we get everyone on Epic Words and in the campaign, I will only be using that site to communicate for that game so I don't have to post the same information to multiple places.

R-

Author:  Lurker [ Sat Oct 20, 2018 1:41 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

rgr, has anyone told tree about all this ?

Author:  Penny-Whistle [ Sat Oct 20, 2018 7:08 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

errr without armor I would not exactly call myself a tank -- I'm more like a vicious dog.
=)

EDIT: Wow just found a great resource online for anyone without the phb.

https://www.dndbeyond.com/compendium/rules/basic-rules

Author:  Rigon [ Sat Oct 20, 2018 11:39 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Lurker wrote:
rgr, has anyone told tree about all this ?

I posted in the other game and I sent out invites when I made the new campaign on EW. I'll remind him on Monday.

R-

Author:  Rhuvein [ Sun Oct 21, 2018 1:32 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

5e sucks! :x

PM sent! ;)

Author:  Lurker [ Sun Oct 21, 2018 3:40 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rhuvein wrote:
5e sucks! :x

PM sent! ;)



Haaaa !

I don't have the full rules, but have gone to the basic rules and done some google searches for what else I needed for my characters.

Over the last 3 1/2 hours I put together 2 characters ( a Teifling Paladin Rogue; a 1/2 elf rogue fighter)

I will say it was easier than 3.5, but not as 'easy' as C&C.

Ok, as a side note, since I don't have the full rules and am guessing on multi classes ...

I made the character with both classes, but only noted half HP & no proficiency bonuses for their skills till 2nd level (when they would be level 1 & 1 by the book).

I hope it is close to correct ... I'd hate to have wasted the last 3 1/2 hours being jacked up !

Author:  Rigon [ Sun Oct 21, 2018 12:37 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Lurker wrote:
Rhuvein wrote:
5e sucks! :x

PM sent! ;)



Haaaa !

I don't have the full rules, but have gone to the basic rules and done some google searches for what else I needed for my characters.

Over the last 3 1/2 hours I put together 2 characters ( a Teifling Paladin Rogue; a 1/2 elf rogue fighter)

I will say it was easier than 3.5, but not as 'easy' as C&C.

Ok, as a side note, since I don't have the full rules and am guessing on multi classes ...

I made the character with both classes, but only noted half HP & no proficiency bonuses for their skills till 2nd level (when they would be level 1 & 1 by the book).

I hope it is close to correct ... I'd hate to have wasted the last 3 1/2 hours being jacked up !

Well...
Multiclassing is like 3e, 1 level of something to start and then you add a level of something else at level 2.

Once you join the campaign on EW you can look at the Wikis for the campaign.

Sorry.

R-

Author:  Lurker [ Sun Oct 21, 2018 6:46 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rigon wrote:

Well...
Multiclassing is like 3e, 1 level of something to start and then you add a level of something else at level 2.

Once you join the campaign on EW you can look at the Wikis for the campaign.

Sorry.

R-



& I've been checking my e-mail for days for the invite .... and I just remembered that EW hates Hotmail, so I checked my yahoo e-mail. The short of it is I am now joined there ... stupid e-mail ... ;)

Rgr on the multi classing. I'll post the character as is knowing it will complete at 2nd level ( I don't want to deconstruct it just to reconstruct it after 300 exp ...)

So, which would you allow / the group prefer me to play. The Teifling Paladin/thief , or the 1/2 elf thief fighter.

I like the feel of both after making them last night, so will play either of them which ever you allow / everyone else wants in the group.

Author:  Penny-Whistle [ Sun Oct 21, 2018 9:17 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rhuvein wrote:
5e sucks! :x

PM sent! ;)


Funny, did someone just say something ;)

I'm really looking forward to the game. i found character creation easy and quick. Hopefully that doesn't mean I made some kind of mistake!

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