I am putting this here because I see this being usable in any of the SIEGE games that use magic, or even psionics. This is created by Gaming Ronin. I am open to giving it a try in any game I run.
I've been toying with the idea of freeform magic for Green Ronin's Fantasy AGE system. Using both Ubiquity and D6 system as inspiration I created some basic guidelines. I'll refine them as I go.
To cast a magical effect the player describes the effect they wish to cast. The player calculates any bonuses or penalties based on Range, area effect, familiarity, and time.
The GM looks over the spell effects and decided the appropriate base cost. Take the base difficulty and add bonuses and penalties plus ten. This final number is the cast difficulty.
TN of spell effects is 10+ spell effect, then add bonuses or penalties for Range, Area of effect, familiarity, and time. Casting rolls are made on Intelligence with focuses being the four spell type catagories.
Close 0 (within 10 yards)
Medium +1 (within 50 yards)
Long +2 (within 100 yards)
Extreme +3 (within 200 yards)
Area of Effect:
Single target 0
Circle, small 6yard, +1
Circle, large 10yard, +2
Cone or beam +1
Held, touched, true name -1
Seen up close, conversed 0
Seen from a distance, +1
Can't see but know it's presence, +2
End of turn/Instant. 0
End of round. +1
End of end of scene/combat. +2
End in an hour. +3
1 really small object, under 1 pound
2 Small object, up to 10 pounds
3 medium object, up to 40 pounds
4 large object, up to 200 pounds
1 change appearance, superficial.
2 limited physical change, property. +1
3 strong but uncomplicated, nature. +2
4 Significant and invasive, +3
5 powerful and complicated. +4
1 simple raw material
2 small simple items
3 summon mindless,tool, weapon,
4 summon larger, complex, attack animal,
5 summon intelligent attack, large.
Chosen 1-6 for difficulty.
Damaging or Healing effect equals 1d6 plus a bonus equal to the difficulty.
Apply an element or source for damage add +2 difficulty. Damage is penetrating x 2 difficulty.
My original idea was for a system without magic points. But if using magic point cost to cast would be equal to final spell effect. Final cost equal to spell difficulty -10.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.