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Re: Planescape with class-less D&D

Thu Oct 12, 2017 4:26 pm

Scitzz wrote:So, I am semi settled for now. I have internet, a netbook that runs rolls 20 and my usual phone for voice chat, I will be here this week!


Congratulations on the new home!

Re: Planescape with class-less D&D

Fri Oct 13, 2017 2:46 am

A Practice Taroka Reading with Gareth
-------------------------------------------
One night in the warehouse, before Gareth makes another foray out to stay at a tavern or inn to satisfy his wanderlusting urges, he draws out a well worn deck of taroka cards in a once ornate, but now faded leather case. Deliberately and carefully shuffling them, the gypsy walks around and finds a nearby hobo. "Usually I am asking a jink for this my friend, but for the sake of my guild, I am giving you your fortune as a gift."

Spreading out the cards in his hand, he offers them to the man. "Choose five of them my friend, but do not look at them, put them on the table face down with one in the middle then one on each direction around it." As the man does so, Gareth shuffles the deck again, then draws one card himself. He puts it some distance from the main pattern of cards. Looking at the arrangement gravely, the gypsy leans back on his seat and directs the man. "Please be turning over the middle card my good man," he asks, which elicits a knowing smile and nod. "My friend, you may be thinking this because I am telling you a fortune, but this card is considered the best augury in the deck. It is the Sun card and it bodes very well for you. It is saying that all is going well and coming to fruition. Something will be happening for your good. Now, if you had to chose north, south, east, or west, which way would you go?"

Looking a little puzzled, the man scratches at his head. "Starting from here?" "Sure," Gareth replies. Looking around, the man thinks for a moment, then decides. "East". "Turn up the card in that direction" Gareth says. This reveals an armored mounted figure weilding a deadly looking sword. "The Knight of Swords, a challenge," Gareth says solemnly. "This is one aspect which you must approach with caution, as it combines elements of fire and air, which can be volatile. It is meaning that while good things are happening, you must be careful of your temper. You must not lose sight of the patience you had in the past while you were waiting for the good things even as you realize them. And now, having gone east, which way would you go of those that remain?"

And again the man thinks, "Well, I suppose I'd go north then, maybe catch me a glimpse of the celestials". Turning up the northern card reveals a robed man holding out a lantern in one hand and a staff the other. His hood is over his head. "The Hermit," Gareth whispers intently. "This card is saying you must have focus, you must attempt to follow one thing at a time, and live in the present as much as you can. To maintain your happiness you must not seek externally, but must look within for wisdom." "I guess I might as well go west next then," the man says next, eying the south card a little apprehensively. This turns up a large man seated on a stone chair with lion motifs, with many golden chalices on a table behind him. He smiles and wears comfortable clothes, but has the boots of a gladiator.

"This is the nine of chalices my friend, a card that is meaning good things will come from that direction you were choosing. The chalices are the good things in life, and the man knows they are real but his boots tell you you must work for them." His hands shaking a little, the man turns up the final southern card. It reveals a design of seven smaller stars around a larger middle one, and a woman performing a ritual with a pitcher of water and a body of water. "This is a very auspicious thing indeed that your telling began with the sun and ended with the stars. There are those among my people who say that the stars are things like our sun, but very far away. Only you are not having such things in this place, suns and stars. Perhaps you have heard of them. Regardless this means that the whole of the cosmos resonates with your purpose, and you are on the right path. If you listen to your heart's desire, you will achieve it."

Finally, Gareth takes up the card that he chose from the deck himself. "This, my friend, is the influence of chaos. Even the best laid plans of us and the universe can change unexpectedly sometimes. If there is one thing to watch out for especially, it is this," he says, and flips the card. Seated on a winged throne is a kingly figure weilding a sword in his left hand. "Another challenge, this king embodies the elements of earth and physical things, and air and mental things. Just as a tornado can indiscriminately destroy the things of the land below, so can destructive thoughts wreak havoc on the body. Be careful to guard your thoughts in these good times to come, and keep vigilant, lest you fall to harm."

Frowning a little, the man looks the gypsy up and down. "Lot of fancy words there cutter. But you know, things have been going pretty good for me lately. I ate twice this week and I think I might have a bowel movement too. Things really _are_ looking up" he says, beaming. "That is wonderful my friend," Gareth says. "Cough cough cough, how did those rations get on the ground there? Almost as if it was the universe just offering them up," the gypsy says, performing a little slight of hand. "My first reading my friend, since I was taught some of the meanings of this deck. I am having much more to learn from it," Gareth says with a sheepish grin.

Re: Planescape with class-less D&D

Sun Oct 15, 2017 5:05 am

Session 9 - Ember of Humanity, Introduction

Month 3 Days 23 through 31
Month 4 Days 1 through 2
(campaign started on Month 3 Day 1)

500 experience per character

41.00 gold total
8.20 gold per character

Cassyon, Chmee, Gareth, Kalisar joined the Fighter's Guild

3 used suits of human-sized Half-Plate - AC 7
3 used heavy metal shields - AC 2
3 used longswords - 1d8 damage

Every party member in the Cleric guild gains one guild rank

Re: Planescape with class-less D&D

Sun Oct 22, 2017 5:07 am

Session 10 - Law Association Mission

Month 4 Days 3 through 12
(campaign started on Month 3 Day 1)

(3,900 XP before this session)

500 XP

(4,400 XP total after this session)

628.00 party gold

125.60 gold per character

750.00 gold to Gareth and Modron for selling a suit of full plate

400.00 gold to Chmee for selling half-plate and breastplate as fast as possible

4 units of holy water

To be processed next time:

1 Greatsword with holy symbol of Helios
3 normal Greatswords

All members of the Law Association gain 1 rank, which definitely includes Modron

Re: Planescape with class-less D&D

Sun Oct 29, 2017 4:38 am

Session 11 - Lost in Limbo

Month 4 Days 12 through 13
(campaign started on Month 3 Day 1)

(4,400 XP gained before this session)

500 XP per character

(4,900 XP gained after this session)

John the companion was brought into the real world and stabilized
- He's handy with a knife

Gareth gains a rank in the Psion guild

Each character gets a voucher for one weapon to be psionically reinforced to +1. The vouchers were the rewards by the Psion Guild.

Re: Planescape with class-less D&D

Sun Nov 05, 2017 3:51 am

Session 12 - The Lost Daughter

Month 4 Days 13 through 14
(campaign started on Month 3 Day 1)

(4,900 XP gained before this session)

600 XP per character

(5,500 XP accumulated after this session)

3 x Wizard Scroll of Identify per character

Members of the Bard's Guild gain a rank, for writing a song about the adventure

+1 reputation with the Athars for helping them get their way

-1 reputation with the Believers of the Source (Godsmen)

Re: Planescape with class-less D&D

Sun Nov 12, 2017 6:11 am

Session 13 - Islands of the East, Part 1

Month 4 Days 14 through 28
(campaign started on Month 3 Day 1)

(5,500 XP accumulated before this session)

600 XP per character

(6,100 XP accumulated after this session)

Party is on the island of Yoneguchi

Re: Planescape with class-less D&D

Fri Nov 24, 2017 8:06 pm

Forgot to post Session 14 notes!

Session 14 - Islands of the East, Part 2

Month 4 Days 28 through 30
Month 5 Day 1
(campaign started on Month 3 Day 1)

(6,100 XP accumulated before this session)

600 XP per character

(6,700 XP accumulated after this session)

Debt with Adventure Capital is completed. They considered what they did to the party to be part of the payment.

Tanto of Rashomon +2 - It is a Chaotic Neutral item. It carves stories that can change depending on one's perspective. It was forged on the Kingsword plane and functions at +1 on Sigil.

Re: Planescape with class-less D&D

Fri Nov 24, 2017 8:08 pm

If both of the USA players are able, then game will be ON for Saturday

My whole family already lives within 5 miles of each other so we're not having any special visitations

Re: Planescape with class-less D&D

Sat Nov 25, 2017 7:49 pm

I've been having some headset trouble, so my status is actually questionable for tonight.

I have a recording studio type microphone, but it picks up far too much noise.

Re: Planescape with class-less D&D

Sun Nov 26, 2017 5:03 am

Session 15 - Kusaregedo

Month 5 Days 1 through 8
(campaign started on Month 3 Day 1)

(6,700 XP accumulated before this session)
(new characters will have 1/3rd this much gold)

160 platinum pieces (1,600 gold value) - divvied up at the bottom
Amethyst worth 60
Blue Star Sapphire worth 1,000
Eye Agate worth 9

Iron Ring of the Exile +1 (Ring) (2,000 gold) - +1 accuracy and damage with weapons and unarmed.
- "of the Exile" - functions the same in all Prime Material planes and the Outlands, does not function in elemental or alignment planes

Orb of Scouring of the Exile (10,000 gold) - Removes all magical and psionic properties from an item, including curses. This cannot be used on named items.


600 XP per character
320.00 gold per character

(7,300 XP accumulated after this session)

Re: Planescape with class-less D&D

Sun Dec 03, 2017 5:30 am

Session 16 - The First Encounter with Karasu and Tomie

Month 5 Days 8 through Month 6 day 13
(campaign started on Month 3 Day 1)

(7,300 XP accumulated before this session)
(new characters will have 1/3rd this much gold)

600 XP per character

1.80 gold per character

(7,900 XP accumulated after this session)

Re: Planescape with class-less D&D

Sun Dec 17, 2017 6:02 am

Session 17 - The Return "Home"

Month 6 day 13 through Month 7 day 19
(campaign started on Month 3 Day 1)

(7,900 XP accumulated before this session)

600 XP per character

(8,500 XP accumulated after this session)
(new characters will have 1/3rd this much gold)

11 gang members stayed:
- ballet dancing
- calligraphy
- painting - female
- drawing
- packing things - female
- map-making - female
- public speaking
- sewing
- tracking - female
- climbing - female
- poledancing

Gang Name: Extinction Unlimited Irregulars
- Password: "Extinction Unlimited Rocks!"
- Gang Cost: 44 gold per month

Trained Supervisor/Caretaker who is Neutral Good and not a member of the Bleak Cabal - costs 5 silver per day

Party Members of the Good Association gain 1 rank in it.

Re: Planescape with class-less D&D

Sun Dec 17, 2017 6:03 am

Session 18 - Alignment Check Day

Month 7 day 19 through 21
(campaign started on Month 3 Day 1)

(8,500 XP accumulated before this session)

600 XP per character

(9,100 XP accumulated after this session)
(new characters will have 1/3rd this much gold)

Re: Planescape with class-less D&D

Sun Dec 24, 2017 6:03 am

Session 19 - The Harp and the Heart

Month 7 day 21 through 22
(campaign started on Month 3 Day 1)

(9,100 XP accumulated before this session)

700 XP per character

(9,800 XP accumulated after this session)
(new characters will have 1/3rd this much gold)

check for 350 gold arrives on Month 7 day 23

----

55 worms were harmed in the making of this session
6 spitters
1 big worm-spitting heart
1 big demon

Re: Planescape with class-less D&D

Sun Dec 24, 2017 6:27 am

This game is getting to be stupid fun!

Re: Planescape with class-less D&D

Sat Dec 30, 2017 6:00 pm

Scitzz wrote:This game is getting to be stupid fun!


Yes! I really really like the randomness of our gang members and the many story possibilities there.
That was a fun combat too.

Re: Planescape with class-less D&D

Sat Dec 30, 2017 6:43 pm

Penny-Whistle wrote:
Scitzz wrote:This game is getting to be stupid fun!


Yes! I really really like the randomness of our gang members and the many story possibilities there.
That was a fun combat too.


Indeed. Chmee might attempt to learn ballet. Could help with a athletics...

Re: Planescape with class-less D&D

Sun Dec 31, 2017 6:37 pm

Session 20 - Lim-Lim Brain

Month 7 day 22 through 27
(campaign started on Month 3 Day 1)

(9,800 XP accumulated before this session)

700 XP per character

(10,500 XP accumulated after this session)

345.00 gold per character

+1 reputation with the Sensates

Made some new friends, like Grinder

Re: Planescape with class-less D&D

Sun Dec 31, 2017 6:53 pm

Chmee is fond of that monkey...I mean individual.

We also saw why Gareth generally takes the lead

Re: Planescape with class-less D&D

Sun Jan 07, 2018 6:02 am

Session 21 - Intro to Acheron

Month 7 day 27 through Month 8 Day 1
(campaign started on Month 3 Day 1)

(10,500 XP accumulated before this session)

700 XP per character

(11,200 XP accumulated after this session)

400 extra XP to Modron S&R Unit 9

All members of the Law Association gain 1 rank

The Law Association was holding the gold reward in escrow, and now releases it to the party. It comes up to 300 gold per character.

The party now possesses a shot-up Terminator, hidden in someone's pack.

----

Afterthoughts: The Planewalker's Handbook only lists rogue Modrons as playable, with any other kind being "monsters" - however, I broke with the book and allowed a non-rogue to see what would happen. It was inevitable that to be a completely-functional individual, one eventually comes to the conclusion that Primus' reasoning is nonfunctional and does not fit how a biological organism or insectoid collective works.

This suggests that Primus' organization scheme only works on Mechanus, or that his ideal of pure Lawful Neutrality is impossible for non-natives of Mechanus to possibly live by. Yet neither of these possibilities will stop Primus from trying to impose Lawful Neutrality the way he sees it. He may not even be capable of seeing things any other way.

A True Neutral might think that this applies to all of the forces of the alignment planes.

Re: Planescape with class-less D&D

Sun Jan 07, 2018 1:02 pm

Are you ok with me rolling up a new character then?

Re: Planescape with class-less D&D

Sun Jan 07, 2018 6:29 pm

Penny-Whistle wrote:Are you ok with me rolling up a new character then?


That is always an option - or your current character can change gods and/or alignment. Seeing what life outside of Mechanus is like has given new perspective.

Re: Planescape with class-less D&D

Sun Jan 07, 2018 7:57 pm

peg powler.jpeg
peg powler.jpeg (39.48 KiB) Viewed 12077 times
Peg Powler
Fairy
Trickster
Alignment Neutral
Plane: Feywild

Experience Level: 4

HP: 18 / 18

=== Stats ===

- AC: 11 (16 with Armor of Shadows)
- Ranged Damage: Shuriken 1d2, Kunai 1d4

STR: 8 (-1)
DEX: 16 (+3)
CON: 10 (0)
INT: 17 (+3)
WIS: 12 (+1)
CHA: 19 (+4)

=== Background & Traits ===

No deity. Gets her power intrinsically as a member of the Summer Court (FeyPact). Drawn to the warehouse's bohemian vibe.
Aligned: True Neutral (Alignment) - The character starts at Rank 5 in the Neutral Association. On the other hand, the character has a penalty of -2 to reactions with lawful, chaotic, good, and evil people.

Languages: Common, Fey, Draconic, Treant

=== Skills ===

Craft (INT) (Crochet) - Level 4
Knowledge (INT) (Arcana) - Level 4
Perform (CHA) (String Instuments) - Level 4
Profession (WIS) (Arcane Fiddler) - Level 4
Music - Level 4
Persuasion - Level 4
Warlock Pact - Level 4
Illusionist Power - Level 4
Illusionist Potential - Level 4
Animals - Level 4

=== Abilities / Spells ===

Fairy: Fairy Ring (Fairies can teleport to their home fairy ring once per day), Magic Dust (own use spell components), Fairy Wings (at level 5)
Warlock Pact: level1: Patron Queen of Summer, Pact Magic. level 2: Eldritch Invocations (Agonizing Blast adds CHA bonus to damage) Armor of Shadows AC=13+dex), level 3: Pact of the Chain (Pseudo-dragon) level 4: Ability Score Improvement Int bonus +2
Spells:
4 Cantrips (0 level): Eldritch Blast, Chill Touch, Minor illusion, Prestidigitation (5E)
4 1st level: Agonizing Blast (5E), Sleep (5E) Illusionary Hounds (C&C), Read Magic (C&C)
3 2nd level: Hypnotic Pattern(C&C), Cure Light Wounds (C&C), Dark Chaos (C&C), Crown of Madness (5E)

=== Equipment ===

Gold: 151.7

Clothing:
leather cap
aviator goggles
coral pink silk scarf
organic cotton tee shirt with Little Witch Academia written with a black Sharpie in Kanji
baggy dark grey linen overalls
light grey linen infinity apron
red and white striped socks
Dr. Martin boots

Weapons:
5 Shuriken 1 gold
2 Kunai .1

General Equipment:
Trail rations 10 days 5
Backpack 2
Bedroll .1
Caltrops 1
Case 1
Chalk .01
Ink 8
Inkpen .1
Paper 10 sheets. 4
Waterskin 1
Tiny Fiddle 5
Spellbook 15
Spell Component Pouch 5

48.31 gold spent
151.7 in possession

Loans:
- 250.00 gold owed to Adventure Capital

=== Will ===

Leave it to (to be decided)

Re: Planescape with class-less D&D

Sun Jan 07, 2018 9:55 pm

1. AC bonus is supposed to be caused indirectly by the racial Dexterity bonus

2. I don't do weapon damage changes for size. I instead prefer that to be done through racial Strength modifiers.

3. Illusionist spells come from the following order:
- 3.1. The spells I've been able to port over so far on the site.
- 3.2. Castles & Crusades Illusionist spells. I rule that the Illusionist Cure spells are basically holographic organs and blood that disappear at the end of their durations, thinking back to that one episode of Star Trek Voyager where they were able to keep people on life support that way.
- 3.3. d20 spells of the Enchantment, Illusion, and Universal schools
- 3.4. 5th edition spells that are required for the Warlock Pacts (CHA) skill to function properly - specifically Eldritch Blast. I should have at least Eldritch Blast ported over within 12 hours.

4. Warlock Pacts (CHA) skill gives one of its pact options at every single level, including the first. The Eldritch Pacts listed under "Level 1", "Level 6", etc. are competitors to the spell pacts for your choices.

Re: Planescape with class-less D&D

Sun Jan 07, 2018 10:34 pm

Thanks for the clarification and especially for allowing a new character. This is going to be fun.

Re: Planescape with class-less D&D

Mon Jan 08, 2018 2:01 am

Huzzah! We're gonna have a full band! Free nights at inns across the planes!

Plus, I'm super happy accommodations were able to be made!

Re: Planescape with class-less D&D

Mon Jan 08, 2018 3:14 pm

Scitzz wrote:Huzzah! We're gonna have a full band! Free nights at inns across the planes!

Plus, I'm super happy accommodations were able to be made!


Great cover for spy-type missions."Who, us? Adventurers? We are simple troubadours.That other guy is our roadie."

Re: Planescape with class-less D&D

Mon Jan 08, 2018 4:06 pm

Bouncer or security sounds like chmee.

Re: Planescape with class-less D&D

Mon Jan 08, 2018 6:20 pm

Scitzz wrote:Bouncer or security sounds like chmee.


Speaking of ... are you ok with Unit 9 giving you its gold as a contribution to the katana fund?
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