The Black Death as an encounter/situation for PC's

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Arduin
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The Black Death as an encounter/situation for PC's

Post by Arduin »

After reading many first hand accounts from the first half of the 2nd millennium; From Japan to Africa to the British Isles. I came up with simple "encounter data" that is pretty accurate as to probability of catching, dying or, surviving this event.

When entering an infected inhabited area (or area where humans were alive up to 2 weeks prior) GM secretly rolls a Con save (CL0) for each PC.

Results:

A) Those who roll the minimum # to save get the disease for 3D4 days but survive.

B) Those who fail the save die in 2D4 days.

Cure disease or Heal completely handle an infected individual.

Symptoms
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Buttmonkey
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Re: The Black Death as an encounter/situation for PC's

Post by Buttmonkey »

Pretty nasty, but I supposed the plague was pretty nasty. How does this specifically relate to the Wilderlands of High Adventure?
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.

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Arduin
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Re: The Black Death as an encounter/situation for PC's

Post by Arduin »

Buttmonkey wrote: How does this specifically relate to the Wilderlands of High Adventure?
No idea. I created this in Open Discussion. Board glitch.
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Buttmonkey
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Re: The Black Death as an encounter/situation for PC's

Post by Buttmonkey »

Freaky. Anyway, I like the mechanic.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.

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Arduin
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Re: The Black Death as an encounter/situation for PC's

Post by Arduin »

Buttmonkey wrote:Freaky. Anyway, I like the mechanic.
Thanks.
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Boot Knife
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Re: The Black Death as an encounter/situation for PC's

Post by Boot Knife »

I know this is an old thread but I like it. In fact I'm going to try to incorporate it into my game. My PC's have experiencd one of the party appearing to turn into a zombie. They may be a little more cautious this time. Thanks for sharing this idea.
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