The elements are still there, but they are more Erich von Dniken than Gene Roddenberry. The War of the Pious and Philosophers still involved technology versus magic. It's all still there, but the emphasis is more on science-fantasy than science-fiction-meets-fantasy, if you know what I mean. The lines are far more blurred...
As for what any judge does, of course, that's up to her.
As for the history of it, the WoHA history has elements of Bob's in it, especially as to where the Markabs came from (they are known as "Markabs" in WoHA just as were known in the original materials... I dunno where "Markrabs" came from in the Necro books). They originate in the depths of time and space far beyond the world of the Wilderlands, and the demon races of the Wilderlands are descended from their slaves. There is definitely a Lovecraftian nature to the Markabs, with a Tolkienesque spin.
Numerous non-human races of the Wilderlands are descended from the members of the Alliance that fought them millennia ago...
The cosmology I used was very close to how they described it in the Necro books... I've never liked the Cosmic Wheel of D&D. However, there are unique planes for some gods.
Gaea is still there, with much the same function, though she is not the only "true god," she is the "planetary god" of the Wilderlands, the "Earth Mother" and as such is revered by druids and clerics alike... she also has good and evil sides, and law and chaos sides.
The gods of old Earth pantheons are, in fact, the gods of those ancient pantheons... and the humans, mermen, and halflings of the Wilderlands are descended from colonists brought here by those gods millennia ago.
The original, native races of the Wilderlands include the dragons, giants, trolls, ogres, fey, elves, dwarves, gnomes, orcs, and kobolds. Similarly, their gods are "native" to this world.
Races descended from the Alliance include serpent men, lizard men, slimes, doppelgangers, orblings, graylings, locathah, and so forth... distinctly non-human races.
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