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Proserpina, Princess of Hell 
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Ungern

Joined: Sun Jul 19, 2009 7:00 am
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Post Proserpina, Princess of Hell
So, since my campaign revolves around the ascension to demigodhood, what sort of enemies would a top-of-the-line hero expect to battle? With powerful ascension and deific gifts, what sort of creature could possibly oppose them?

Below is one such individual, Proserpina, Ruler of the First Circle of Hell and its overall co-ruler. Not as physically powerful as many of her fellow archdevils, she is a magical powerhouse and also in possession of a number of unique powers. I'm still working out the stats (especially for saving throws against her powers) a wee bit, but the outline is here.
Proserpina, Princess of Hell:

Size: Medium

HP: 211 (22d10+66)

Move: 40 ft. (walk), 90 ft. (fly)

AC: 28

Attacks: 2x Claw +5 (1d6+5), Tail Slap +5 (1d4+5)

Special: Aura of Authority, Class Levels, Coldfire, Devilish Attributes, False Innocence, Magical Natural Weapons, Resistances, Summoning

Statistics: Str: 16 (+2), Dex: 24 (+6), Con: 18 (+3), Int: 22 (+5), Wis: 16 (+2), Cha: 26 (+8)

Primes: Dexterity, Intelligence, Charisma

Alignment: Lawful Evil
Special Abilities:

Aura of Authority: All LE individuals, or those with alignments one step from LE (NE, LN) who come within 60 feet of Proserpina must make a Charisma save at CL 32, or be charmed. Proserpinas followers within 60 feet receive the benefit of protection from chaos.

Class Levels: Proserpina possesses the spells of a 22nd level sorcerer, including two epic-level spells, energy blades (generates torrents of energy blades over several rounds, using the BtH of a fully specialized 20th level fighter) and damnation (permanently changes alignment one step closer to LE, failed Cha save (at 32) means turning to LE).

Coldfire: Through intense study, Proserpina seems to have mastered the creation of a new form of fire, which appears as a blue-white flame which punches entirely through standard fire resistances or immunities. Proserpina can use coldfire for any spell which typically possesses an energy type, and can spontaneously convert any fire present into coldfire, which she can manipulate as powerful blasts (fireball), or in a variety of physical forms (wall of fire) at will. She can even intercept an enemys fire-based attacks, transform them into coldfire and direct them back at enemies.

Devilish Attributes: Like all true devils, Proserpina has the ability to assume the shape of a humanoid creature, disguising their infernal nature and alignments. Attempts to magically detect alignment must make a successful Wisdom check at 18 + 22 (Proserpinas class level), or roll a natural 20. True seeing will punch through this disguise, however. Proserpina also has the ability to speak in any language she desires, as well as to use telepathy. Whenever she speaks, all within hearing range will hear her words in their native language, unless she specifically wills otherwise.

False Innocence: Proserpina typically appears as an adolescent girl, and she is skilled at magically playing up on a relatively innocent appearance. Individuals of good alignment are prone to see her as a tragic puppet or as sadly misguided, rather than truly evil and must overcome this urge (Cha save at CL 30), or be unable to physically attack her or cast offensive spells against her. It is said that this ability may be fuelled by manipulating the small remnant of angelic heritage remaining within her- though this belief itself may be intentionally spread by her.

Magical Natural Weapons: Proserpinas natural weapons count as +3 cold iron weapons, and can thus harm even demon lords. Her claws and tail do double damage against demons.

Resistances: Proserpina can only be injured with +4 or greater magical weapons, or +2 weapons that are silver or good-aligned. She is immune to fire, cold, poison, fear, charm, petrifaction and death spells.

Summoning: Proserpina is capable of summoning 1 pit fiend, 1d2 horned or ice devils, 1d4 erinyes, 1d10 bearded devils or 2d8 infernal legionnaires once per day.
Appearance: Proserpina, when she is not utilizing any disguises appears as a beautiful humanoid, about six feet tall, with dark blue skin, small horns and a four-foot long prehensile tail marking her as a devil. Her eyes are a uniformly glowing yellow normally, though they turn to blue-white when using her coldfire powers. This is the form she typically assumes for the handful of formal appearances she must make with her husband. Unlike many female devils, Proserpina favors somewhat more practical clothing, wearing light armour on the battlefield and a ceremonial version of the same on most other occasions. It is arguable that her relative restraint in wardrobe highlights, rather than detracts from her beauty- the daughter of Lucifer, she is inarguably the most beautiful of all devils and one of the comeliest beings in all of Creation. Frequently, and almost always with mortals that are not her followers, she chooses to appear in a similar form, but as a sixteen-year old girl, rather than a woman in her early twenties.
History: When Lucifer was cast out of Heaven and landed in the Lower Planes, he swiftly found himself a wife amongst the already-existing demons of the Lower Planes, Lilith. It was at this time that Lucifer, already turned from good due to his overwhelming pride, became further corrupted and embittered by the Lower Planes, becoming Satan, the original devil.

As Satan began to build the Nine Hells from the core of the Lower Planes, Lilith became pregnant, giving birth to twins, a male and female. The male devil, Azazel, was originally trained as a warrior, but his restless and undisciplined ways proved to be a major liability in the strictly organized Hells. Proserpina on the other hand seemed to be the ideal child, ambitious, yet obedient and unwilling to allow herself to outshine her parents. It was decided to train her in sorcery, and Proserpina was trained in the black arts by a variety of mortal and immortal sorcerers and wizards.

And so it would have continued, with Proserpina and Azazel being groomed to become sovereigns over one of the Circles of Hell, except that their father, Satan, saw fit to lead a gigantic confederation of the devils and the majority of the demon lords armies in a vast invasion of Heaven- a war that spilled over into the mortal plane with catastrophic results for the world. At the climax of war, it is believed that Satan, wielding the God-Slayer, managed to find the Creator of the Universe. No one knows exactly what happened at that moment, but neither the Creator nor Satan have ever appeared since.

The loss of their charismatic and supremely powerful leader was a devastating one to the Nine Hells, with Lilith returning to the Outer Abyss with Azazel, to set themselves up as demon lords of the first order. Proserpina, on the other hand, refused to leave Hell, and indeed, seemed undone by the loss of her father (whom she seems truly to have loved, for all of her evil nature). She retreated to the small corner of the Ninth Circle which her father had cultivated a dim reflection of Heaven, refusing to leave.

At first, it seemed natural that Asmodeus, Satans right-hand man would take over as the ruler of all Hell, but a powerful confederation of the other Princes of Hell threatened to undermine that position, and to destroy Asmodeus himself. Though Asmodeus was more cunning than his opponents, his reputation had also managed to draw together a confederation of all eight other acknowledged Devil Princes against him. It was at that moment that Proserpina chose to reemerge from her seclusion, with a dramatic offer of assistance to Asmodeus. She would tender her assistance in maintaining his position as the ruler of Hell, and in exchange, she demanded two things- rulership of the First Circle of Hell and Asmodeuss hand in marriage.

The Archdevil Asmodeus, severely pressed, had little choice but to accept to the steep conditions and made the bargain with Proserpina, knowing that the rulership of the First Circle would also make her largely responsible defence against the demons- which might keep her largely out of Hells greater politics. He also knew that alliance with the daughter of Satan would give him an enormous political advantage with the Infernal Dukes, the elite pit fiends that served their archdevil masters as generals and advisors. In a rapid and terrifying show of force, Asmodeus, Proserpina and the Infernal Dukes imprisoned one of the Devil Princes in ice, transformed another into a horrid slug-like monster and politically neutered the rest, and took control over all of the Nine Hells.

With the leadership dispute in the Nine Hells over, Proserpina turned her attention to the Blood War against the demons, launching into a spirited campaign that undid all of the successes the Abyssal hordes had against the Infernal legions, and incredibly, took numerous Abyssal fortresses and realms. Though the sheer number of demons made any complete victory nearly impossible, for the first time in millennia, the Blood Wars battles take place almost entirely on demonic territory- with the Nine Hells enjoying a remarkable period of peace.

Though by Infernal law, Proserpina is Asmodeuss wife, it is well-known that their relationship is largely (if not entirely) a political arrangement, with neither having any particular romantic interest in the other. Thus far, it has proven to be enormously beneficial to both parties, but nonetheless, each party desires to be the dominant partner in what is an unusually equal alliance.
Combat: While no coward- and a famous slayer of demons, Proserpina prefers not to engage in direct combat, using her Aura of Authority and False Innocence, as well as enchantments spells and her native intelligence and fearsome reputation to avoid combat. If pressed into combat, Proserpina will typically avoid melee, choosing to use her power of flight and solid ground speed to keep away from opponents. She will typically summon a handful of allies quite early in the combat, preferring a pit fiend or a few horned devils that can hold an enemy down while she uses powerful spells such as coldfire fireballs and energy blades to rain death upon her enemies. If truly trapped, she will use teleport without error to escape from the fray. This being said, Proserpina is nothing if not an intelligent and inventive tactician, and possesses a vast range of abilities to use against enemies.

Inspiration: Physically, Proserpina looks an awful lot like Mystique. But her personality and voice is heavily inspired by Princess Azula from Avatar: The Last Airbender. If you're not familiar with that (rather excellent) animated series, Azula is the daughter of the primary villain of the series, making her debut in the second season as a terrifyingly powerful and brilliant villain, with a disturbingly mature-sounding voice. Despite being a fourteen-year old girl, she manages to nearly slay the Avatar and engineer a near-bloodless coup which takes over the capital city of a continent-sized kingdom.


Thu Dec 09, 2010 6:43 am
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Greater Lore Drake
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Nice, I like the "False Innocence" ... concider this copied/pasted, once I get back home ...
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Thu Dec 09, 2010 7:13 pm
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Ulthal
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A good take on the "Devil's Daughter" motif.
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Thu Dec 09, 2010 8:31 pm
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Ungern

Joined: Sun Jul 19, 2009 7:00 am
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Quote:
clavis123 wrote:
A good take on the "Devil's Daughter" motif.



Thanks! I tend to think that if the first devil ever had a daughter, they would likely turn out to be formidable, especially in the intensely regimented, politically intense world of Hell.


Fri Dec 10, 2010 12:35 pm
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Mogrl

Joined: Mon Oct 13, 2008 7:00 am
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How many spells, and of what levels, does a 22nd level sorcerer have? I don't know that class.
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Fri Dec 10, 2010 2:23 pm
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Ungern

Joined: Sun Jul 19, 2009 7:00 am
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Quote:
serleran wrote:
How many spells, and of what levels, does a 22nd level sorcerer have? I don't know that class.



This is what I've got written up for sorcerers.
Sorcerer:

Prime Attribute: Charisma

Alignment: Any

Hit Dice: d6

Weapons: Club, dagger, dart, staff, sling, light crossbow, short sword

Armour: None

Abilities: Arcane Blast, Arcane Spells, Ascension Power, Deific Power

Arcane Blast: At 1st level, a sorcerer can make an attack of pure magical energy, acting as a ranged touch attack, with a range of 30 for d4 damage. They can use this power a number of times per day equal to their Charisma modifier. At 5th, 9th, 13th, 17th, 21st and 25th levels, the amount of damage this attack inflicts is increased by d4.

Arcane Spells: Sorcerers cast arcane spells using the same spell progression table as the wizard, but rather than preparing spells each day, they have a limited list of spells from which they can cast. When a Sorcerer gains a new spell level, they choose three spells from the wizard list to cast. When they receive two castings per day of that spell, they choose one more spell, and when they have three castings per day, they choose another, for a total of five spells of that level they can cast. The spells they have are always prepared and they are limited by castings/day. They cannot, however, use metamagic as wizards do, nor do they have access to the spell trigger, mnemonic enhancer, contingency or spell sequencer spells. As wizards do, they gain access to one epic-level spell per level beyond 20th.

Ascension Power: At 20th level, Sorcerers gain a permanent +2 to their Charisma, and gain the ability to cast their 1st level spells at will, without worrying about spell limits.

Deific Power: At 25th level, Sorcerers can also cast their second level spells at will.


Fri Dec 10, 2010 3:35 pm
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