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Reimagining SRD Fiends: The Horned Devil 
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Red Cap
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Joined: Mon Dec 13, 2010 5:53 am
Posts: 300
Location: Manitoba, Canada
Post Reimagining SRD Fiends: The Horned Devil
The ten-foot tall fiend leers at you as it steps through the gate, wielding a massive flaming sword and rushing towards you with the blade raised, issuing a blood-curdling roar from its mouth.

Horned Devil:
No. Encountered: 1
Size: Large
HP: 151 (16d10+48)
Move: 30 (walk), 60 (fly)
AC: 29
Attacks: 2x +3 flaming greatsword +2 (2d10+5 dmg + 1d6 fire damage) or 2x +3 claws +2 (2d6+5 dmg), +3 Tail Slap +1 (2d4+4 dmg)
Special: Bleeding Wounds, Devilish Attributes, Immolating Strike, Immunities, Spell-Like Abilities, Stun, Summoning, Weapon Shaping
Primes: Strength, Constitution, Dexterity
Int: High
Alignment: Lawful Evil
Type: Extraplanar (demon)
Treasure: flaming weapon +2
XP: 13100 + 16

Special Abilities:
Bleeding Wounds: Any enemy struck by a Horned Devil's natural weapons (claws or tail) lose 1d2 Con per round for 1d12 rounds, unless restored or healed. For every 4 Constitution lost, 2 Strength and Dexterity are lost as well.

Devilish Attributes: Like all true devils, Horned Devils have the ability to assume the shape of a humanoid creature, disguising their infernal nature and alignments. Attempts to magically detect alignment must make a successful Wisdom check at 18 + 16 or roll a natural 20. True seeing will punch through this disguise, however. A Horned Devil also has the ability to speak in any language she desires, as well as to use telepathy. Whenever he speaks, all within hearing range will hear her words in their native language, unless he specifically wills otherwise. As all devils, Horned Devils have flawless darkvision.

Immolating Strike: Whenever a Horned Devil gains a natural 20 (a critical hit) with its flaming weapon, the target is set on fire, taking 2d6 fire damage per round for 1d6 rounds.

Immunities: Horned Devils cannot be harmed by magical weapons of less than +2 enchantment, or weapons that are either made of silver or are good-aligned. Horned Devils are immune to fire, poison, charm, fear, polymorph, petrifaction and death spells.

Natural Magical Weapons: The claws of a Horned Devil are considered to be +2 magical weapons.

Spell-Like Abilities: Horned Devils can cast fireball, teleport without error, true seeing, dispel magic and wall of fire at will, and they can cast fire storm twice per day.

Stun: Any being who is struck by a Horned Devil’s weapon must make a Constitution save or be stunned for 1d4 rounds.

Summoning: A Horned Devil can summon 1 bone devil, 1 ice devil, 2 erinyes, 1d4 barbed devils, 1d6 bearded devils or 2d8 infernal legionnaires once per day.

Weapon Shaping: A Horned Devil can shape its flaming greatsword into any +2 flaming magical weapon it desires.

The elite commanders of Hell’s armies, Horned Devils are most typically found on the frontlines of the eternal Blood War, or serving as bodyguards and retainers for the archdevils in their fortresses. When summoned to Earth, it is usually because a powerful diabolist requires their physical might, or a corrupt warrior desires the powerful boons they can grant those willing to bargain with them. If they have made their way to the earthly realm through their own efforts, rather than being summoned, it is typically with a small army of devils at their side.

Horned Devils are fierce combatants, who relish physical combat with enemies more than anything and prefer to lead their minions from the frontlines. While they relish physical combat, they are not fools, and will seek to position themselves for maximum advantage, ensuring that they or their allies are flanking enemies. Horned Devils hate the presence of the holy and will naturally gravitate towards paladins or clerics in the enemy ranks first, striking them mercilessly with their most powerful weapons. Fiercely brave, they rarely retreat in the face of defeat and almost always fight to the death.


Sun Dec 19, 2010 5:39 pm
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Red Cap
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Joined: Sat Nov 27, 2010 8:00 am
Posts: 330
Location: Clinton, ME
Post Re: Reimagining SRD Fiends: The Horned Devil
These are great. Are you going to collect them all on a website or should I copy and paste them into OneNote? :D

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Sun Dec 19, 2010 9:53 pm
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Red Cap
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Joined: Mon Dec 13, 2010 5:53 am
Posts: 300
Location: Manitoba, Canada
Post Re: Reimagining SRD Fiends: The Horned Devil
Demiurge wrote:
These are great. Are you going to collect them all on a website or should I copy and paste them into OneNote? :D


You can definitely copy and paste them, but eventually, I'll probably get around to collecting them.


Sun Dec 19, 2010 10:06 pm
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