Reimagining SRD Fiends: The Chain Devil

Herein are gathered all the threads about those creatures that stalk our nightmares and against whom are characters must battle!
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KaiserKris
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Reimagining SRD Fiends: The Chain Devil

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The terrible fiend moves towards you, its form largely obscured by the chains that surround its body. Upon closer inspection, it becomes clear that the chains are not actually a covering for the creature, but a part of the creature itself. But you have little time to further analyze this as the fiend whirls towards you with the vicious spiked chains, aiming to trap you within them.

Chain Devil:
No. Encountered: 1
Size: Medium
HP: 55 (7d10)
Move: 45
AC: 18
Attacks: 2x Spiked Chains +1 (1d8+4)
Special: Agonize, Animate Chains, Chain Constrict, Combat Prowess, Devilish Attributes, Immunities, Magical Natural Weapons, Reach, Suffocate
Primes: Strength, Dexterity
Int: High
Alignment: Lawful Evil
Type: Extraplanar (devil)
Treasure: N/A
XP: 1170 + 7

Special Abilities:
Agonize: The Chain Devil can use this ability to inflict 1d4 Charisma damage to an enemy trapped in its chains. If 10 Charisma damage has been inflicted, the target will automatically divulge any information that the Chain Devil requires of it. Lost Charisma damage will return at the rate of 1d6 per day.

Animate Chains: Once per day, Chain Devils are capable of animating any chains in a 60-foot radius around them for 1d6 rounds. These chains can attempt to trip, disarm or grapple enemies, and the Chain Devil can control them as a free action.

Chain Constrict: If a Chain Devil hits with both of its spiked chain attacks, it can constrict an enemy within its chains. Each round that the victim remains trapped inside its chains, it can inflict the damage from one of its attacks automatically, while also using either its Agonize or Suffocate ability. A successful Strength save causes the victim to break free from the Chain Devil’s grasp and a successful sunder combat maneuver by another character can free them as well. When constricting someone, the Chain Devil can only make one attack against other enemies.

Combat Prowess: Chain Devils can attempt to drip and disarm enemies with their chains when using them to attack.

Devilish Attributes: Like all true devils, Chain Devils have the ability to assume the shape of a humanoid creature, disguising their infernal nature and alignments. Attempts to magically detect alignment must make a successful Wisdom check at 18 + the devil’s hit dice or roll a natural 20. True seeing will punch through this disguise, however. A Tempter Devil also has the ability to speak in any language he desires, as well as to use telepathy. Whenever he speaks, all within hearing range will hear his words in their native language, unless he specifically wills otherwise. As all devils, Chain Devils have flawless darkvision.

Freakish Agility: Chain Devils possess superhuman agility and can always make jumps as if under a jump spell and crawl along walls and ceilings as if affected by spider crawl.

Immunities: Chain Devils require +1 or greater magical weapons to harm them, or weapons that are made of silver or are good-aligned. Chain Devils are immune to fire, poison, charm and fear.

Magical Natural Weapons: The Chain Devil’s spiked chains are +1 magical weapons.

Reach: The Chain Devil has reach of 20 with its natural weapons.

Suffocate: The Chain Devil can use this ability to inflict 1d4 Constitution damage to an opponent trapped in its chains. If Constitution reaches zero, the target falls unconscious- any more time spent in the chain devil’s chains will result in death. Lost Constitution damage returns very swiftly, at 1d4 per round after being freed.

The Chain Devils are the torturers and jailers of devilkind and while not the most powerful of their race, are among the most feared. While most devils have a pronounced cruel streak, the Chain Devils take this cruelty to a new extreme, living for no other goal than to inflict suffering and pain upon those weaker themselves. Their brutal sadism is such that even other devils sometimes are a little embarrassed by their presence, though their value is never doubted.

Chain Devils are unrelenting physical combatants, using their powerful magical weapons to devastating effect. Unlike most devils, they do not have summoning abilities and do not possess spell-like abilities, but rely on their melee might alone. Chain Devils typically aim to trap a member of the party in its chains, using its Agonize or Suffocate ability, whichever one is more appropriate, as it holds other party members back with its free chain. They are extremely dexterous and frequently surprise adventurers by dropping from the ceiling upon the weakest member of the party, using both their chains to devastating effect.

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