Reimagining SRD Fiends: The Vrock

Herein are gathered all the threads about those creatures that stalk our nightmares and against whom are characters must battle!
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Reimagining SRD Fiends: The Vrock

Post by KaiserKris »

The demon swoops in for the kill, screeching so loudly that you feel your body wracked with physical pain. It appears to be some twisted combination of a humanoid and a vulture, and seems to be moving towards your barbarian ally, who was the first one it spotted. In a flash, the barbarian is trapped in its claws and is being dragged up into the sky ...

No. Encountered: 2-6
Size: Medium
HP: 65 (9d10)
Move: 30 (walk), 60 (fly)
AC: 22
Attacks: 2x Talons +1 (1d6+4), Beak +1 (1d8+4)
Special: Demonic Attributes, Dive Attack, Immunities, Magical Natural Weapons, Self-Destruction, Sonic Screech, Summoning, Talon Grasp
Primes: Strength, Dexterity
Int: Average
Alignment: Chaotic Evil
Type: Extraplanar (demon)
XP: 3200 + 9

Special Abilities:
Demonic Attributes: All individuals passing within the presence of a demon must make a save against fear at the base Charisma save + the demon’s hit dice. If they fail, they take a -2 penalty on all attack rolls and saving throws while the demon is within sight. Demons are capable of speaking and understanding any language, as well as using telepathy, and possess perfect darkvision.

Dive Attack: When a Vrock is at least 100 feet in the air, it can make a Dive Attack, moving the full 100 feet to its target in one round. The dive attack does 6d6+4 damage to the unfortunate target and ensures their grasp in the Vrock’s talons unless they make a Dexterity save, which negates damage. A failed Dive Attack results in a -2 penalty to the Vrock’s rolls in the next round, as it is somewhat winded.

Immunities: Vrocks can only be harmed by magical, cold iron or good-aligned weapons. They are immune to acid, poison, sonic attacks and fear.

Magical Natural Weapons: The Vrock’s natural weapons count as +1 magical weapons.

Self-Destruction: At any time, the Vrock can elect to destroy itself, inflicting 10d10 explosive damage to all enemies within 60 feet. A successful Dexterity save results in half damage.

Sonic Screech: The Vrock can make a powerful Sonic Screech, which acts as the shout spell.

Summoning: A Vrock can summon another Vrock or a Babau once per day.

The Vrocks are the aerial scouts and warriors of the demonic horde and are most commonly found fighting with their mortal enemies, the erinyes, in the Blood War. Otherwise, they are most typically found as elite retainers and guards for high-ranking demons or their mortal allies. Stereotypically, a small colony of Vrocks guards the entrances to the mountain fortess of the evil demonic cult. Wherever they are found, though, the Vrocks are notorious for their diving attack and vile sonic shriek.

Vrocks almost always open combat by diving out of the sky, usually to attack the first target they see. They prefer to pick off and destroy enemies individually rather than engage groups and almost always, if possible, remain in the air. If a Vrock is encountered alone, it may very well break off its attack and return after a short time to repeat the pattern. In groups, however, they become bolder, using their sonic shrieks and dive attacks to keep enemies off-kilter and unable to unite against them.

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