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Reimagining SRD Fiends: The Barbed Devil 
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Red Cap
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Joined: Mon Dec 13, 2010 5:53 am
Posts: 300
Location: Manitoba, Canada
Post Reimagining SRD Fiends: The Barbed Devil
Barbed Devil:
The fiend before you smiles cruelly, its razor-sharp spines bristling out before it as it pounces at you, attempting to catch you in its deadly embrace. It moves more swiftly than an ordinary man would, you are certain of that, just as you are certain that the creature would enjoy nothing more than to bathe its barbs with your blood …

No. Encountered: 1-4
Size: Medium
HP: 82 (9d10+20)
Move: 40 (walk)
AC: 22
Attacks: 2x Slam+1 (1d8+4)
Special: Barbed Defence, Barbed Volley, Impaling Grapple, Devilish Attributes, Immunities, Magical Natural Weapons, Spell-Like Abilities, Summoning, Toughness
Primes: Strength, Dexterity
Int: High
Alignment: Lawful Evil
Type: Extraplanar (devil)
Treasure:
XP: 2800 + 9

Special Abilities:
Barbed Defence: Anyone attacking or attempting to grapple a Barbed Devil suffers 2d4 damage from the sharp barbs surrounding its body.

Barbed Volley: Twice per day, the Barbed Devil can fire a massive volley of barbs in a cone 20 feet wide and 60 feet long, inflicting 6d8+4 damage to any victims caught in it, with a successful Dexterity save resulting in half damage.

Devilish Attributes: Like all true devils, Barbed Devils have the ability to assume the shape of a humanoid creature, disguising their infernal nature and alignments. Attempts to magically detect alignment must make a successful Wisdom check at 18 + 16 or roll a natural 20. True seeing will punch through this disguise, however. A Barbed Devil also has the ability to speak in any language he desires, as well as to use telepathy. Whenever he speaks, all within hearing range will hear his words in their native language, unless he specifically wills otherwise. As all devils, Barbed Devils have flawless darkvision.

Impaling Grapple: If the Barbed Devil strikes with both of its attacks, it can draw an enemy into its embrace, inflicting a further 2d8+4 damage automatically and inflicting 1d4 Constitution damage from bleeding. A successful Strength save allows the victim to break free.

Immunities: Barbed Devils can only be harmed by magical, good-aligned and silver weapons. They are immune to fire, poison and fear attacks.

Magical Natural Weapons: The Barbed Devil’s natural weapons count as +1 magical weapons.

Spell-Like Abilities: The Barbed Devil is considered to constantly have jump and spider climb active, and can cast invisibility, protection against good, dispel magic, darkness and silence at will, and teleport without error once per day.

Summoning: A Barbed Devil can summon one Bearded Devil or Chain Devil per day.

Toughness: A Barbed Devil receives a +2 hit point bonus per HD.

The Barbed Devils are elite warriors and cruel jailers, reveling in using their razor-sharp barbs as weapons of warfare, intimidation and torture. Though they enjoy the application of pain just as much as the Chain Devils do, they are less single-minded and most typically mix their pleasure with serious purpose. As middle-ranking devils, they are anxious to prove themselves to their superiors and become promoted to a higher rank of devil.

In combat, Barbed Devils are both intelligent and ferocious, using their ability to turn invisible and create darkness to set up devastating attacks. They often lead combat by unleashing one of their deadly Barbed Volleys, following that up with a summoning of an ally, and then going into melee with their ally. Barbed Devils are brave fighters, but will not necessarily fight to the death, and often seek to use their teleport without error ability to escape at the last moment.


Fri Dec 24, 2010 9:52 pm
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Ungern

Joined: Thu May 11, 2006 7:00 am
Posts: 65
Post Re: Reimagining SRD Fiends: The Barbed Devil
Man you have been busy. Great stuff once again.


Sun Dec 26, 2010 3:44 am
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Red Cap
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Joined: Mon Dec 13, 2010 5:53 am
Posts: 300
Location: Manitoba, Canada
Post Re: Reimagining SRD Fiends: The Barbed Devil
dadiceguy wrote:
Man you have been busy. Great stuff once again.


Thank you! Ol' Barby was one of the harder fiends to come to grips with, oddly enough. While I'm probably more of a fan of the devils, the demons are probably easier to do overall.


Sun Dec 26, 2010 3:50 am
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Ungern

Joined: Thu May 11, 2006 7:00 am
Posts: 65
Post Re: Reimagining SRD Fiends: The Barbed Devil
KaiserKris wrote:
dadiceguy wrote:
Man you have been busy. Great stuff once again.


Thank you! Ol' Barby was one of the harder fiends to come to grips with, oddly enough. While I'm probably more of a fan of the devils, the demons are probably easier to do overall.

You are welcome. All the cut and pasting of your great work is now a 32 page Word doc. Yowza!


Mon Dec 27, 2010 7:12 pm
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