Reimagining SRD Fiends: The Succubus

Herein are gathered all the threads about those creatures that stalk our nightmares and against whom are characters must battle!
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Reimagining SRD Fiends: The Succubus

Post by KaiserKris »

Merry Christmas everyone! I'll finish up in the New Year!

The beautiful woman stands before you in the darkened room, a pair of small horns and her bat-like wings marking her as a demon. And yet, you cannot look away from her. She smiles slightly and approaches closer, her wings parting to reveal that she is entirely without clothing.

“Do you desire me, mortal?” The words sound sweet, but there’s a faint smoky hint of cruelty and dominance in her voice. “Of course you do. Come here and kiss me.”

No. Encountered: 1
Size: Medium
HP: 64 (8d10)
Move: 30 (walk), 60 (fly)
AC: 18
Attacks: Claws +1 (1d6+1)
Special: Aura of Dark Beauty, Class Abilities, Demonic Attributes, Energy Drain, Immunities, Magical Natural Weapons, Shapeshifter, Spell-Like Abilities, Summoning, Unholy Boon
Primes: Intelligence, Charisma
Int: Genius
Alignment: Chaotic Evil
Type: Extraplanar (demon)
XP: 1900 + 8

Special Abilities:
Aura of Dark Beauty: Anyone who can see a succubus or incubus must make a Charisma save or be instantly charmed by the fiend. If the succubus or incubus is appearing as a gender to which the individual in question is not attracted to, they receive a +4 bonus to the save.

Demonic Attributes: All individuals passing within the presence of a demon must make a save against fear at the base Charisma save + the demon’s hit dice. If they fail, they take a -2 penalty on all attack rolls and saving throws while the demon is within sight. Succubi can suppress this effect at will, and usually do. Demons are capable of speaking and understanding any language, as well as using telepathy, and possess perfect darkvision.

Shapeshifter: As if they were devils, Succubi have the ability to assume the shape of a humanoid creature, disguising their infernal nature and alignments. Attempts to magically detect alignment must make a successful Wisdom check at 18 + the devil’s hit dice or roll a natural 20. True seeing will punch through this disguise, however.

Energy Drain: If the victim accepts a kiss or similar gesture of passion from a succubus or incubus, the succubus can drain 1d4 levels from them, from which it gains a +2 bonus to all rolls and caster level for 24 hours. Consecutive level drains do not give the succubus a further boost to its abilities, and a succubus can only level drain once from a single individual per day.

Immunities: Succubi can only be harmed by magical, good-aligned or cold iron weapons. They are immune to acid, poison, charm and fear.

Magical Natural Weapons: The natural weapons of a succubus count as +1 magical weapons.

Spell-Like Abilities: Succubi can cast charm monster, hold monster, invisibility, dispel magic, suggestion and paralysis at will. Succubi or incubi can cast ethereal jaunt, mass suggestion, plane shift and teleport without error once each per day.

Summoning: Succubi can summon 1 Babau or Shadow Demon, once per day.

Unholy Boon: A succubus or incubus can grant a favored individual +2 bonus to their Intelligence or Charisma, provided they serve the succubus’s ends. The Unholy Boon also enables a succubus to share half of any damage inflicted upon itself with the recipient of the boon. At any time it desires, a succubus can terminate the boon, inflicting 1d4 permanent Intelligence or Charisma damage.

The succubi and incubi (which are identical for all considerations except those related to their typical targets) are must as devoted to the spread of ruin as all demons, but prefer to do so using more subtle and corruptive methods. Impossibly beautiful and equipped with a variety of magical abilities, they are seducers and manipulators of the highest order, offering their intimate services and the possibility of a powerful dark boon to their intellect or charm in exchange for various services for the succubus. The succubi relish their role as corruptor, and nothing fills them with more glee than to watch formerly good souls turn to chaos and evil, thanks to their influence.

Succubi always try to avoid combat- even more so than Tempter Devils. They will always attempt to find minions or allies to distract the enemy while they make a stealthy retreat. If forced to fight, however, a Succubus will use their magical abilities to support any allies they have, seeking to avoid a melee in which they will not perform well. Succubi are well-aware that while they are powerful as tempters and manipulators, that they are not particularly powerful in straight-up combat.

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