Reimagining SRD Fiends: The Nabassu

Herein are gathered all the threads about those creatures that stalk our nightmares and against whom are characters must battle!
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KaiserKris
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Reimagining SRD Fiends: The Nabassu

Post by KaiserKris »

Nabassu:
Amid the ruins of an old church, you notice that one of the gargoyles looks to be of a different colour- it is with some horror that you realize that the 'statue' is not only a living being, but a horrible demon, that seeks to feed upon your very soul ...

No. Encountered: 1-2
Size: Medium
HP: (9d10+27)
Move: 30 (walk), 60 (fly)
AC: 20
Attacks: Claws (2x d6+1)
Special: Demonic Attributes, Gaze of Death, Immunities, Magical Natural Weapons, Spell-Like Abilities, Summoning, Undead Mastery, Vampiric Aura
Primes: Strength, Constitution
Int: Medium
Alignment: Chaotic Evil
Type: Extraplanar (demon)
Treasure:
XP: Varies

Special Abilities:
Demonic Attributes: All individuals passing within the presence of a demon must make a save against fear at the base Charisma save + the demon’s hit dice. If they fail, they take a -2 penalty on all attack rolls and saving throws while the demon is within sight. Demons are capable of speaking and understanding any language, as well as using telepathy, and possess perfect darkvision.

Gaze of Death: The Nabassu can attempt to lock eyes with a mortal being and wither their very soul with its corrupting touch. The attacked individual must make a Charisma save or be slain. Any mortal with class levels that is thus slain, allows the Nabassu to gain 1 HD, raising its attack bonus, hit points and caster level, to a maximum of 15 HD. This attack can be used once per day.

Immunities: Nabassus are immune to weapons that are not magical, good-aligned or made of cold iron. They are also immune to acid, poison, fear, petrifaction and death spells.

Magical Natural Weapons: The natural weapons of a Nabassu count as +1 magical weapons for overcoming immunities.

Spell-Like Abilities: Nabassus can cast darkness, silence, hold person, teleport without error and telekinesis at will. They can cast plane shift once per day.

Summoning: A Nabassu may summon 1 babau or shadow demon, once per day.

Undead Mastery: No ordinary undead being will ever attack a Nabassu. Intelligent undead beings such as ghosts, liches and vampires must make a Charisma check to successfully do so. Nabassus are also capable of rebuking and controlling undead beings as a cleric of their hit dice.

Vampiric Aura: All mortal beings within thirty feet of a Nabassu automatically lose two hit points (no save), with the lost hit points being converted into healing for the Nabassu. Any being that is slain by this ability is raised immediately as a zombie, which will not attack the Nabassu but is under no special control.

Resembling gargoyles somewhat, the foul Nabassus are known for their love of graveyards and tend to haunt the realms of the undead, which seem to have a powerful respect for the Nabassus, which have vast power over them. More than anything, the Nabassus live to drain mortals into lifeless husks, using their soul energy to become greater and more powerful beings.

In combat, Nabassus relish in melee, using their claws and vampiric drain powers to prey upon weaker enemies, though often only after attempting a Gaze of Death on a promising opponent. It is rare for Nabassus to not be in the company of undead beings of varying types and power levels, and they usually use their allies to good advantage. If pressed, Nabassu will often seek to flee, knowing their corrupting power is more useful elsewhere.

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