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Dispater, Lord of the Fifth 
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Red Cap
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Joined: Mon Dec 13, 2010 5:53 am
Posts: 300
Location: Manitoba, Canada
Post Dispater, Lord of the Fifth
Dispater, Lord of the Fifth:
The Lord of the Fifth looks more annoyed than anything that you have managed to violate his sanctum. With a simple baleful look, he reduces most of your party to living iron. Somehow, though supreme force of will, you manage to resist his power, but find yourself caught in the crushing grip of your own armour.

Size: Medium
HP: 332 (24d10+168)
AC: 32
Move: 40 (walk), 60 (levitation)
Attacks: 2x Slam +4 (3d4+10), Tail Sweep +3 (2d4+10)
Special: Clockwork Armour, Devilish Attributes, Gaze of Iron, Immunities, Magical Natural Weapons, Mastery of Metal, Spell-Like Abilities, Summoning, Tail Sweep
Statistics: Str: 25 (+6), Dex: 19 (+3), Con: 27 (+7), Int: 22 (+5), Wis: 23 (+5), Cha: 20 (+4)
Primes: Constitution, Intelligence, Wisdom
Int: 22
Alignment: Lawful Evil
Type: Extraplanar (devil)
Treasure:
XP: 400,000

Special Abilities:
Clockwork Armour: The ‘body’ that Dispater possesses now is in fact an elaborate automaton, crafted by Dispater personally in the aftermath of his fall from Heaven. This suit of armour possesses several unique abilities. Firstly, it is crafted out of adamantine and is immune to acidic or rusting attacks, and grants Dispater a DR of 5 against all attacks that are not specifically directed at his head. Dispater is capable of changing its form, as the spell alter self at will, and he can also extend the limbs to grant him a reach of 10 if he sees it as necessary. He can alter the limbs into any weapon he desires, which will do twice the damage of a normal weapon of its type- ie, if he makes a greataxe, it will do 2d12 damage rather than 1d12. Finally, mounted in his ‘wrists’ are two rods which can launch hellfire fireballs as a 24th level wizard, though this attack drains the power of the rods for 1d6 hours. Any melee attacks made against Dispater will result in 1d4+4 damage to the attacker, unless they make a successful Dexterity saving throw, thanks to the heavily spiked armour.

Devilish Attributes: Like all true devils, Dispater has the ability to assume the shape of a humanoid creature, disguising their infernal nature and alignments. Attempts to magically detect alignment must make a successful Wisdom check at 18 + 27 or roll a natural 20. True seeing will punch through this disguise, however. Dispater also has the ability to speak in any language she desires, as well as to use telepathy. Whenever Dispater speaks, all within hearing range will hear her words in their native language, unless he specifically wills otherwise. Dispater possesses perfect darkvision, and sees in total darkness as if it were daylight, has constant true sight and projects a magic circle against good.

Gaze of Iron: Once per day, Dispater is capable of using a powerful gaze attack which can transform enemies into iron statues. This attack is directed at every individual within a 20x100 cone, and is considered a petrifaction attack for purposes of saving throw and immunity.

Immunities: Dispater is immune to magical weapons of lower than +4 enchantment, and good-aligned weapons of less than +2 enchantment. Uniquely amongst devils, he has no particular weakness against silver, though he has a revulsion against it. He is immune to fire, poison, charm, fear, polymorph, death and petrifaction attacks and has a SR of 12.

Magical Natural Weapons: Attacks from Dispater’s adamantine armour are considered to be lawful and evil-aligned +4 magical weapons.

Mastery of Metal: Dispater possesses an instinctive ability to sense and control metal, and should be considered to have constantly active telekinesis, limited to metallic objects. He can create walls of iron and blade barriers at will, and can destroy weapons, armour or other metallic objects on enemies at will- magical objects will receive a saving throw, however. He can also attempt to crush an enemy in their own armour- inflicting d8 damage per base armour bonus the armour provides. That is, plate mail will inflict 8d8 damage per round, and studded leather only 3d8. He can also deflect 1d4+1 metallic projectiles shot at him as a free action.

Spell-Like Abilities: Dispater can cast teleport without error and plane shift at will, and can cast gate once per day.

Summoning: Dispater can summon 1 pit fiend, 1d2 horned or ice devils, 1d3 bone devils, 1d4 erinyes, 1d6 bearded devils or 2d6 infernal legionnaires once per day.

Tail Sweep: Whenever Dispater attacks with his tail sweep, he should be considered to be making a trip attempt simultaneously with the attack.

Appearance: In the strictest sense, Dispater’s physical body consists only of his head, the rest of his body having been shattered in the aftermath of his fall from Heaven. His face was heinously disfigured at that time, and now he wears an iron mask in the likeness of his prevous face, cast permanently into a contemptuous sneer. The ‘body’ which he wears is actually an elaborately crafted automaton, powered by Dispater’s hideous control over all things metallic. His armour is covered liberally in razor-sharp spikes, and he can change its shape at will, thanks to his ability to manipulate metal.

History: One of the elder angels who joined Satan in his rebellion against Heaven, Dispater was cast down with the others from Heaven, his body being almost totally shattered by the fall. Using only his unique ability to control metal, Dispater built himself a new body over the succeeding millennia, also using his vast powers to slowly set the foundation for the great Iron City of Dis, which eventually came to occupy almost the entire plane that would become the Fifth Circle of Hell.

Dispater joined in the rebellion against Asmodeus, led by Baalzebub and Asteroth, though his participation was tentative, and for the most part, Dispater remained in his fortress city of Dis, preparing for the chaos that would inevitably follow Asmodeus’s disthroning. As it happened, Asmodeus managed to win the day, and Dispater remained in his place as the ruler of the Fifth Circle of Hell.

It is rare indeed for Dispater to leave the great city of Dis, and there he has established a remarkably orderly realm, and indeed, Dis even plays host to a small but thriving community of mortals, particularly skilled craftsmen and powerful warriors who serve Dispater, particularly in the construction of the giant mechanical golems he posts throughout his realm as guards. Dispater probably leans somewhat more towards the lawful than the evil in his character, and finds arbitrary violence to be somewhat distasteful- though he occasionally gives in to the urge.

Combat: Dispater is a retiring individual and usually seeks to avoid combat, but if pressed, he will use his most powerful abilities immediately in an attempt to destroy any enemies that are pursuing him. If enemies are favorably lined up, he will use his gaze attack in the first round, and most likely follow it up by summoning a pit fiend or a pair of ice devils. If for any reason combat should be turning against him, Dispater will leave the field of battle to any of his innumerable secret compounds to lick his wounds and plan his vengeance against his enemies.


Mon Feb 14, 2011 8:55 pm
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Hlobane Orc
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Joined: Sun Jan 23, 2011 5:15 pm
Posts: 157
Post Re: Dispater, Lord of the Fifth
Gawd your stuff Rawks!!!!!!!!!!

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Mon Feb 14, 2011 10:30 pm
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Lore Drake
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Joined: Fri Mar 07, 2008 8:00 am
Posts: 1537
Location: Topsham, Maine
Post Re: Dispater, Lord of the Fifth
Andred of Albans wrote:
Gawd your stuff Rawks!!!!!!!!!!


What he said!!


Tue Feb 15, 2011 4:00 pm
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