View unanswered posts | View active topics It is currently Mon Apr 21, 2014 3:18 am



Reply to topic  [ 16 posts ] 
Ghouls...just curious 
Author Message
Ulthal
User avatar

Joined: Sun Oct 02, 2011 2:03 am
Posts: 672
Post Ghouls...just curious
How come the ghoul touch in C&C lasts for turns, as opposed to rounds? Looking at the D&D 2nd edition printing of the ghoul, it was rounds.

Just curious if anyone had taken note of this and if you are running it "by the book" (as printed in M&T) or if you house-ruled it to rounds.

Me, I made it rounds. I like the suspense it creates when a player is sitting there on pins and needle wondering if he is going to get a chance to get back into the fight. Make it turns pretty much removes that suspense.


Mon Apr 02, 2012 9:04 pm
Profile
Battle Stag
User avatar

Joined: Wed May 03, 2006 7:00 am
Posts: 10567
Location: The fairest view in the park, Ohio.
Post Re: Ghouls...just curious
Due to an ugly situation with players many years ago, I have also changed the paralyzing touch of the ghoul to rounds. Not that I WANTED to, but 6 or 7 PCs of 2-3rd level were nearly TPK'd by a band of 4 ghouls! Bad dice rolls will kill ya good. At one point the entire party was paralyzed at the same time. The players were aggravated to no end, but as the PCs were about to be devoured two of the PCs were unparalyzed because I, on the fly, changed the paralyze to rounds instead of minutes.

Unfortunately, now that I have done that, the players have come to think that all ghouls paralyze for rounds instead of minutes.

And if any of my players are reading this... GET READY TO FEEL THE STING!~

~O

_________________
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<


Mon Apr 02, 2012 9:52 pm
Profile WWW
Ulthal
User avatar

Joined: Sun Oct 02, 2011 2:03 am
Posts: 672
Post Re: Ghouls...just curious
Omote wrote:
Due to an ugly situation with players many years ago, I have also changed the paralyzing touch of the ghoul to rounds. Not that I WANTED to, but 6 or 7 PCs of 2-3rd level were nearly TPK'd by a band of 4 ghouls! Bad dice rolls will kill ya good. At one point the entire party was paralyzed at the same time. The players were aggravated to no end, but as the PCs were about to be devoured two of the PCs were unparalyzed because I, on the fly, changed the paralyze to rounds instead of minutes.

Unfortunately, now that I have done that, the players have come to think that all ghouls paralyze for rounds instead of minutes.

And if any of my players are reading this... GET READY TO FEEL THE STING!~

~O


LOL, nice Omote, as always.

I do think that is the right call though. It certainly does not make ghouls any less frightening, and personally, I like having them more "available" (lack of a better word). Making it turns means you really gotta be careful when throwing them out there, but still....even with rounds, ouch, they are still very scary to face.


Mon Apr 02, 2012 9:57 pm
Profile
Beer Giant Jarl
User avatar

Joined: Wed Nov 28, 2007 8:00 am
Posts: 1324
Location: Pittsburgh, PA
Post Re: Ghouls...just curious
So is "turns" right by the book though?

_________________
Lord Frost
Baron of the Pitt
Castles & Crusades Society
The Dungeoneering Dad


Tue Apr 03, 2012 2:42 am
Profile WWW
Battle Stag
User avatar

Joined: Wed May 03, 2006 7:00 am
Posts: 10567
Location: The fairest view in the park, Ohio.
Post Re: Ghouls...just curious
Yes. Turns (minutes) would seem to be correct. It's been that way through 3 printings. Serl would be the only one to say for sure.

~O

_________________
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<


Tue Apr 03, 2012 3:01 am
Profile WWW
Mogrl
User avatar

Joined: Mon Oct 13, 2008 7:00 am
Posts: 12048
Post Re: Ghouls...just curious
The AD&D ghoul, as was the source of much inspiration for C&C creaturedom, lists no duration for the paralysis. So turns was a sort of compromise... between infinite and 'over before you realize it.' 2nd edition AD&D was never consulted for anything.

_________________
------------
"We think we understand the rules when we become adults, but what we really experience is a narrowing of the imagination." -- David Lynch


Tue Apr 03, 2012 4:23 am
Profile
Ulthal
User avatar

Joined: Tue Jun 07, 2011 9:28 pm
Posts: 648
Post Re: Ghouls...just curious
OSRIC measures the paralysis in 3d4 turns, LL in 2d4 turns, BFRPG in 2d8 turns, D&D RC in 2d4 turns (and, equally, Dark Dungeons in "2d4x10 minutes"), and 3e in 1d4+1 rounds.

So, the OSR versions at least agree on turns, but SRD measures in mere rounds. In short, it seems to have been widely agreed that the Ghoul touch paralyzes for several turns throughout most of the game's history, until 3e.

_________________
Image
"The worthy GM never purposely kills players' PCs. He presents opportunities
for the rash and unthinking players to do that all on their own.” -- E. G. G.

--------------------------------------------------
Castles & Crusades Society Member


Tue Apr 03, 2012 1:19 pm
Profile WWW
Ulthal
User avatar

Joined: Sun Oct 02, 2011 2:03 am
Posts: 672
Post Re: Ghouls...just curious
redwullf wrote:
OSRIC measures the paralysis in 3d4 turns, LL in 2d4 turns, BFRPG in 2d8 turns, D&D RC in 2d4 turns (and, equally, Dark Dungeons in "2d4x10 minutes"), and 3e in 1d4+1 rounds.

So, the OSR versions at least agree on turns, but SRD measures in mere rounds. In short, it seems to have been widely agreed that the Ghoul touch paralyzes for several turns throughout most of the game's history, until 3e.


Not quite, the 2e version was measured in rounds...

http://www.lomion.de/cmm/ghoul.php


Tue Apr 03, 2012 1:50 pm
Profile
Ulthal
User avatar

Joined: Sun Oct 02, 2011 2:03 am
Posts: 672
Post Re: Ghouls...just curious
You know, the more I think about it, why limit ourselves to one ruling on this. Lower HD ghouls paralyze for rounds, while more foul, more powerful (ie, higher HD) ghouls paralyze for for longer durations, even lasting turns.


Tue Apr 03, 2012 2:49 pm
Profile
Greater Lore Drake
User avatar

Joined: Tue Sep 27, 2011 6:12 pm
Posts: 2061
Location: California
Post Re: Ghouls...just curious
Measuring the effect in minutes rather than mere seconds seems more reasonable.

_________________
Old age and treachery will overcome youth and skill

House Rules


Tue Apr 03, 2012 4:10 pm
Profile
Ulthal
User avatar

Joined: Sun Oct 02, 2011 2:03 am
Posts: 672
Post Re: Ghouls...just curious
Arduin wrote:
Measuring the effect in minutes rather than mere seconds seems more reasonable.


I'm not sure I agree with that, as a general rule (nothing wrong with it though). Ghouls are mythical creatures, there is no precendent to say "Oh yea, when a Ghoul claws you, you cannot move for X mins or X seconds.

I could play under either ruling. Heck, I can run it either way.


Tue Apr 03, 2012 9:43 pm
Profile
Greater Lore Drake
User avatar

Joined: Tue Sep 27, 2011 6:12 pm
Posts: 2061
Location: California
Post Re: Ghouls...just curious
Lobo316 wrote:
Ghouls are mythical creatures, there is no precendent to say "Oh yea, when a Ghoul claws you, you cannot move for X mins or X seconds.

I could play under either ruling. Heck, I can run it either way.


Just going by the original rules for them. That's as close to a precedent as you'll get for game rules.

_________________
Old age and treachery will overcome youth and skill

House Rules


Wed Apr 04, 2012 1:08 am
Profile
Ulthal
User avatar

Joined: Tue Jun 07, 2011 9:28 pm
Posts: 648
Post Re: Ghouls...just curious
Lobo316 wrote:
redwullf wrote:
OSRIC measures the paralysis in 3d4 turns, LL in 2d4 turns, BFRPG in 2d8 turns, D&D RC in 2d4 turns (and, equally, Dark Dungeons in "2d4x10 minutes"), and 3e in 1d4+1 rounds.

So, the OSR versions at least agree on turns, but SRD measures in mere rounds. In short, it seems to have been widely agreed that the Ghoul touch paralyzes for several turns throughout most of the game's history, until 3e.


Not quite, the 2e version was measured in rounds...

http://www.lomion.de/cmm/ghoul.php


Ah, you're right, the one version I didn't check.

2e...always the oddball.

_________________
Image
"The worthy GM never purposely kills players' PCs. He presents opportunities
for the rash and unthinking players to do that all on their own.” -- E. G. G.

--------------------------------------------------
Castles & Crusades Society Member


Wed Apr 04, 2012 11:55 am
Profile WWW
Ulthal
User avatar

Joined: Sun Oct 02, 2011 2:03 am
Posts: 672
Post Re: Ghouls...just curious
redwullf wrote:
Lobo316 wrote:
redwullf wrote:
OSRIC measures the paralysis in 3d4 turns, LL in 2d4 turns, BFRPG in 2d8 turns, D&D RC in 2d4 turns (and, equally, Dark Dungeons in "2d4x10 minutes"), and 3e in 1d4+1 rounds.

So, the OSR versions at least agree on turns, but SRD measures in mere rounds. In short, it seems to have been widely agreed that the Ghoul touch paralyzes for several turns throughout most of the game's history, until 3e.


Not quite, the 2e version was measured in rounds...

http://www.lomion.de/cmm/ghoul.php


Ah, you're right, the one version I didn't check.

2e...always the oddball.


LOL!


Wed Apr 04, 2012 4:03 pm
Profile
Greater Lore Drake
User avatar

Joined: Wed Mar 19, 2008 7:00 am
Posts: 2978
Post Re: Ghouls...just curious
Why split hairs? the paralysis lasts until they EAT YOU

_________________
Bill D.
Author: Yarr! Rules-Light Pirate RPG
http://rpg.drivethrustuff.com/product/119069/Yarr-Rules-Light-Pirate-RPG?term=yarr


Thu Apr 05, 2012 1:00 am
Profile
Hlobane Orc
User avatar

Joined: Sat Jan 20, 2007 8:00 am
Posts: 142
Post Re: Ghouls...just curious
I really like minutes instead of rounds. It makes them very scarey indeed. I recently ran a game where the players moved around a dungeon full of ghouls like people in zombie apocolypse game. If was very fun.

_________________
There are two novels that can change a 14-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs.
John Rogers


Wed Jun 13, 2012 12:47 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 16 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.