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Now that Classic Monsters is out 
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Henchman

Joined: Thu Mar 22, 2012 6:00 am
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Post Now that Classic Monsters is out
What monsters have not been released in C&C that still dwell in the original 3 Monster Manuals? I know that demons, devils, daemons, demodands, angels, modrons and archons are lacking, but what else?


Tue Apr 03, 2012 6:26 am
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Master of the Kobold Raiders

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Post Re: Now that Classic Monsters is out
Actually, a lot of demons and devils are contained in the "Monsters & Treasure of Airhde" book. I don't recall the others, though.

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Tue Apr 03, 2012 1:56 pm
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Red Cap

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Post Re: Now that Classic Monsters is out
Aarakocra (Bird-Man)
Ape, (Gorilla)
Ape, Carnivorous
Aspis, Cow
Aspis, Drone
Aspis, Larva
Astral Searcher
Axe Beak
Baluchitherium
Barkburr
Barracuda
Basidirond
Bat, Giant
Bat, Mobat
Beaver, Giant
Bee, Giant, Bumblebee
Bee, Giant, Soldier Honeybee
Bee, Giant, Worker Honeybee
Beetle, Death Watch Beetle
Beetle, Giant, Bombardier
Beetle, Giant, Boring
Beetle, Giant, Fire
Beetle, Giant, Rhinoceros
Beetle, Giant, Stag
Beetle, Giant, Water
Beetle, Slicer Beetle
Bloodthorn
Boar, Giant
Boar, Warthog
Bookworm
Brain Mole
Bull
Bullywug
Bunyip
Carrion Crawler
Cat Lord
Cat, Domestic
Catfish, Giant
Cattle, Wild
Cave Cricket
Cave Moray
Centipede, Huge
Centipede, Megalo-
Cerebral Parasite
Cheetah
Choke Creeper
Cifal
Crane, Giant
Crayfish, Giant
Crocodile, Giant
Crystal Ooze
Daemon, Arcanadaemon (Greater Daemon)
Daemon, Charon (The Boatman of the Lower Planes)
Daemon, Charonadaemon (Lesser Daemon)
Daemon, Derghodaemon (Lesser Daemon)
Daemon, Hydrodaemon (Lesser Daemon)
Daemon, Oinodaemon (Anthraxus)
Daemon, Piscodaemon (Lesser Daemon)
Daemon, Ultrodaemon (Greater Daemon)
Daemon, Yagnodaemon (Lesser Daemon)
Dao
Death, Crimson
Demodand, Farastu (Tarry) Demondand
Demodand, Kelubar (Slime) Demodand
Demodand, Shator (Shaggy) Demondand
Demon, Alu-demon (Semi-demon)
Demon, Babau (Minor Demon)
Demon, Baphomet (Demon Lord)
Demon, Bar-Lgura (Minor Demon)
Demon, Cambion (Semi-demon), Baron/Marquis
Demon, Cambion (Semi-demon), Major
Demon, Chasme (Minor Demon)
Demon, Demogorgon, (Prince of Demons)
Demon, Dretch (Minor Demon)
Demon, Fraz-Urb'luu (Prince of Deception)
Demon, Graz'zt (Demon Prince)
Demon, Juiblex (The Faceless Lord)
Demon, Kostchtchie (Demon Lord)
Demon, Lolth (Demon Queen of Spiders)
Demon, Manes (Sub-Demon)
Demon, Nabassu (Major Demon)
Demon, Orcus (Prince of the Undead)
Demon, Pazuzu (Prince of the Lower Aerial Kingdoms)
Demon, Rutterkin (Minor Demon)
Demon, Type I (Vrock)
Demon, Type II (Hezrou)
Demon, Type III (Glabrezu)
Demon, Type IV (Nalfeshnee, etc.)
Demon, Type V (Marilith, etc.)
Demon, Type VI (Balor, etc.)
Demon, Yeenoghu (Demon Lord of Gnolls)
Deva, Astral Deva
Deva, Monadic Deva
Deva, Movanic Deva
Devil, Abishai (Lesser Devil), Black
Devil, Abishai (Lesser Devil), Blue
Devil, Abishai (Lesser Devil), Green
Devil, Abishai (Lesser Devil), Red
Devil, Abishai (Lesser Devil), White
Devil, Amon (Duke of Hell)
Devil, Asmodeus (Arch-devil)
Devil, Baal (Duke of Hell)
Devil, Baalzebul (Arch-devil)
Devil, Barbed (Lesser devil)
Devil, Bearded Devil (Lesser Devil)
Devil, Belial (Arch-devil)
Devil, Bone (Lesser devil)
Devil, Dispater (Arch-devil)
Devil, Erinyes (Lesser Devil)
Devil, Geryon (Arch-devil)
Devil, Glasya (Princess of Hell)
Devil, Horned (Malebranche) (Greater devil)
Devil, Hutijin (Duke of Hell)
Devil, Ice (Greater devil)
Devil, Lemure
Devil, Mammon (Arch-devil)
Devil, Mephistopheles (Arch-devil
Devil, Moloch (Arch-devil)
Devil, Nupperibo (Least Devil)
Devil, Pit Fiend (Greater devil)
Devil, Spined Devil (Least Devil)
Devil, Styx Devil (Greater Devil)
Devil, Titivilus (Duke of Hell)
Diakk
Dinosaur, Anatosaurus (Trachodon)
Dinosaur, Ankisaurus
Dinosaur, Ankylosaurus
Dinosaur, Antrodemus (Allosaurus)
Dinosaur, Apatosaurus (Brontosaurus)
Dinosaur, Archelon Ischyras
Dinosaur, Brachiosaurus
Dinosaur, Camarasaurus
Dinosaur, Camptosaurus
Dinosaur, Ceratosaurus
Dinosaur, Cetiosaurus
Dinosaur, Compsognathus
Dinosaur, Dacentrurus
Dinosaur, Deinonychus
Dinosaur, Dilophosaurus
Dinosaur, Dimetrodon
Dinosaur, Dinichthys
Dinosaur, Diplodocus
Dinosaur, Elasmosaurus
Dinosaur, Euparkeria
Dinosaur, Gorgosaurus
Dinosaur, Iguanodon
Dinosaur, Kentrosaurus
Dinosaur, Lambeosaurus
Dinosaur, Mamenchisaurus
Dinosaur, Massospondylus
Dinosaur, Megalosaurus
Dinosaur, Monoclonius
Dinosaur, Mosasaurus
Dinosaur, Nothosaurus
Dinosaur, Ornitholestes
Dinosaur, Paleoscincus
Dinosaur, Pentaceratops
Dinosaur, Phororhacos
Dinosaur, Plateosaurus
Dinosaur, Plesiosaurus
Dinosaur, Podokesaurus
Dinosaur, Pteranodon
Dinosaur, Pterosaur, Giant
Dinosaur, Stegosaurus
Dinosaur, Struthiomimus
Dinosaur, Styracosaurus
Dinosaur, Tanystropheus
Dinosaur, Tennodontosaurus
Dinosaur, Teratosaurus
Displacer Beast
Dog, Wild
Dracolisk
Dragon Horse
Dragon Turtle
Dragon, Chromatic Dragon (Tiamat)
Dragon, Cloud Dragon (Draco Cumulus Welkin)
Dragon, Faerie Dragon
Dragon, Mist Dragon (Draco Nebulus Obscura)
Dragon, Oriental, Li Lung (Earth Dragon)
Dragon, Oriental, Lung Wang (Sea Dragon)
Dragon, Oriental, Pan Lung (Coiled Dragon)
Dragon, Oriental, Shen Lung (Spirit Dragon)
Dragon, Oriental, T'ien Lung (Celestial Dragon)
Dragon, Oriental, Yu Lung (Carp Dragon)
Dragon, Platinum Dragon (Bahamut)
Dragon, Shadow Dragon
Dragonfly, Giant
Dwarf, Mountain
Eagle
Eel, Electric
Eel, Electric (Marine)
Eel, Giant
Eel, Weed
Elemental Princes of Evil, Cryonax (Prince of Evil Cold Creatures)
Elephant, Asiatic
Elephant, Loxodont (African Elephant)
Elf, Aquatic Elf
Elf, Grugach
Elf, Valley Elf
Elfin Cat
Eye of the Deep
Eye, Floating
Falcon (Hawk), Large
Falcon (Hawk), Small
Firefriend (Giant Firefly)
Firenewt
Firetoad
Flightless Bird
Fly, Giant, Bluebottle
Fly, Giant, Horsefly
Foo Creature, Dog
Foo Creature, Lion
Forester's Bane (Snapper-saw)
Frog, Killer
Frog, Poisonous
Froghemoth
Froghemoth, Tademoth Stage
Galltrit
Gambado
Garbug, Black
Garbug, Violet
Gas Spore
Giant Strider
Giant, Fomorian
Giant, Mountain
Giant, Verbeeg
Githyanki
Githzerai
Gloomwing
Goat
Goat, Giant
Goldbug
Grimlock
Grippli
Gryph
Guardian Daemon
Guardian Familiar
Halfling, Stout
Hellcat
Hollyphant
Hordling (Hordes of Hades)
Hornet, Giant
Horse, Draft
Horse, Wild
Hybsil
Hyena
Hyena, Giant (Hyaenodon)
Ice Lizard
Intellect Devourer
Irish Deer
Ixitxachitl
Jackalwere
Jaguar
Jann
Jelly, Mustard
Kampfult
Kenku
Khargra
Ki-Rin
Killmoulis
Kuo-Toa
Lammasu, Greater
Lamprey, Giant
Lamprey, Normal
Larva
Leech, Giant
Leucrotta
Lion, Spotted Lion
Lizard King
Lizard, Fire
Lizard, Minotaur
Lizard, Subterranean
Lycanthrope, Seawolf (Greater)
Lycanthrope, Seawolf (Lesser)
Mammoth
Mandragora
Mantis, Giant
Mantrap
Marid
Mastodon
Meenlock
Men, Bandit (Brigand)
Men, Berserker
Men, Buccaneer (Pirate)
Men, Caveman (Tribesman)
Men, Dervish (Nomad)
Men, Merchant
Men, Pilgrim
Mezzodaemon
Mind Flayer
Miner
Mite
Modron, Primus (The One and the Prime)
Modron, Decaton (Hierarch Modron)
Modron, Duodrone (Base Modron)
Modron, Hexton (Hierarch Modron)
Modron, Monodrone (Base Modron)
Modron, Nonaton (Hierarch Modron)
Modron, Octon (Hierarch Modron)
Modron, Pentadrone (Base Modron)
Modron, Quadrone (Base Modron)
Modron, Quarton (Hierarch Modron)
Modron, Quinton (Hierarch Modron)
Modron, Secundus (Hierarch Modron)
Modron, Septon (Hierarch Modron)
Modron, Tertian (Hierarch Modron)
Modron, Tridrone (Base Modron)
Mold, Brown
Mold, Yellow
Moon Dog
Morkoth
Mule
Myconid (Fungus Man)
Narwhale
Neo-Otyugh
Nycadaemon
Octopus, Giant
Oliphant
Opinicus
Otter
Otter, Giant
Owl
Owl, Giant
Paraelemental, Ooze
Pedipalp, Giant
Pedipalp, Huge
Pedipalp, Large
Phantom
Phycomid
Pike, Giant
Planetar
Porcupine, Giant
Portuguese Man-O-War, Giant
Protein Polymorph
Pseudo-Undead
Pudding, Deadly, Brown
Pudding, Deadly, Dun
Pudding, Deadly, White
Quasi-Elemental Lightning
Quickwood (Spy Tree)
Quipper
Rat, Giant (Sumatran)
Rat, Ordinary Rat
Rat, Vapor Rat
Raven (Crow), Giant
Raven (Crow), Huge
Ray, Manta
Ray, Pungi
Ray, Sting
Retch Plant
Rhinoceros, Woolly
Rot Grub
Rothé
Scorpion, Giant
Scorpion, Huge
Scorpion, Large
Scum Creeper
Sea Hag
Sea Horse, Giant
Sea Lion
Shadow Demon
Shedu
Shedu, Greater
Sheet Ghoul
Shrieker
Sirine
Skunk
Skunk, Giant
Slaad, Blue Slaad
Slaad, Death Slaadi (The Lesser Masters)
Slaad, Green Slaad
Slaad, Grey Slaadi (The Executioners)
Slaad, Red Slaad
Slaad, Ssendam - Lord of the Insane (Slaad Lord)
Slaad, Ygorl - Lord of Entropy (Slaad Lord)
Slime Creature
Slime, Olive
Slithering Tracker
Slug, Giant
Snake, Giant, Amphisbaena
Snake, Giant, Constrictor
Snake, Giant, Sea
Snake, Giant, Spitting
Snyad (Pestie)
Solar
Solifugid, Giant
Solifugid, Huge
Solifugid, Large
Spectator
Spider, Giant Marine
Spider, Huge
Spider, Water, Giant
Sprite
Squid, Giant
Squirrel, Carnivorous Flying
Squirrel, Giant, Black
Squirrel, Ordinary
Stag
Stag, Giant
Stegocentipede
Stench Kow
Storoper
Strangle Weed
Su-Monster
Sundew, Giant
Sussurus
Swan
Swanmay
Swordfish
Sylph
Symbiotic Jelly
Tabaxi (Cat-man)
Tentamort
Terithran
Termite, Giant Harvester, Soldier
Termite, Giant Harvester, Worker
Thork
Thought Eater
Thri-Kreen (Mantis Warrior)
Thunder Beast
Thunderherder
Tiger Fly
Tiger, Sabre-Tooth (Smilodon)
Time Elemental
Titanothere
Toad, Giant, Ice Toad
Toad, Giant, Poisonous Toad
Transposer
Trapper
Tri-Flower Frond
Trilloch
Triton
Troll, Giant
Troll, Giant Two-Headed
Troll, Ice
Troll, Marine (Scrag), Fresh Water
Troll, Marine (Scrag), Salt Water
Troll, Spirit
Turtle, Sea, Giant
Turtle. Snapping, Giant
Twilight Bloom
Umber Hulk
Umpleby
Urchin, Black
Urchin, Green
Urchin, Land
Urchin, Red
Urchin, Silver
Urchin, Yellow
Ustilagor
Vagabond
Verme
Vilstrak
Vision
Vodyanoi
Vortex
Vulchling
Water Weird
Weasel
Weasel, Giant
Webbird
Whale
Whipweed
Willow, Black
Witherweed
Wolf-In-Sheep's-Clothing
Wolfwere
Wolverine
Wolverine, Giant
Worm, Tenebrous Worm
Worm, Tunnel Worm
Xag-Ya
Xaren
Xeg-yi
Xill
Yochlol (Handmaiden of Lolth)
Yuan Ti
Yuan-Ti, Abomination
Yuan-Ti, Halfbreed
Yuan-Ti, Pureblood
Zombie, Ju-ju
Zorbo
Zygom

*Some might have been renamed, or I just missed it.
**Some of these are available in Third-party products.

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Tue Apr 03, 2012 3:30 pm
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Greater Lore Drake

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Post Re: Now that Classic Monsters is out
Pretty impressive list.


Tue Apr 03, 2012 11:38 pm
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Red Cap
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Post Re: Now that Classic Monsters is out
Trolls, your next assignment has been posted above!

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Fri Apr 06, 2012 1:25 am
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Greater Lore Drake
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Post Re: Now that Classic Monsters is out
smarttman wrote:
What monsters have not been released in C&C that still dwell in the original 3 Monster Manuals? I know that demons, devils, daemons, demodands, angels, modrons and archons are lacking, but what else?


!!???

Those are about as "classic" as it gets.

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Fri Apr 06, 2012 2:24 am
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Lore Drake
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Post Re: Now that Classic Monsters is out
Peter wrote:
Aarakocra (Bird-Man)
Ape, (Gorilla)
Ape, Carnivorous
Aspis, Cow
Aspis, Drone...

Kenku

...Yuan-Ti, Halfbreed
Yuan-Ti, Pureblood
Zombie, Ju-ju
Zorbo
Zygom


This is too bad. Back in the 80's I turned this into a player character and the guy who played it had a blast.

Arduin wrote:
smarttman wrote:
What monsters have not been released in C&C that still dwell in the original 3 Monster Manuals? I know that demons, devils, daemons, demodands, angels, modrons and archons are lacking, but what else?


!!???

Those are about as "classic" as it gets.


As my mind can be faulty and I either made this up, in my own mind, or have a vague misunderstanding, but I think there was a book discussed that was going to only have planar monsters.

I wish they'd put out another Wyrm supplement though.

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Fri Apr 06, 2012 3:37 am
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Mogrl
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Post Re: Now that Classic Monsters is out
Some of those, especially TSR-created demons, cannot be used... at least not in the "obvious form."

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Fri Apr 06, 2012 3:58 am
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Lord High Inquisitor
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Post Re: Now that Classic Monsters is out
JediOre wrote:
Trolls, your next assignment has been posted above!


Image

Like someone said above, all the planar creatures, to include demons, devils, angels and archons, will be dealt with in another tome. Some of the monsters Peter listed just can't be redone, at least without WotC saying it is OK. And since they won't / didn't / we didn't ask, they aren't in the book. And a lot are just variations on a theme. Beetles, dinosaurs, dragons, et al. And I didn't do any "giant" creatures in the CM book (aside from giant humans, if you will). I thought it was a bit cheap to do "bat, giant" which is essentially adding a few HD to an already existing creature and upping it's damage. And lastly, Modrons are just plain stupid. :)

Kim


Fri Apr 06, 2012 4:27 am
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Red Cap
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Post Re: Now that Classic Monsters is out
Personaly i am glad you omitted the dinosaurs and all the "giant" critters.
If i need a giant critter i add some HD , AC and up the damage of the existing creature.

The longer i gm the more i just give monsters the stats i want at the time of the fight.

Dont get me wrong i love monster books. Never have enough monster books.

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Fri Apr 06, 2012 6:04 am
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Greater Lore Drake
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Post Re: Now that Classic Monsters is out
AGNKim wrote:

Like someone said above, all the planar creatures, to include demons, devils, angels and archons, will be dealt with in another tome. ... And lastly, Modrons are just plain stupid. :)

Kim


Cool!

Yes, agree about Modrons.

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Fri Apr 06, 2012 2:09 pm
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Ulthal
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Post Re: Now that Classic Monsters is out
Dead Horse wrote:
Personaly i am glad you omitted the dinosaurs and all the "giant" critters.
If i need a giant critter i add some HD , AC and up the damage of the existing creature.

The longer i gm the more i just give monsters the stats i want at the time of the fight.

Dont get me wrong i love monster books. Never have enough monster books.


May I recommend the Random Esoteric Creature Generator, if you have not yet heard of it. You sound like the kind of CK that would use such a tome.

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Fri Apr 06, 2012 2:27 pm
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Lore Drake
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Post Re: Now that Classic Monsters is out
Dead Horse wrote:
Dont get me wrong i love monster books. Never have enough monster books.

Certainly. I do hope that when the planar books come out they'll have a series of modules out that involve these type of monsters.

I'd also like to see; Castellan's Guide to Arms & Armor expanded to sit beside other hard backs. Car Wars; Uncle Albert's Catalog From Hell supplement gave a big boost to the Car Wars game and just what Car Wars needed.

An expanded; Castellan's Guide to Arms & Armor could include weapons from different cultures, weapons of the near future (gun powder based weapons) a useful guide to equipment and maybe more concise rules for building castles. monasteries, cities etc. Building and populating these buildings/cities was a big part of OD&D that was just as important as gaining experience (Also boosts the popular Charisma dump stat into something more meaningful, on a grander scale.), I'd like to see that come back. Any recent fantasy setting really over-looks this area and is really is in the background (Except A Game of Thrones rpg.) The advantages of owning your own castle etc. plus having to manage them was a lot of fun. Your castles taxing of the serf's and general economic down turn means, We need to go adventuring to help boost the capability to fund your area of the world!

You don't need to have a degree in accounting (boring) to play this way. Just enough to get an idea how your area is going. Crop failures mean less $$$. Important NPC's are leaving for greener pastures, guards are not being paid and are leaving etc. Are there Orcs encroaching onto your land? Does this lead to a war? So, many possibilities that can be plot hooks for adventures.

I'm talking more about things that are on the surface as well as how you manage your area. Are you benevolent or rule with a iron fist, this helps you give the population a better understanding of how they view you as a ruler. Just a few bullet points that help with information about your area and important interaction with major NPC's that run your part of the world that help by giving advice. (Having your own personal smith's and maybe a Magic User, Cleric, on the pay-roll means you can have weapons, armour and items made and even enchanted without having to go out and find them. Need some +1 arrows, they can be made. I'm not talking major items but the smaller cheaper stuff. Unless you really want to spend the $$$, time and having to hire more experienced NPC's to make a major item and can use getting the materials for the item as an adventure.)

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Fri Apr 06, 2012 4:30 pm
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Red Cap
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Post Re: Now that Classic Monsters is out
Redwulf, I have seen it. I was never much for random table roll up monsters. I just use my own fertile imagination.

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Sat Apr 07, 2012 12:55 am
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Ulthal
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Post Re: Now that Classic Monsters is out
Dead Horse wrote:
Redwulf, I have seen it. I was never much for random table roll up monsters. I just use my own fertile imagination.


Normally I agree - I'm in the same boat. But, the RECG is...different...somehow. Yes, it's just a series of random tables, but the end results are often unpredictably interesting and fun. Anyway, thought I'd throw it out there in case you hadn't heard of it.

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Sun Apr 08, 2012 1:52 pm
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Henchman

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Post Re: Now that Classic Monsters is out
I thought that the demons and devils listed in the 3.0/3.5 Monster Manual were open content. I know Paizo included most, if not all, of them in the first Pathfinder Bestiary.

I have a soft spot for modrons, personally, and plan on statting them out for my Shattered Coast blog, though I'm changing them to a living construct that wizards can create.

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Wed Apr 18, 2012 6:14 pm
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Ulthal
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Post Re: Now that Classic Monsters is out
@redwulfe,

The REMG is amazing!

I also often restat monsters on the fly, and/or create them on the fly. But even my imagination didn't provide a giant elephant with transparent flesh so you can see its organs and bones, smells of tar, has a breathe weapon that removes a +1 off magical armor and that sprays blood that causes fire damage any time it's poked for more than 1 HP of damage!

My players were beside themselves with fear as they fought and eventually fled. After the combat they were like, "what the hell WAS that thing!?"

Thank you random esoteric monster generator!

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Thu May 10, 2012 3:13 pm
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Ungern
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Post Re: Now that Classic Monsters is out
Have anybody made a C&C version of these classic D&D monsters:

Mind Flayer
Beholder
Displacer Beast
Carrion Crawler
Umber Hulk

BTW: I agree! - Modrons are stupid!

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Sun Oct 07, 2012 1:35 pm
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Greater Lore Drake
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Post Re: Now that Classic Monsters is out
Desrimal wrote:
Have anybody made a C&C version of these classic D&D monsters:

Mind Flayer
Beholder
Displacer Beast
Carrion Crawler
Umber Hulk

BTW: I agree! - Modrons are stupid!



I made a beholder. It really only takes a few minutes to convert any of those you listed to C&C.

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Sun Oct 07, 2012 2:35 pm
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Ungern
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Post Re: Now that Classic Monsters is out
I assume it's easier to convert monsters from d&d 3.5, rather than AD&D 1st. What source do you use?

I would like to see your C&C beholder stats if it's not to much trouble.

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Sun Oct 07, 2012 3:12 pm
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Post Re: Now that Classic Monsters is out
Desrimal wrote:
I assume it's easier to convert monsters from d&d 3.5, rather than AD&D 1st. What source do you use?

I would like to see your C&C beholder stats if it's not to much trouble.


MUCH easier to convert from older versions of D&D such as AD&D1e or the RC. Excellent guidelines follow:

http://www.goodman-games.com/forums/vie ... 8d5e63a6bf

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Sun Oct 07, 2012 4:51 pm
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Greater Lore Drake
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Post Re: Now that Classic Monsters is out
Desrimal wrote:
I assume it's easier to convert monsters from d&d 3.5, rather than AD&D 1st. What source do you use?

I would like to see your C&C beholder stats if it's not to much trouble.



I use whichever one I like better for a particular monster. Converting from either is easy really. AC, HD, spells, etc. are similar enough.

I don't have the beholder in electronic form, only paper elsewhere. When I dig it up I'll post on this thread. The only real decision to make was giving it Mental not Physical as "primes". Everything was almost direct conversion.

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Sun Oct 07, 2012 5:03 pm
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Mogrl
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Post Re: Now that Classic Monsters is out
Desrimal wrote:
I assume it's easier to convert monsters from d&d 3.5, rather than AD&D 1st. What source do you use?

I would like to see your C&C beholder stats if it's not to much trouble.


C&C has its own "Prysmal Eye", which is MUCH deadlier. So much so I had a party of 6 12th to 14th level PC's run away from it every time they saw it. What they never figured out was the only reason they saw it is because it wanted to talk to them, not kill them. Which should have been obvious to them, because if a Prysmal Eye wants to kill you, you won't see it until it has started doing so.

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Sun Oct 07, 2012 8:21 pm
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Mogrl
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Post Re: Now that Classic Monsters is out
Arduin wrote:
Desrimal wrote:
I assume it's easier to convert monsters from d&d 3.5, rather than AD&D 1st. What source do you use?

I would like to see your C&C beholder stats if it's not to much trouble.



I use whichever one I like better for a particular monster. Converting from either is easy really. AC, HD, spells, etc. are similar enough.

I don't have the beholder in electronic form, only paper elsewhere. When I dig it up I'll post on this thread. The only real decision to make was giving it Mental not Physical as "primes". Everything was almost direct conversion.


Yep, HD = its BtH, its own level to add to saves and any other checks, and CL to save versus its eye powers. AC is easy to convert. From there you use its eye powers pretty much as written. A very easy conversion.

For Mind Flayers I use the 2E magic version as my conversion base line. I don't do psionics.

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Sun Oct 07, 2012 8:26 pm
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Mogrl
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Post Re: Now that Classic Monsters is out
The prysmal eye is more deadly than many dragons when their full abilities are utilized.

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Mon Oct 08, 2012 5:13 am
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Mogrl
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Post Re: Now that Classic Monsters is out
serleran wrote:
The prysmal eye is more deadly than many dragons when their full abilities are utilized.


I can definitely agree with that.

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Mon Oct 08, 2012 5:58 am
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Ungern
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Post Re: Now that Classic Monsters is out
Thank you all very much! The link that Breakdaddy provided was just the sort of thing I was looking for.

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Mon Oct 08, 2012 3:29 pm
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Ungern
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Post Re: Now that Classic Monsters is out
Here it is: The first attempt from Desrimal the converter!

Displacer Beast

NO. ENCOUNTERED: 1-4
SIZE: Large
HD: 6 (d10)
MOVE: 50 ft.
AC: 15 (17)
ATTACKS: 2 tentacles (1d6)
1 bite (1d8)
SPECIAL: Blur, Darkvision 60 ft.
SAVES: P
INT: Inferior
ALIGNMENT: Neutral
TYPE: Magical Beast
TREASURE: 4
XP: 180 + 6

A displacer beast looks like a large black panther with six legs and a pair of 6' long tentacles growing from its shoulders. The horny edges of the tentacles are brownish yellow, and its eyes glow a hellish green.

Combat: A displacer beast is a vicious predator, always searching for prey, either alone or in small packs. It attacks with its bite as well as its tentacles, which have sharp hornlike edges.

Blur: A displacer beast's skin bends light rays, so the creature always appears to be 3' from its actual position (left, right, ahead, or behind). This grants the displacer beast a +2 bonus to armor class. A see invisibility does not counteract the blur effect, but a true seeing spell does. Opponents who cannot see the displacer beast ignore this effect.


I've used a combination of 3.5, 1st edition and Rules Cyclopedia for this. Please comment!
BTW: Sorry for hijacking the thread :)

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Wed Oct 10, 2012 9:03 pm
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Ulthal
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Post Re: Now that Classic Monsters is out
Desrimal wrote:
Have anybody made a C&C version of these classic D&D monsters:

Mind Flayer
Beholder
Displacer Beast
Carrion Crawler
Umber Hulk



There are versions of the carrion crawler in M&T and CM (though the CM one is closer). The former is called the Fleshcrawler, and the latter is called the Cadaver Caterpillar (note the errata - the AC wasn't converted properly, and there's a discrepancy b/t the listed Attacks (8, no damage) and the description (in which it gives 6 antennae attacks, 1d2 each)).

Here's my displacer beast:

DISPLACER BEAST

NO. ENCOUNTERED: 2-5
SIZE: Large
HD: 6 (d8)
MOVE: 40 ft.
AC: 18
ATTACKS: 2 Tentacles (2d4 each)
SPECIAL: Darkvision 60 ft., SR 6
SAVES: P
INT: Inferior
ALIGNMENT: Neutral
TYPE: Magical Beast
TREASURE: 5
XP: 180 + 6/hp

These beasts look somewhat like large pumas, but with two spiked tentacles emerging from their shoulders, which they use to attack during combat (rather than with claws or bite, strangely enough). Their bizarre molecular makeup causes them to appear a few feet from their actual position, making them harder to hit during combat (already factored into their AC) and more resistant to magic (SR 6). They hate all living things, especially blink dogs, which they will attack on sight.

Here's my umber hulk:

UMBER HULK

NO. ENCOUNTERED: 1-4
SIZE: Large
HD: 8 (d10)
MOVE: 20 ft. (10 – 20 ft. burrow)
AC: 18
ATTACKS: 2 Claws (2d4 each), 1 Bite (1d10)
SPECIAL: Darkvision 60 ft., Confusion
SAVES: P
INT: Average
ALIGNMENT: Chaotic Evil
TYPE: Monstrous Humanoid
TREASURE:
XP:

Umber hulks are subterranean creatures capable of burrowing through the earth (20 ft. through soil, 10 ft. through solid rock). They are aggressive, attacking with their claws and bite.

Confusion: Anyone looking an umber hulk square in their four eyes must save or be confused for 3d4 rounds.

I mocked up a near-version of the mind flayer:

SOUL SHREDDER

NO. ENCOUNTERED: 1-4, 11-20
SIZE: Medium
HD: 9 (d8)
MOVE: 30 ft.
AC: 15
ATTACKS: Bite (1d10), Weapon
SPECIAL: Soul Blast, Spellcasting, Darkvision 60 ft., SR 19
SAVES: M
INT: Genius
ALIGNMENT: Lawful Evil
TYPE: Aberration
TREASURE: 9
XP: 800 + 9/hp

Soul Shredders are a subterranean race of humanoids so rare that they are thought by many to be nothing more than myth. From a distance, one might mistake them for human, but upon closer inspection, their hairless bodies, black eyes, and mottled grey skin give them away. Their mouths, when closed, appear relatively normal, except for the seams extending from the corners of their mouths almost to their ears. In combat, they are capable of spreading their mouths wide open, revealing mandibles with several rows of tiny razor-sharp teeth. Soul Shredders are thoroughly evil and precisely organized; only their small numbers currently prevent them from moving to the surface to begin world domination.

Combat: Soul Shredders prefer to defeat foes through the use of intelligence whenever possible, and are great fans of cruel and devious traps; however, they are not averse to physical combat when necessary. Although their bites are vicious, they generally reserve them for foes who attempt to grapple or otherwise move in too close. They are handy with a variety of weapons, preferring those with hooks, barbs, or spikes of some sort.

Soul Blast: Once per day, a Soul Shredder is capable of sending out a massive surge of psychic power at a single target in sight within a 100 ft. range. This blast bypasses any physical protection such as armor, and does 3d8 damage; furthermore, the target must make an Intelligence save or be affected as per the Insanity spell.

Spellcasting: Soul Shredders are able to cast spells as a 9th level Illusionist (including bonus for an 18 Intelligence). Specific spells vary from individual to individual, but spells that control thoughts, emotions, and behavior (e.g., Charm Person, Fear, Mass Suggestion) are a favorite.

Enjoy.


Thu Oct 11, 2012 1:33 pm
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Mogrl
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Post Re: Now that Classic Monsters is out
One of these days I'll post my mind flumpher... and yes, that means it is based on the dread flumph.

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Thu Oct 11, 2012 5:01 pm
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