Myths Reborn: Creatures from the Windswept World

Herein are gathered all the threads about those creatures that stalk our nightmares and against whom are characters must battle!
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serleran
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Myths Reborn: Creatures from the Windswept World

Post by serleran »

A tentative gaggle of critters and a murder of monsters... with a change in stat layout and a little focus on areas not often found in "monster books," yet intended for "any world" and inspired, in most part, by real myths, I thought I'd show the expected contents:

Abracadaver
Alan (Harpy, Tribal)
Ammit (Mangator)
Anchimayen (Corpse Lightning)
Arion (Divine Mount)
Arlecchino (Devil’s Emissary)
Barbegazi (Dwarf, Arctic)
Bat, Ptolemaic (Bat, Eurasian)
Blue Man of the Minch (Kelpie, Storm)
Boar, Armored
Bogey
Bwaganod (Thief of Night)
Canaima (Werejaguar)
Cecealia (Hag, Octopus)
Chetkin (Troll, Witch)
Chonchon (Vulture, Sorcerer)
Churchgrim
Cockroach, Small – Large
Corpse Flower
Cthobold
Cuco (Redmask)
Daeodon (Boar, Prehistoric)
Dipsa (Serpent, Desert)
Dragon, Cuélebre
Dragon, Guivre
Dragon, Imoogi
Dragon, Jabberwock
Dreamtime Beast
Dropbear (Killer Koala)
Dweller in the Deep (Morlok)
Einherjar (Brother in Battle)
Elemental, Concept
Elemental, Glass
Elemental, Metal
Elemental, Paradox
Elemental, Plant
Elf, Peat
Emere (Spirit Between)
Eoraptor
Fetch
Fiend, Cambion (Half-Demon)
Fiend, Demon Lord
Fiend, Demon, Rank I
Fiend, Demon, Rank II
Fiend, Demon, Rank III
Fiend, Demon, Rank IV
Fiend, Demon, Rank V
Fiend, Demon, Rank VI
Fiend, Devil, Archdevil
Fiend, Devil, Greater
Fiend, Devil, Inferior
Fiend, Devil, Lesser
Fiend, Hellion (Half-Devil)
Forest Bull
Funerary Genii (Canopic Sentinel) [Duamutef; Hapy; Imset; Qebshenef]
Garbage Grump
Gargoyle, Lychgate
Gaslight Critter
Giant, Elemental
Gigantes (Titan, Lesser)
Gnoll, Rabid
Gnome, Cemetery
Gnome, Poppet
Goblin, Straw
Golem, Alchemy
Golem, Religious
Golem, Sound
Gorgonopsid (Walking Terror)
Grimmlin
Gualichu (Spelldrift)
Hadal (Hag, Spirit)
Hadeslop
Halfling, Vulgar
Haunt
Hexdrake
Hobbididance (Drinking Buddy)
Hobgoblin, Daedal
Hodag (Rhineland Beast)
Hoodwink (Gnome, Stage)
Ibek (Mangoat)
Ikiryō (Living Soul)
Indigo Inverter (Turncloak)
Iron Maiden
Ixiodid (Tick, Giant)
Ixtlan (Creeping Carrion)
Jack Jumper
Jack-in-Irons (Watcher on the Road)
Jack-in-the-Box
Jagannath (Golem, Heap)
Jaud (Wailing Child)
Jorōgumo (Whore Spider)
Kabouter (Shroomling)
Kigatilik (Eater of Life)
Kishi (Pseudo-Ettin)
Kobold, Primal
Kobold, Skinflint
Kourai Khryseai (Warrior Pillar)
Leanashe (Muse on the Moor)
Leper, Cursed
Lion, Cave
Lurker Within
Lutin (Familiar, Greater)
Lutzelfrau (Hag, Holiday)
Maero (Troll, Tree)
Maranatha (Scapegoat)
Marshfellow (Halfling, Swamp)
Medusa, Cathedral
Mindhaunt
Misbegotten
Mist Viper
Mogwai (Indebted Dead)
Muscaliet (Firestarter)
Nachzehrer (Devourer of the Dead)
Nagual (Trickster Witch)
Najash (Legged Snake)
Namahage (Ogre, Paladin)
Newt, Giant
Nightmare Elemental
Obambo (Ghost without a Grave)
Ogmios (Cheerful Master)
Ogre, Taklimakan
Onocentaur
Onza (Cougar, Striped)
Ooze, Potion
Orc, Domestic
Paranormal Parasite
Picassan (Demon of Deformity)
Popbawa (Darkness-in-Form)
Porbil
Pukwudgie (Person of the Wild)
Pygmy
Qareen (Constant Companion)
Qiqirin (Treasure Hound)
Queen, Stirge
Quidam (Mimic, Audio)
Quinotaur
Quokka (Kangaroo Rat)
Ragana (Elder Crone)
Raróg (Falcon, Whirlwind)
Rat King (Biting Swarm)
Raven Mocker (Leech, Shaman’s)
Razorwing
Rephaim (Giant, Spirit)
Rosmarine (Walrus, Brine)
Sagebrush
Scorpion Dog
Screwworm
Skeleton, Patchwork
Slagslime
Soucouyant (Vampire Wisp)
Sprite, Seafoam
Stymphalian Bird
Surfeit Wasp
Tantuple (Legion)
Teju Jagua (Hydra, Canine)
Tessercat
Tiger, Caspian
Toyol (Familiar, Undead)
Trapper-Keeper (Catcher in the Rye)
Troll, Bridge
Troll, Quarry
Tupilaq (Golem, Token)
Ubume (Mother of Sacrifice)
Umdhlebi (Maneater)
Ungial Dolphin
Unicorn, Karkadann (Lord of the Desert)
Unktehi (Snake, Horned)
Urayuli (Troll, Hairy)
Vâki (Bound Spirit) [Kalman; Metsän; Naisen; Puun; Raudan; Tulen; Udär; Veden; Vuoren]
Valkyrie (Chooser of the Slain)
Vampire, Gourd
Vanara (Weremonkey)
Vision Serpent
Vizier, Fiendish
Wereberus
Werehyena
White Mold
Wiedergänger (Revenant)
Withering Gaunt
Wolpertinger (Chimera, Animal)
Wooly Rhinoceros
Wulver (Wolf in the Reeds)
Xana (Dryad, Waterfall)
Xanth Pudding
Xelhua (Giant, Adobe)
Xenografter (Skinwraith)
Xiezhi (Goat of Truth)
Xyster (Bonedigger)
Yaban (Elemental, Rage)
Yali (Leogryph)
Yaoguai (Freak Spirit)
Yarak (Nighthawk)
Yeti
Yuxa (Horde Mother)
Zburator (Wolf, Winged)
Zendik (Heathenspawn)
Zephyrine (Chaoswind)
Zilant (Wyvern, Hybrid)
Zlatorog (Goldhorn)
Zombie, Living

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Go0gleplex
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Re: Myths Reborn: Creatures from the Windswept World

Post by Go0gleplex »

Always room for more critters. *WEG*
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

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MormonYoYoMan
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Re: Myths Reborn: Creatures from the Windswept World

Post by MormonYoYoMan »

This will be published where and when?
-
*jeep! & God Bless!
--Grandpa Chet
"Of all the dispositions and habits, which lead to political prosperity, Religion and Morality are indispensable supports." - George Washington.

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Lurker
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Re: Myths Reborn: Creatures from the Windswept World

Post by Lurker »

Nice I can't wait (well I have to wait, untill my finanes are better, but other than that) .... I can't wait!!!
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
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Frost
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Re: Myths Reborn: Creatures from the Windswept World

Post by Frost »

Monsters from Serl? Sign me up, please!

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Relaxo
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Re: Myths Reborn: Creatures from the Windswept World

Post by Relaxo »

Yeah, I'll preorder this TODAY
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Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781

serleran
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Re: Myths Reborn: Creatures from the Windswept World

Post by serleran »

Simple preview of the basics available at my forums...

http://serls-corner.proboards.com/index ... &thread=29

There is an attached .doc file.

This is copyright by me and the format may not be used without my explicit permission.

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Tadhg
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Re: Myths Reborn: Creatures from the Windswept World

Post by Tadhg »

Excellent, indeed! :)
Lord Tadhg - Lejendary Keeper of Castle Ardmore

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

serleran
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Re: Myths Reborn: Creatures from the Windswept World

Post by serleran »

Simple question for those who care...

Do you want treasure included, or just monsters?

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mgtremaine
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Re: Myths Reborn: Creatures from the Windswept World

Post by mgtremaine »

Is that like do you want Ice Cream with your Cake? Of course I want Ice Cream damn it!!!

-Mike

serleran
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Re: Myths Reborn: Creatures from the Windswept World

Post by serleran »

Now, admittedly, this is a powerful item (and in my world, only two are known to exist, each with different powers), so it may not be the best "example" of the types of things that will be included, but since you asked for it, I thought I might as well provide something...

Archer’s Handharp: Constructed of fine wood and enchanted with a potent dweomer, the archer’s handharp is a boon to the adventuring sort, having several abilities at its disposal much like a traditional wizardly staff. When found, the handharp will have between 5 and 10 charges, capable of being recharged to a maximum of 25. Certain features require a higher expenditure of stored power – all require an understanding of music and ample dexterity (suggested a minimum of 14) to perform. When drained fully, the handharp retains its status as a musical instrument. As the adjudicator, you may decide to assign specific activations to the strings, or combinations of notes, if desired for a more complex item. An archer’s handharp does not reveal any of its powers to the user though many a bard can identify the item on sight for they are highly regarded and sought. The functions of the handharp and their number of charges are as follow –

Release arrow +1: 1 charge; if the user expends 3 charges, the effect is as a +2 arrow; for 5, as a +3.
Magic Missile as 7th level caster: 5 charges; for 9 charges, as 9th level; for 11 charges, as 11th level.
Ray of Enfeeblement as 3rd level caster: 3 charges.
Lightning Bolt as 5th level caster: 5 charges; 7th level ability for 9 charges; 15 charges for 11th level effect.
Charm Person or Mammal as 1st level caster: 1 charge; intelligent creatures are allowed a save at +2.
Slumber: 5 charges – affects as sleep except normal resistance does not apply and individual HD limit increased to 6.
Cacophony: 7 charges – affects as cause deafness in 20’ radius with duration of 6 turns.
Summoning: 5 charges for 1st level summon spell effect; double charge costs for each spell level increase to a maximum of 20 charges.
Fly as 5th level caster: 10 charges.
Sound Burst: 5 charges – deals 1d8 damage to all within 15 feet who then must save or be stunned for 1 round.
Shatter as 10th level caster: 15 charges.
Pyrotechnics as 3rd level caster: 3 charges.
Blessing: 9 charges; allies within 20 feet receive benefits of bless and prayer for 3 rounds.
Spiritual Weapons: 15 charges; up to 3 unattended weapons within 15 feet are granted the dancing property for 4 rounds.

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Lurker
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Re: Myths Reborn: Creatures from the Windswept World

Post by Lurker »

Nice !

Thanks for sharing. As you know I prefer unique items to standard +1-5 items, so this is right up my alley!

If you don't mind sharing, what is the back story for it?
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

serleran
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Re: Myths Reborn: Creatures from the Windswept World

Post by serleran »

I'll give you some basics of the background behind it, but I was trying to keep this all somewhat generic without too much of "my way" thrown into it.

At one point in the history of Windswept, there were other handharps, each designed to replicate a facet of the holy icon of Aré the Elucidated, Mistress of Music. However, as is normal for those with power, a struggle broke out over who was more righteous and 'true' and it was in this battle that most of the harps were destroyed, unstrung, or simply lost. It was a scant few centuries ago that one was uncovered by Torbid Archer of the Academy of Notes and used to great effect in his travels and battles against the cult known as the Cloister of the Sanctity to the Dark. These acts inspired many imitators and spread the word of the handharp's power, becoming a sort of rallying marker for the faithful of Aré (who have since sequestered the real one to protect it.) In the years since then, another handharp has been found, this one with seemingly different abilities, but it was stolen and its fate unknown. Now, what people consider to be 'archer's handharp' is a facsimile, produced at the Academy's request.

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