Real life inspiration for a cool monster – Vampire squid
Posted: Wed Sep 26, 2012 2:00 pm
I was goofing off (and avoiding checking my cadets’ tests and starting work on my paper) and saw this on the news: The vampire squid … It just screams make me into a monster !!!
http://www.foxnews.com/science/2012/09/ ... p=features
I don’t have any game books here to base the stats off of, so this is a quick bare bones version
I’d change it from being a foot ish long into being man sized so medium
I’d give it the standard abilities of a squid or octopus (again no books to refer to on those)
I’d give it a bonus to ambush attacks – those filaments and its bioluminescence & its use of this self-made light to blend in
I’d increase the damage from its tentacles by at least 1 die type (maybe even double it) because those teeth on the tentacles just look nasty!!!!
And finally, I’d allow an additional 1 point of con draining if 3 grab attacks hit and the player fails a str check – Hay it has to earn its vampire name somehow.
Well my cadets are marching up to the door, got to get back to work
http://www.foxnews.com/science/2012/09/ ... p=features
I don’t have any game books here to base the stats off of, so this is a quick bare bones version
I’d change it from being a foot ish long into being man sized so medium
I’d give it the standard abilities of a squid or octopus (again no books to refer to on those)
I’d give it a bonus to ambush attacks – those filaments and its bioluminescence & its use of this self-made light to blend in
I’d increase the damage from its tentacles by at least 1 die type (maybe even double it) because those teeth on the tentacles just look nasty!!!!
And finally, I’d allow an additional 1 point of con draining if 3 grab attacks hit and the player fails a str check – Hay it has to earn its vampire name somehow.
Well my cadets are marching up to the door, got to get back to work