Demons - [generic conversion]

Herein are gathered all the threads about those creatures that stalk our nightmares and against whom are characters must battle!
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mgtremaine
Ulthal
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Demons - [generic conversion]

Post by mgtremaine »

General Powers

Types I-III are affected by non-magical weapons
Type IV and greater are not affected by non-magical weapons

All demons have these abilities:
Darkness(r. varies) Demon Vision[Deepvision, Detect Magic, Detect Invis]
Teleportation (no error) Gate (specifics vary)

Demons are affected by the listed attack forms as noted below:

Attack Max Damage will be
acid full
cold half
electricity (lightning) half
fire (dragon, magical) half
gas (poisonous,etc.) half
iron weapon full
magic missile full
poison full
silver weapon none*

Because they have a special form of telepathy, demons are able to understand every intelligent communication. Demons with average or better intelligence are likewise able to converse.


Type I: Vrock

NO. ENCOUNTERED: 1-3 or 1-6
SIZE: Large (9’ Tall)
HD: 10
MOVE: 30 ft., 50 ft. (fly)
AC: 22
Attack: 2 Claw (2d4), Bite (1d8), 2 Talons (1d6)
SPECIAL: Demon Powers, Special, SR 8
SAVES: P
INT: Low
ALIGNMENT: Chaotic Evil
TYPE: Demon
TREASURE:
XP: 3750 + 10

These are among the weakest of their kind; Type I demons somewhat resemble a cross between a human and a vulture. Strength is standard. They may be struck with normal missiles and by normal weapons. Darkness caused by them is the typical 5' radius sort. In addition these demons have the ability to do any one of the following, one at a time, at 10th level, at will:

Desecrate (as 10th level Cleric)
Telekinesis [250lbs]
Gate in another type I demon (10% chance of success).

These creatures are very fond of the flesh of the human sort, and they also prize precious metals and stones. Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks’ deep love of battle frequently leads them into melee combats against heavy odds.



Type II: Hezrou

NO. ENCOUNTERED: 1-3 or 1-6
SIZE: Large (7’ Tall)
HD: 12
MOVE: 20 ft., 30 ft. (swim)
AC: 24
Attack: 2 Claw (1d6), Bite (4d4)
SPECIAL: Demon Powers, Special, SR 8
SAVES: P
INT: Low
ALIGNMENT: Chaotic Evil
TYPE: Demon
TREASURE:
XP: 5675 + 12


The next most common type of demon, these foul creatures are a foot shorter than the tall type I sort, looking somewhat like a gross toad with arms in place of forelegs. These demons can be struck by normal weapons or missiles. The darkness they cause at will is of the variety which covers a 15' radius. These sorts of additional abilities can be performed by these demons, one at a time, at 12 level, at will:

Desecrate (as 12th level Cleric)
Fear (as 12 level Wizard)
Levitate (as an 12th level Wizard)
Telekinesis [300lbs]
Gate in another type II demon (20%chance of success)

Type II demons are like type I with regard to their appetites. Note that either sort will gladly fight the other for any reason whatsoever.



Type III: Glabrezu

NO. ENCOUNTERED: 1-3 or 1-6
SIZE: Large (10’ Tall)
HD: 14
MOVE: 30 ft.
AC: 26
Attack: 2 Claw (1d6), Bite (1d8), 2 Pincers (2d8)
SPECIAL: Demon Powers, Special, SR 9
SAVES: M, P
INT: Average
ALIGNMENT: Chaotic Evil
TYPE: Demon
TREASURE:
XP: 11500 + 14

Towering to well over ten feet in height, this not unusual kind of demon has a ghastly appearance, being broad and strong-looking covered with a wrinkled hide, with a head much like a goat-horned dog, pincers instead of normal hands, and o small pair of human arms protruding from its chest. Normal attacks will affect this demon type. It causes darkness in a 10' radius when it so wills. Additional abilities, any one of which can be performed at will, at 14th level are:

Desecrate (as 14th level Cleric)
Fear (as a 14th level Wizard)
Levitate (as a 14th level Wizard)
Polymorph self
Pyrotechnics
Telekinesis [350lbs]
Gate in another demon of types I-III (roll for which type) (30% chance of success).


Type IV: Nalfeshnee

NO. ENCOUNTERED: 1-3 or 1-6
SIZE: Large (12’ Tall)
HD: 16
MOVE: 20 ft., 30ft (fly)
AC: 28
Attack: 2 Claw (1d8), Bite (2d8)
SPECIAL: Demon Powers, Special, SR 10, +1 or better to Hit
SAVES: M, P
INT: High
ALIGNMENT: Chaotic Evil
TYPE: Demon
TREASURE:
XP: 20600 + 16

These demons combine the worst features of an ape and a boar, and their small wings appear unable to bear their ponderous ten foot tall bodies. Unlike lower sorts of demons, type IV can be hit only by weapons and missiles of the magical sort. Much as a type Ill, these demons cause darkness in a 10' radius at will. They have these other abilities which can be employed one per melee round at 16th level:

Desecrate (as 16th level Cleric)
Dispel magic
Fear (as a 16th level Wizard)
Levitate (as a 16th level Wizard)
Persistent Image
Polymorph self
Project image
Read languages
Symbol of fear or discord
Telekinesis [400lbs]
Gate in a demon of type I-IV (dice for which sort) (60% chance).

Some type IV demons have names, and these can be spoken with if the conjuring party knows the proper one to say; this will make it 90% certain the demon will listen to offers of great rewards for some small service. These demons are also fond of human flesh and blood.



Type V: Marilith

NO. ENCOUNTERED: 1-3 or 1-6
SIZE: Large (8’ Tall)
HD: 18
MOVE: 30 ft.
AC: 30
Attack: 6 by weapon, Tail (2d8)
SPECIAL: Demon Powers, Special, SR 11, +1 or better to Hit
SAVES: M, P
INT: Superior
ALIGNMENT: Chaotic Evil
TYPE: Demon
TREASURE:
XP: 22300 + 18

Another of the female demons with a multi armed female torso atop the body of a great snake. Type V demons are taller than a large man and far more terrible. Their six arms are all able to use weapons. The favored weapons are swords and battle axes. They can constrict a victim with their snaky tails as well. When desiring to do so, they cause darkness in a 5' radius. Other extraordinary abilities, any one of which can be performed as desired at 18th level are:

Charm person
Desecrate (as 18th level Cleric)
Levitate (as an 18th level magic-user)
Read languages
Polymorph self
Project image
Pyrotechnics
Gate in a type I (30% chance), type II (25% chance), type 111 (15% chance), type IV (15% chance), type VI (10% chance), or one of the lords or princes ( 5 % ) ; but the chance of successfully opening such a gate is a mere 50%.

Lower level demons greatly fear the domineering and cruel type V demons. All of these creatures have names which can be used to aid in negotiations. Demons of this type are likely to desire the sacrifice of strong warriors to them.


Type VI: Balor

NO. ENCOUNTERED: 1-3 or 1-6
SIZE: Large (15’ Tall)
HD: 20
MOVE: 30 ft., 50ft (fly)
AC: 32
Attack: 2 by weapon
SPECIAL: Demon Powers, Special, SR 12, +1 or better to Hit
SAVES: M, P
INT: Superior
ALIGNMENT: Chaotic Evil
TYPE: Demon
TREASURE:
XP: 35250 + 20

These legendary demons stand over 15 feet tall, with wings and a wreath of fire about them. They prefer to wield a massive sword and fiery whip with many "tails." The latter weapon is employed to drag the opponent into the flames which the demons are able to create around themselves. During combat type VI demons will immolate and use its whip. These demons do 5d6 hit points of damage when a victim is drawn within their flames.

They shed darkness in a 10' radius at will. Their other singular abilities at 20th level are:

Desecrate (as 20th level Cleric)
Dispel magic
Fear (as 20th level Wizard)
Pyrotechnics
Read magic
Read languages
Suggestion
Symbol of fear, discord, sleep or stunning
Telekinesis [500lbs]
Gate they have a 70% chance of successfully gating in a demon of type III (80%) or type IV (20%). Each of these terrible abilities can be employed as often as desired, but only one may be used at any given time.

With proper invoking, offerings, and promises type VI demons might be convinced to cooperate with a character or group for a time. Naturally, the demon will attempt to assume/usurp command at every opportunity. Most chaotic evil monsters are drawn to the strong evil charisma of this creature, and of all its kind, the type VI demon tends towards a more organized evil (which makes it less than popular with demon lords and princes).

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Arduin
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Re: Demons - [generic conversion]

Post by Arduin »

Thanks a a lot for the Angels, Demons & Devils conversions!

Copied and will make PDF's with pics (if can find suitable renditions) for future use.
Old age and treachery will overcome youth and skill

House Rules

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