How would you convert an Etheral Marauder to C&C?
Here is the 3.5 wiki...
http://www.dandwiki.com/wiki/SRD:Ethereal_Marauder
This is what I have so far..
NO. Encountered: 1 (though I plan on changing this to make them pack hunters)
Size: Medium
HD: 2d10
MOVE: 40 ft.
AC: 14
Attacks: Bite (1d6+3)
Special: Darkvision 60 ft.,ethereal jaunt...this is giving me fits
Saves: P
INT: Low
Alignment: Neutral
TYPE: Magical Beast/Extraplanar
Treasure: None
XP:17 + 2
So (according to the link) in 3rd edition, they locate thier prey, shift to the material plane (free action), attack (attempting to catch it's victim flat footed), then shift back to the ethereal plane (move action).
As we know, there are no "move action/free action/flat footed" mechanics in C&C. However, nowhere in the M&T book can I find any rules on "ethereal" creaures either (I flipped through the book and found nothing on the topic except a brief reference to it on page 6, under Special II abilities for calculating XP).
So, how would you convert those abilities to C&C? Best I can think of is to give them a higher AC to reflect thier etheral nature? Or maybe a % of a miss (passing through the creature) with every attack? Or maybe a bonus to initiative rolls do to thier speed (popping back into the etheral plane). I don't want to give a 2HD creature the ability to appear, attack and disappear in the same round (that's just too tough).
There is no "flat footed" in C&C, but I can easily use the rules for a rouge sneaking to cover their tactics on moving into the materal plane to attack from behind (at the least, they could manuever themselves for a +2 to hit on a rear attack).
Any suggestions would be appreciated. I've always kinda dug these critters <evi grin>. Thanks!
Monster Help - Ethereal Marauder
Re: Monster Help - Ethereal Marauder
Ethereal Jaunt is a 5th level Cleric spell in C&C...Lobo316 wrote:How would you convert an Etheral Marauder to C&C?
Special: Darkvision 60 ft.,ethereal jaunt...this is giving me fits
Re: Monster Help - Ethereal Marauder
Hmmmm...well heck, didn't know that. I'll go check it out. Thanks!Arduin wrote:Ethereal Jaunt is a 5th level Cleric spell in C&C...Lobo316 wrote:How would you convert an Etheral Marauder to C&C?
Special: Darkvision 60 ft.,ethereal jaunt...this is giving me fits
Re: Monster Help - Ethereal Marauder
No prob. When I DO deal with a monster that uses a spell not in C&C I usually treat as a special, unique ability. Unless it is WAY over powered.Lobo316 wrote:Hmmmm...well heck, didn't know that. I'll go check it out. Thanks!Arduin wrote:Ethereal Jaunt is a 5th level Cleric spell in C&C...Lobo316 wrote:How would you convert an Etheral Marauder to C&C?
Special: Darkvision 60 ft.,ethereal jaunt...this is giving me fits
Re: Monster Help - Ethereal Marauder
Well, Not sure the spell works for how the creature works in 3.5. I think this will be a special, spell-like ability. Will likely allow the creature to use the jaunt once per round, so the characters can have a chance to attack it before it jaunt back to the ethereal plane.
Re: Monster Help - Ethereal Marauder
Sounds a bit like the AD&D 1st Ed Displacer Beast in that way. It attacks, players get their shot then, back to the ethereal plane.Lobo316 wrote:Well, Not sure the spell works for how the creature works in 3.5. I think this will be a special, spell-like ability. Will likely allow the creature to use the jaunt once per round, so the characters can have a chance to attack it before it jaunt back to the ethereal plane.
Re: Monster Help - Ethereal Marauder
Yea, I think it'll work OK. They should be a pain, without being overly difficult. And I should be able to use a 1/2 dozen or so with a group of well equipped and experienced 4th level players. May actually drop the damage a bit as well considering I'm approaching these guys from a pack hunter mentality instead of a "solo" creature, like presented in 3.5.Arduin wrote:Sounds a bit like the AD&D 1st Ed Displacer Beast in that way. It attacks, players get their shot then, back to the ethereal plane.Lobo316 wrote:Well, Not sure the spell works for how the creature works in 3.5. I think this will be a special, spell-like ability. Will likely allow the creature to use the jaunt once per round, so the characters can have a chance to attack it before it jaunt back to the ethereal plane.