Page 1 of 1

Amazing Adventures: Day of the Worm

Posted: Thu Dec 06, 2012 6:54 pm
by Jason Vey
Day of the Worm, the first adventure module for AA, has scored TWO five-star reviews over at DriveThruRPG within days of its release!!!

WOOHOO!!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Re: Amazing Adventures: Day of the Worm

Posted: Thu Dec 06, 2012 9:48 pm
by Relaxo
It looks SWEET!
I just got it yesterday and will take a look after I read the adventure in the core book.
if my review is 5 stars, I'll review it too, and if not, I'll keep my opinion to myself. :D

Re: Amazing Adventures: Day of the Worm

Posted: Fri Dec 07, 2012 3:57 am
by redwullf
Ummm... I'm sure it's a great adventure but I have to say, it sounds like a title for bad soft porn sci fi movie.

Re: Amazing Adventures: Day of the Worm

Posted: Fri Dec 07, 2012 5:46 am
by anglefish
How does the adventure connect with the adventure in the back of the core book?

Re: Amazing Adventures: Day of the Worm

Posted: Fri Dec 07, 2012 8:52 am
by Sir Ironside
anglefish wrote:How does the adventure connect with the adventure in the back of the core book?
I didn't get that impression at all. I think the adventure, in the book, is an introductory adventure and this module is separate from that. Maybe the first in a series?

Re: Amazing Adventures: Day of the Worm

Posted: Fri Dec 07, 2012 1:46 pm
by Jason Vey
Day of the Worm is a direct sequel to the adventure in the core book and assumes you have run that adventure. However, DotW can be used on its own as a standalone module with a tiny bit of tweaking (which is covered in the module's text). I don't know that it's going to be the first in a series, though I can't say for certain that I'll never use some of the NPCs again.

I was a bit disappointed, personally, in some of the editing and layout choices, but the module runs quite well (at least, it did for my home group). There's no keying done on the two maps (the unlabeled map is supposed to be the tomb; you could place the encounter areas anywhere in there, really). It was based off of this map, which is the one I used when I ran at home:

http://www.touregypt.net/images/touregy ... esvit3.jpg

The aircraft hangar, I used the following map when I ran it at home:

http://www.wbdg.org/images/media_img.ph ... =643&h=475

I've been trying to get Steve to approve another module which is truly standalone and quite different--it's a location-based adventure entitled "Temple of the Red God."

Re: Amazing Adventures: Day of the Worm

Posted: Sat Dec 08, 2012 1:09 am
by dachda
Jason,
Thanks for the links to the maps you used. Those in the adventure are pretty much useless (IMO). Might as well not even include them. At least with yours I've some idea of what each room is used for.

Re: Amazing Adventures: Day of the Worm

Posted: Mon Dec 10, 2012 1:45 pm
by Jason Vey
Yeah, I guess I'm going to have to really brush up my personal map-making skills for these manuscripts, which sucks because I'm horrible at doing it...

Re: Amazing Adventures: Day of the Worm

Posted: Tue Dec 11, 2012 2:17 am
by Relaxo
Jason,
PM Pat aka Moriarty. he's a good mapper.

Re: Amazing Adventures: Day of the Worm

Posted: Tue Dec 11, 2012 11:57 am
by serleran
I like the name. Is there a threequel called The Nightcrawler?

Re: Amazing Adventures: Day of the Worm

Posted: Wed Dec 12, 2012 3:46 am
by Ronin77
I got it coming in the mail now...Cant wait.

Re: Amazing Adventures: Day of the Worm

Posted: Sat Dec 22, 2012 10:44 pm
by Relaxo
I read the pdf today and I LOVE IT!
It's a great adventure! It makes buying the game to run this one adventure worth it!
5 stars
A+

But it SO needs anohter proFread. :-(

Re: Amazing Adventures: Day of the Worm

Posted: Fri Sep 13, 2013 6:27 pm
by old school gamer
Yeahh, I notticedd that as welll.

Re: Amazing Adventures: Day of the Worm

Posted: Fri Sep 13, 2013 7:18 pm
by Jason Vey
Man, you guys are rough!

Where/what are the typos you noticed?